#13301
Posted 11 May 2016 - 05:34 AM
#13302
Posted 11 May 2016 - 05:42 AM
Karmen Baric, on 11 May 2016 - 05:21 AM, said:
Yes, page 666, looks like i missed the contest but looks like this guys the winner.
FYI:
Bishops original post at 02:20 PM was about the Champion mech if i recall correctly. Karmens original post at 02:21 PM was for the Dervish but had a broken picture link, both were edited. I see that the Dervish picture was added at 02:22 PM by Karmen Baric & Bishop Steiner edited his whole post at 02:25 PM to be about the Dervish. I was beat so didnt do a Dervish post myself. Looks like Bishop edited his post at 03:09 PM to then include the original quote from dervishx5.
Edited by Seal Farmer, 11 May 2016 - 10:41 AM.
#13304
Posted 11 May 2016 - 06:17 AM
Bishop Steiner, on 11 May 2016 - 05:11 AM, said:
"Daddy, it's you?" - Locust
Juodas Varnas, on 11 May 2016 - 05:17 AM, said:
I mean, if PGI didn't take the lazy way out re-doing the dynamic geo on the CAT, hopefully it'll be that way
One way to balance the Butterbee is making the missile hardpoints been limited by 6 tubes each.
#13305
Posted 11 May 2016 - 06:20 AM
Karmen Baric, on 11 May 2016 - 05:21 AM, said:
Indeed! I forgot the Dervish in my essentials list (fixed!).
Since it is a mech from the Battletech Started Box, I expect to see it in this game sooner or later.
Edited by Odanan, 11 May 2016 - 06:23 AM.
#13306
Posted 11 May 2016 - 06:22 AM
#13309
Posted 11 May 2016 - 06:32 AM
#13310
Posted 11 May 2016 - 06:32 AM
Odanan, on 11 May 2016 - 06:24 AM, said:
http://mwomercs.com/...ost__p__5184366
according to normal view, I'm post 13001, or the first post of page 666.
Mind you, because of the annoying manner of Modding and how it impacts things, being the very first post, all it takes is one post earlier being deleted, then suddenly my post is page 665, the Neighbor of the Beast.
As for who actually "won" well, that will be for dervishx5 to decide.
Edited by Bishop Steiner, 11 May 2016 - 06:40 AM.
#13311
Posted 11 May 2016 - 06:36 AM
Prosperity Park, on 11 May 2016 - 06:32 AM, said:
that would be....bad. Extra structure, but no agility buffs? For a dedicated brawler? UGH. Agility buffs are life or death in that role, IMO, and much more valuable than structure buffs.
MeiSooHaityu, on 11 May 2016 - 06:28 AM, said:
a LRM machine can get LESS ideal? There's an interesting concept.
(Thought the only way they were even "viable" was with 5-9 lrm5s.......)
#13313
Posted 11 May 2016 - 06:39 AM
MeiSooHaityu, on 11 May 2016 - 06:22 AM, said:
MeiSooHaityu, on 11 May 2016 - 06:37 AM, said:
I never understood the fascination people had for the Butter Bee to begin with, so MEH. Now if they'd release the Grand Dragon as a way to re-monetize and offset the Dragon Rescale, and add a Takashi Kurita Grand Dragon Hero.....
SOLD.
Edited by Bishop Steiner, 11 May 2016 - 06:39 AM.
#13314
Posted 11 May 2016 - 06:41 AM
Bishop Steiner, on 11 May 2016 - 06:36 AM, said:
Lol, yeah, amazingly so.
Bishop Steiner, on 11 May 2016 - 06:39 AM, said:
SOLD.
Grand Dragon FTW!
#13315
Posted 11 May 2016 - 06:43 AM
#13316
Posted 11 May 2016 - 07:06 AM
born in the fires of the Jihad, meant to drag Celestials from the sky and bathe Manei Domini in the cleansing fires of hell. (and lots of bullets, too)
Edited by Bishop Steiner, 11 May 2016 - 09:00 AM.
#13317
Posted 11 May 2016 - 07:23 AM
Eh, on holding out to long on future tech. As I said before I view it as a true opportunity to fix current broke (good or bad) weapons and rebalance them to the new stuff.
- IS UAC's rebalanced to more like Clans (aka bursty)
- C-LBX/AC fixed for single shots.
- LBX/C-LBX increased crit chance and slighty narrower spread
- IS regular lasers give better heat values, but slightly reduced range.
- LRM/C-LRM 10/15/20 reduced spread
These a few things that would make current weapons have more flavor imo and not be obsoleted by future tech.
Making normal lasers the heat efficient system but no range would give them value compared to ER lasers for the IS that would be hotter but act like the Clan ER's. Many weapon systems not mentioned are in a good place IMO balance wise (besides a few over quirked mechs making them seem really broken)
Also this game should be able to ammo swap, if Armored Warfare can do it with multiple weapon armed vehicles (mainly AFV's) PGI should be able to get it right for the LBX and sometime in the future ATM's.
Idk I see adding future tech ad an opportunity to balance the game more if done right, not letting all hell break loose.
#13318
Posted 11 May 2016 - 07:31 AM
CK16, on 11 May 2016 - 07:23 AM, said:
The problem was CK in TT weapons like RAC's, PPC capacitors, ATM's, MML's, Heavy Lasers, (i)HGR's and several other things just made an already steep power creep ever worse. A RAC/5 would completely obsolete the (U)AC/5/10/20, armour like FL armour makes FF even more of a joke as well as rendering things like a LB cluster shot pointless as it will do no damage. Future Tech doesn't always balance the game, that being said the IS knock off Clan weapons shouldn't be too much of a power creep here.
#13319
Posted 11 May 2016 - 07:40 AM
Heavy lasers have major draw backs in tons of heat generation. Reduced range, but yes as Alpha warrior goes they could be nasty although I could see many get in trouble with them, packing them on like normal ER would well.....you think the stock Nova prime is bad! I see them balaced just by massive fire power but at the cost immense heat.
RAC, just give them a high jam chance, risk reward weapon if you want to hold the trigger for a huge burst.
Armor, you got me there...
#13320
Posted 11 May 2016 - 08:13 AM
CK16, on 11 May 2016 - 07:40 AM, said:
But... That's like... Not fun.
Why not have them require to spin-up, like... The fire-rate would increase the longer you shoot. Basically, instead of the double tap of UACs, it would be "Hold to go bam.....bam.....bam...bam...bam..bambambambambam"
Edited by Juodas Varnas, 11 May 2016 - 08:13 AM.
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