

#15841
Posted 14 March 2017 - 12:54 PM
The ultra is.... just not really for me. Perhaps in just the right scenario or build but not in general. I would much rather have that 20 PPFD followed by a delayed repeat shot of the same instead of 20 followed by a potentially fatal jam.
#15842
Posted 14 March 2017 - 01:04 PM
Ghostrider0067, on 14 March 2017 - 12:54 PM, said:
The ultra is.... just not really for me. Perhaps in just the right scenario or build but not in general. I would much rather have that 20 PPFD followed by a delayed repeat shot of the same instead of 20 followed by a potentially fatal jam.
I'd take the option for up to 40 damage in a short double tap for only 1 more ton over the normal AC/20....
#15843
Posted 14 March 2017 - 01:23 PM
Metus regem, on 14 March 2017 - 01:04 PM, said:
I'd take the option for up to 40 damage in a short double tap for only 1 more ton over the normal AC/20....
I get that... but if the jam chance is increased over what it is currently? Would you still take that chance? I've got great quirks on my 'phract 2X in addition to having it mastered and also having the cool down module. It fires plenty fast for me and with no jams. Granted, that's not the situation with most folks but I'm sure you understand my point.
#15844
Posted 14 March 2017 - 01:34 PM
Ghostrider0067, on 14 March 2017 - 01:23 PM, said:
Oh I get your point, but on something like my Len Yo Wang, the ability to fire my main weapon out to a greater distance as well as potentially double that damage is appealing for only a minor weight increase... Hell I'd make it work on a Bushwacker...
Now here's something to really bake your noodle...
Hunchback 4G
250 LFE
Endo
Light FF (some armour stripping required)
Targeting computer
UAC/20 with 2-3t of ammo
2x ERML
That's one mean little street fighter.....
#15845
Posted 14 March 2017 - 01:36 PM
Also, that ATM description? Nailed it.
#15846
Posted 14 March 2017 - 03:28 PM
#15847
Posted 14 March 2017 - 03:48 PM
TheArisen, on 14 March 2017 - 03:28 PM, said:
Yeah, Heavy PPC needs pinpoint 15 damage to be worth it. It just wouldn't be worth spending the 3 tons, 1 slot and 5 extra heat over the regular PPC otherwise.
#15848
Posted 14 March 2017 - 03:49 PM
Zergling, on 14 March 2017 - 03:48 PM, said:
Yeah, Heavy PPC needs pinpoint 15 damage to be worth it. It just wouldn't be worth spending the 3 tons, 1 slot and 5 extra heat over the regular PPC otherwise.
If it does that could be the one saving grace for the Uziel. A dual hvy ppc poptart
#15849
Posted 14 March 2017 - 04:01 PM
In regards to the new tech, Stealth Armor being included tells me that either the old InfoTech ECM change will be coming live, or -unlike ECM alone- Stealth Armor will have no "inside the bubble" effects and it'll be impossible to lock onto such a mech at all. The second option might make ECM lights more viable for scouting mode, since it'd be a hard counter to streaks, but really fixing ECM should be a part of stealth armor implementation. It makes me wish Bloodhound and Angel ECM were being introduced to fully flesh out the proper Electronic Warfare suites and all of their TT interactions as they're supposed to be.
A lot of the other new tech is nice, but I think they could have included a lot of other stuff in there. Seems like a bit of a missed opportunity. However, I suppose if one wave of advanced tech is successful then we'll probably see more weapons making their way out in the future, which is a nice upside to it. On the other hand, I'm really disappointed that there's no Plasma Rifle/Cannon, ER/Heavy Flamers, Magshot, AP Gauss, Mech Rifles, or Light AC's. Oh well, at least we're getting Laser AMS (now if only there were in-game rewards for providing a nice 3 AMS bubble for a team).
#15850
Posted 14 March 2017 - 04:08 PM
Sereglach, on 14 March 2017 - 04:01 PM, said:
In regards to the new tech, Stealth Armor being included tells me that either the old InfoTech ECM change will be coming live, or -unlike ECM alone- Stealth Armor will have no "inside the bubble" effects and it'll be impossible to lock onto such a mech at all. The second option might make ECM lights more viable for scouting mode, since it'd be a hard counter to streaks, but really fixing ECM should be a part of stealth armor implementation. It makes me wish Bloodhound and Angel ECM were being introduced to fully flesh out the proper Electronic Warfare suites and all of their TT interactions as they're supposed to be.
A lot of the other new tech is nice, but I think they could have included a lot of other stuff in there. Seems like a bit of a missed opportunity. However, I suppose if one wave of advanced tech is successful then we'll probably see more weapons making their way out in the future, which is a nice upside to it. On the other hand, I'm really disappointed that there's no Plasma Rifle/Cannon, ER/Heavy Flamers, Magshot, AP Gauss, Mech Rifles, or Light AC's. Oh well, at least we're getting Laser AMS (now if only there were in-game rewards for providing a nice 3 AMS bubble for a team).
One of the biggest issues with the old big pack system was you had to go A la carte or buy the full pack which really stank cuz the carte option was a terrible deal.
#15851
Posted 14 March 2017 - 04:30 PM
TheArisen, on 14 March 2017 - 04:08 PM, said:
I realize that but to me the difference between the single mech system and this current release aren't really any different, unless they somehow now have the ability to crank out obscene amounts of mechs in an incredibly short timeframe. Otherwise you're really only talking 1 mech pack per quarter or so to release larger batches of chassis in bulk instead of 1 new chassis a month. I suppose the real answer will come in when the next pack of new chassis is announced and PGI establishes a new pattern.
#15853
Posted 14 March 2017 - 06:58 PM
Metus regem, on 14 March 2017 - 12:19 PM, said:
LB-2&5 are going to suck hard if taken from their TT stats, as PGI tends to use TT stats, those two weapons are gonig to be overly punished in MWO
LB-20, this one I think needs a reduction in crit slots to be kind of viable for the IS..
Remember that those weapons will have a higher rate of fire than the regular ACs. So maybe they will be usable.
#15854
Posted 14 March 2017 - 07:06 PM
BTW, the Annihilator looks monstrous and hideous! (loved it)
#15855
Posted 14 March 2017 - 07:12 PM
Odanan, on 14 March 2017 - 06:58 PM, said:
No, the LB-2X still sucks... 6t and 4 crit slots! It is flat out worse than the AC/2, it grew by 300% for an ability it does not have in MWO, the ability to swap ammo.
The LB-5X isn't as bad by comparison, but still not fantastic... It's 8t and 5 crits while the normal AC/5 is 8t and 4 crits, that's a 25% increase in size for an ability it will not have in MWO.
This is compounded by the UAC versions of those weapons are in the case of the UAC/2 smaller physical (only a crit space requirement of 3) while only being 1t heavier... and we all know the UAC/5 is the same phsical size as the LB-5, while being 1t heavier....
So Odanan, please tell me when would you take a LB-2X or 5X over their UAC counter parts? I mean we all know how MWO treats LB series AC/s....
This growth problem is also magnified at the LB-20X level, it's 11 crits, that means that with out MWO doing something drastic, either massive crit size reduction or crit splitting, it is going to be relegated to only ST mounts, making it massively inferior to the IS UAC/20, that is 15t and 10 crits, yes folks an IS UAC/20 can be arm mounted or work with a LFE.
#15856
Posted 14 March 2017 - 07:13 PM
#15857
Posted 14 March 2017 - 07:15 PM
#15858
Posted 14 March 2017 - 07:16 PM
Ghostrider0067, on 14 March 2017 - 07:13 PM, said:
No, a lot of us had mentioned that, a lot. But we got told, many times by people with nostalgia vision, that it would be awesome.... Well I hope everyone that wanted one is going to be happy with it... But I suspect lots of salt, once it hits the actual game... low weapon mounts, slow speed.... yea it's not going to be pretty...
#15859
Posted 14 March 2017 - 07:23 PM
Pariah Devalis, on 14 March 2017 - 07:15 PM, said:
Fearsome, yes. Sensible? Not so much. It sure would be an interesting take if the piloting perspective were as you mentioned, no?
Metus regem, on 14 March 2017 - 07:16 PM, said:
I'm not a light pilot as I don't do drugs but I'm sure the prospect of annihilating an Annihilator have said pilots salivating at the opportunity to gut one of these like a fish. I was considering buying the pack but have already talked myself out of it for the measure of outright frustration I might have could cause me to become... physically irresponsible. I can't have any of that since I've got a lot of nice, expensive stuff in my office and on my desk. LOL
#15860
Posted 14 March 2017 - 07:27 PM
Sereglach, on 14 March 2017 - 04:30 PM, said:
Indeed.
Want a clue? The Early Adopter Rewards expire in 47 days.
I guess they will release these packs every 2 months, and I'm completely OK with that.
People don't need to buy every single released mech, and those loyalist Clanners or IS will still have 1 new faction mech per month.
So, here are some big contenders for the next packs:
from before MW4:
- Wasp (IS)
- Fire Moth (Clan)
- Crusader (IS)
- Avatar (IS)
- Rifleman IIC (Clan)
- Warhammer IIC (Clan)
- Sunder (IS)
- Osiris (IS)
- Hellhound (Clan)
- Hellspawn (IS)
- Quimera (IS)
- Avatar (IS)
- Argus (IS)
- Thanatus (IS)
- Nova Cat (Clan)
- Blood Asp (Clan)
- Fafnir (IS)
- Templar (IS)
- Hauptmann (IS)
Ghostrider0067, on 14 March 2017 - 07:13 PM, said:
Same speed as the Dire Wolf, actually. And is the Dire Wolf awful? Not really.
Edited by Odanan, 14 March 2017 - 07:28 PM.
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