Nik Reaper, on 01 April 2015 - 05:37 AM, said:
A neet cannon idea but it wouldn't work, that is, the metagame is about weapon balance and about how many a "best mech" at that time can mount of those , meaning that instead of having 2~4 mechs that are "meta" at that time, we would end up with 1 or 2 that come with the right restrictions to maximise those at the time "superior" weapons.
That means that some mechs will be a lot better then some others just because they have a larger slot for x weapon in y location and again even more restrictions and less mechs become viable.
To put it in paractice now when building mechs you look at number of type of hardpoints and there location and quirks , and we want to add to that harpoint size ? It would add flavor to varients and mechs, but that flavor would be sour for a large number of them as the stock base models are no where near meta and only some of them could be built to work, as far as IS goes anyway.
So more or less what we have now?
It's silly that the flamer mounts on the Thunderbolt 9S, can become ERPPC mounts, it's just silly and wrong. Or the Catapult K2, being able to turn those MG mounts into Gauss or AC 20's is just as silly and wrong....
My loveable Locust 1V should not be able to take the mount for the medium laser, and cram an ERLL in it's place.
If they did it the Lore way, with field kits, and only if you have a stupid amount of space bucks to do a total overhaul of a mech, should you be able to do a factory level refit. My current character in an on-going MW campaign has dumped close to 50 million c-bills into his Warhammer 6R, taking it from a 6R, to a DHS mounting, stealth armoured, LFE equipped and blazer toting beast, nearly 10 times what the mech is new.