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Introducing The 64-Bit Mwo Client!


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#121 ShinVector

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Posted 19 December 2014 - 01:09 AM

No issues seen so, far... Good Job PGI.

#122 Dagorlad13

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Posted 19 December 2014 - 01:19 AM

Still having crazy lag spikes since the Time Warner "fix", otherwise the game is great.

#123 Aceramic

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Posted 19 December 2014 - 03:13 AM

PGI... I would kiss you right now, if I could. Switching to 64-bit got me a not-insignificant boost in FPS, which has been a big complaint of mine since... Well... Basically since I started playing. Oddly enough, switching to DX9 while running 64-bit got me a bit more FPS (I was running DX11 previously because I was getting better performance than DX9).

I'm now getting ~20-40 FPS in combat (depending on what exactly is going on, frequently on the higher end of that. Missile impacts on the cockpit seem to be the worst), 60-120 outside of combat. Big improvement over the 15 or less I was previously getting in combat.

So... Huge THANK YOU! from me. It's much appreciated.

Edited by Aceramic, 19 December 2014 - 03:14 AM.


#124 Kinski Orlawisch

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Posted 19 December 2014 - 03:34 AM

After getting those Files. It works well atm. Thx.

#125 Tvrdoglavi

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Posted 19 December 2014 - 03:55 AM

It's funny how I never realized that this was a 32bit application. All this time I thought I was using all of my 32 GB of ram. Can't wait to try it out.

#126 Thanatos31

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Posted 19 December 2014 - 03:56 AM

great work! no crashes, runs smooth .

#127 Brixx

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Posted 19 December 2014 - 04:23 AM

Yeah, Performance gain is insane. Finally stable 60 FPS.

#128 Motörhead

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Posted 19 December 2014 - 04:37 AM

what's the best with this client, dx9 or 11? performance wise, I don't care about visuals, gotta squeeze out anything I can.

#129 Void2258

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Posted 19 December 2014 - 04:47 AM

Still waiting for the game to stop requiring admin privileges to run. Been waiting since beta.

#130 crustydog

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Posted 19 December 2014 - 05:04 AM

The 64 bit client is crashing on my machine = some BS related to a perfectly installed DirectX file

But the 32 bit client is now running smoothly with DX11

and the hit reg issue has greatly improved.... Light mechs beware -

#131 o0Marduk0o

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Posted 19 December 2014 - 05:06 AM

View PostVoid2258, on 19 December 2014 - 04:47 AM, said:

Still waiting for the game to stop requiring admin privileges to run. Been waiting since beta.

Like Teamspeak needs them as well?

#132 crustydog

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Posted 19 December 2014 - 05:10 AM

View PostVoid2258, on 19 December 2014 - 04:47 AM, said:

Still waiting for the game to stop requiring admin privileges to run. Been waiting since beta.



There is a trick in Windows that does away with that privilege thing for all of your programs - I don't remember exactly how - but it is in the advanced settings of the privileges (control panel) somewhere.

I did that for all programs on my machine and privileges are no longer an issue in my life - thank god.

#133 Bluefalcon13

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Posted 19 December 2014 - 05:18 AM

View Postcrustydog, on 19 December 2014 - 05:10 AM, said:



There is a trick in Windows that does away with that privilege thing for all of your programs - I don't remember exactly how - but it is in the advanced settings of the privileges (control panel) somewhere.

I did that for all programs on my machine and privileges are no longer an issue in my life - thank god.


That smells like disabling UAC. I would NOT recommend doing that if you don't know what you are doing. I disable it on my desktop, but it puts my computer at greater risk of problems...

Edited by Bluefalcon13, 19 December 2014 - 05:19 AM.


#134 Temptis

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Posted 19 December 2014 - 07:07 AM

View PostInnerSphereNews, on 17 December 2014 - 05:10 PM, said:

We are very happy to announce the experimental release of the 64-bit MechWarrior Online client tomorrow



mmmh.. experimental release or experimental client, which is it now? :D

#135 Discohydra

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Posted 19 December 2014 - 07:39 AM

I'm experiencing a marked improvement in performance for my set up. It seems to have a greater effect on those with a lot of RAM but lesser emphasis on CPU. I noted 20-50% increase in FPS in Invasion, and approximately 10-25% in other modes.

#136 Fooby

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Posted 19 December 2014 - 07:53 AM

is XP x64 not supported? I get the loading mechlab screen for a about 5 seconds before the program terminates. Yes the C++ and DX 9c are installed (or newer versions)

#137 Desintegrator

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Posted 19 December 2014 - 08:14 AM

Great - another topic to work on...

Probably it would be better to concetrate on CW the next months.

#138 crustydog

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Posted 19 December 2014 - 01:31 PM

View PostBluefalcon13, on 19 December 2014 - 05:18 AM, said:

That smells like disabling UAC. I would NOT recommend doing that if you don't know what you are doing. I disable it on my desktop, but it puts my computer at greater risk of problems...



I'm pretty sure I did not disable user access control - but rather gave myself full admin control over the system as the default settings - something like that. The UAC is still there - installing software still asks for permission to run - but now I no longer have to "launch program as administrator":... or assign special permissions to a specific program, etc.

Yeah, I probably am at greater risk as a result -

But - I just couldn't take it anymore....

#139 Darth Futuza

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Posted 19 December 2014 - 01:36 PM

Question for someone who hasn't tried it yet, can you have both 32bit and 64bit installed (without copy/pasting MWO files) at the same time, or does the launcher only allow one?

#140 DevilCrayon

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Posted 19 December 2014 - 01:42 PM

View PostDarth Futuza, on 19 December 2014 - 01:36 PM, said:

Question for someone who hasn't tried it yet, can you have both 32bit and 64bit installed (without copy/pasting MWO files) at the same time, or does the launcher only allow one?


You can switch which binary you run from the launcher gear icon in the top right.





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