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Ultimate Mech Discussion Thread

BattleMech Balance

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#16401 Metus regem

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Posted 22 May 2017 - 10:22 AM

View PostOdanan, on 22 May 2017 - 10:08 AM, said:

Oh, and I just played with the Dire Wolf. Fells pretty powerful. Against all odds, I leaving the heavy bracket to find home again in the assault weight.

PS: for those who say the Annihilator will be "meh", I'm wrecking havoc with a 4UAC/5s Mauler. In one match, I was the last one alive in my team and got jumped by 4 mechs (1 Timber Wolf, 1 Ebon Jaguar, 1 Stormcrow and 1 Griffin). Killed 3 (note that the Timber was new) and sent the Stormcrow running for his life (with a red CT). I only lost the match because an enemy light was actually doing it's job.
Spoiler

Now I can't wait to try a 6 UAC/5s or 4 Rotary/5s Anni.



Do keep in mind Odanan that the Mauler is a 3/5 base while the Anni is 2/3 base. The Mauler also has reasonably ballistic mounts to cockpit distance, something the Anni will lack. The Mauler also has good governance between it's ballistic mounts, something the Anni will also lack.

#16402 Virlutris

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Posted 22 May 2017 - 11:28 AM

View PostMetus regem, on 22 May 2017 - 10:22 AM, said:



Do keep in mind Odanan that the Mauler is a 3/5 base while the Anni is 2/3 base. The Mauler also has reasonably ballistic mounts to cockpit distance, something the Anni will lack. The Mauler also has good governance between it's ballistic mounts, something the Anni will also lack.


Now that you mention it, even the Dire e has reasonably manageable distance from cockpit to its arm mounts due to the location of that tosro-centered cockpit. The ST mounts are obviously even better in that respect.

#16403 Karl Streiger

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Posted 22 May 2017 - 02:26 PM

View PostMetus regem, on 22 May 2017 - 09:13 AM, said:

We are not counting Word of Blake ComStar's terrorist division mechs.

but you had the Toyama!!!!!!

#16404 Requiemking

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Posted 22 May 2017 - 03:08 PM

View PostKarl Streiger, on 22 May 2017 - 02:26 PM, said:

but you had the Toyama!!!!!!

I'd rather take a Galahad over that thing. The only WOB mechs I'll consider are Lights like the Red Shift.

#16405 FLG 01

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Posted 22 May 2017 - 05:21 PM

Don't know... I always had a soft spot for the Toyama, perhaps because I liked the quirky 50ies WoB (as opposed to the utter nutjob 70ies WoB). The Mech itself would be absolutely solid in MWO; good hardpoints, good hardpoint locations, literal shield arms, AC/20 in the arm. But the fact that there is only one canon variant available is bad. I mean, it would not stop PGI, but I dislike it.

Regarding Cerberus and Tempest... Oh well, TRO:3055 is the dark horse of TROs. I am not sure if it was the 'special' art of the original or the fact that it was simply overshadowed by TRO:3058, but somehow this TRO and its Mechs were never big fan favourites.
...which I don't state as a negative or as an argument against those Mechs. On the contrary, TRO:3055 gave us some extremely interesting even if less perfect designs. The Cerberus is one of the better Mechs and would do well in MWO, too. In fact, many 3055-Mechs would do well in MWO: Falconer, Thunder, Penetrator, Gunslinger...
Unfortunately, the best Mech of TRO:3055 (imo) cannot be in MWO due to the lack of melee: the Nightsky. And even worse, the one TRO:3055-Mech MWO-people seem to like most is... ...the Hollander.

With all the possibilities we have (from SL to FCCW), it pains me even more that none of the IS Mechs I like are coming. ...and that none of them are notably good in MWO. Yes, the Annihilator brings firepower but it is a walking turret. And after the engine decoupling, an even slower than usual turning turret. It is, at best, an area denial system - if, and only if the territory is not too hilly.

#16406 Requiemking

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Posted 22 May 2017 - 05:53 PM

View PostFLG 01, on 22 May 2017 - 05:21 PM, said:

With all the possibilities we have (from SL to FCCW), it pains me even more that none of the IS Mechs I like are coming. ...and that none of them are notably good in MWO. Yes, the Annihilator brings firepower but it is a walking turret. And after the engine decoupling, an even slower than usual turning turret. It is, at best, an area denial system - if, and only if the territory is not too hilly.

There are a few SL mechs I can think of that might be fairly good, both in terms of variants for mech we already have( such as the KGC-010) and mechs we don't have(such as the Excalibur).

#16407 FLG 01

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Posted 22 May 2017 - 06:12 PM

View PostRequiemking, on 22 May 2017 - 05:53 PM, said:

There are a few SL mechs I can think of that might be fairly good, both in terms of variants for mech we already have( such as the KGC-010) and mechs we don't have(such as the Excalibur).


Well, King Crab was pretty much killed by Skill Tree (= lack of defensive quirks) and engine decoupling.

The Excalibur is my number one wish. It is just my favourite, but realistically its chances are slim. It has not much of a fanbase (the MW:4-lemmings don't know it, and it is no 3025-Classic), and its MWO-performance would not be stellar. A single gauss is not worth it, neither is a single LRM20. And the options for reconfiguring it are limited due to the extremely low hardpoint count.

Don't get me wrong, I am sure I can make the Excalibur work, especially with the new FCCW-tech (MRM say hello), and I would be overjoyed if I were allowed to do so.

It is just that the IS currently needs a true powerhouse, and unfortunately I doubt that is the Excalibur. Although I'd love to be proven wrong.

#16408 Requiemking

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Posted 22 May 2017 - 06:40 PM

View PostFLG 01, on 22 May 2017 - 06:12 PM, said:


Well, King Crab was pretty much killed by Skill Tree (= lack of defensive quirks) and engine decoupling.

The Excalibur is my number one wish. It is just my favourite, but realistically its chances are slim. It has not much of a fanbase (the MW:4-lemmings don't know it, and it is no 3025-Classic), and its MWO-performance would not be stellar. A single gauss is not worth it, neither is a single LRM20. And the options for reconfiguring it are limited due to the extremely low hardpoint count.

Don't get me wrong, I am sure I can make the Excalibur work, especially with the new FCCW-tech (MRM say hello), and I would be overjoyed if I were allowed to do so.

It is just that the IS currently needs a true powerhouse, and unfortunately I doubt that is the Excalibur. Although I'd love to be proven wrong.

Well, the Excalibur has four legal variants, and all of them would be useful as basically 70 ton Centurions. The B2 would have similar hardpoints to the CNT-AH, and the B1, B2b, and the C1 would all have a mix of all hardpoints.

#16409 Steinar Bergstol

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Posted 22 May 2017 - 06:42 PM

So, what I'm getting from these discussions is that everyone agrees the Daikyu is the next mech we need. Posted Image

#16410 Requiemking

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Posted 22 May 2017 - 07:29 PM

View PostSteinar Bergstol, on 22 May 2017 - 06:42 PM, said:

So, what I'm getting from these discussions is that everyone agrees the Daikyu is the next mech we need. Posted Image

Keep your LRM-boats out of here. We have more than enough for now.

#16411 Karl Streiger

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Posted 22 May 2017 - 07:57 PM

View PostRequiemking, on 22 May 2017 - 07:29 PM, said:

Keep your LRM-boats out of here. We have more than enough for now.

I see what you did there

#16412 Steinar Bergstol

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Posted 22 May 2017 - 11:31 PM

View PostRequiemking, on 22 May 2017 - 07:29 PM, said:

Keep your LRM-boats out of here. We have more than enough for now.


I admit that single LRM 5 rack it packs is a terrifying threat which noone has any defense against. Daikyu LRMs OP! I realize now that this is what people will focus on when they modify the mech in the mechlab. Not being a high speed heavy or the UAC5's or ER PPC. Posted Image

What we need instead is the Komodo since it has dual AMS and therefore can protect its team against the LRM Threat! With hardpoint inflation I picture QUAD AMS (sorry Juodas, not that kind of quad)! No missile shall be ignored! Posted Image

Edited by Steinar Bergstol, 22 May 2017 - 11:32 PM.


#16413 Requiemking

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Posted 22 May 2017 - 11:35 PM

View PostSteinar Bergstol, on 22 May 2017 - 11:31 PM, said:


I admit that single LRM 5 rack it packs is a terrifying threat which noone has any defense against. Daikyu LRMs OP! I realize now that this is what people will focus on when they modify the mech in the mechlab. Not being a high speed heavy or the UAC5's or ER PPC. Posted Image

What we need instead is the Komodo since it has dual AMS and therefore can protect its team against the LRM Threat! With hardpoint inflation I picture QUAD AMS (sorry Juodas, not that kind of quad)! No missile shall be ignored! Posted Image

Forgive me for not knowing every single mech. I hear anything to do with bows in Battletech, and my mind automatically defaults to LRM-boat(You can't exactly blame me for that one, what with the Archer, Crossbow, Longbow, Bowman, ect.)

#16414 Karl Streiger

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Posted 22 May 2017 - 11:47 PM

View PostRequiemking, on 22 May 2017 - 11:35 PM, said:

Forgive me for not knowing every single mech.

But but it was more funy without your confession. Posted Image
Hankyu - aka Arctic Cheeta - also LRM5 Boat.... Posted Image

Anyhow the Daikyu owns a superb 3060+ missile configuration - while desinged with 4 Streaks you can bet that people will add 4 LRM20s as soon as possible - wait arms with hands - so only ALRM15s - of course they will drop speed.Posted Image

#16415 Steinar Bergstol

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Posted 22 May 2017 - 11:54 PM

View PostRequiemking, on 22 May 2017 - 11:35 PM, said:

Forgive me for not knowing every single mech. I hear anything to do with bows in Battletech, and my mind automatically defaults to LRM-boat(You can't exactly blame me for that one, what with the Archer, Crossbow, Longbow, Bowman, ect.)


You are very much forgiven, and yes, the name is certainly a little bit misleading when compared to other "bow-mechs". :)

Also, as Karl points out, some of the variants from later in the timeline do have more than an LRM 5. The base variant however is a fast 70 tonner with a 350 XL engine, 2 UAC 5, 1 ER PPC, 1 Medium Laser and 1 LRM 5, 11 DHS, Endo Steel internal structure, CASE and 12 tons of standard armor.

#16416 Steinar Bergstol

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Posted 22 May 2017 - 11:58 PM

View PostKarl Streiger, on 22 May 2017 - 11:47 PM, said:

But but it was more funy without your confession. Posted Image
Hankyu - aka Arctic Cheeta - also LRM5 Boat.... Posted Image

Anyhow the Daikyu owns a superb 3060+ missile configuration - while desinged with 4 Streaks you can bet that people will add 4 LRM20s as soon as possible - wait arms with hands - so only ALRM15s - of course they will drop speed.Posted Image


See, that right there is why I dislike the mechlab to begin with. Dropping speed on a Daikyu when _speed_ is exactly the reason it was made in the first place just seems... wrong to me. The mechs are no longer what they were meant to be when one can modify them past a certain point. It's a dead horse to beat on, I know. It's never going to change at this point, but I reserve the right to grumble about it. :)

#16417 Karl Streiger

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Posted 23 May 2017 - 12:53 AM

View PostSteinar Bergstol, on 22 May 2017 - 11:58 PM, said:


See, that right there is why I dislike the mechlab to begin with. Dropping speed on a Daikyu when _speed_ is exactly the reason it was made in the first place just seems... wrong to me. The mechs are no longer what they were meant to be when one can modify them past a certain point. It's a dead horse to beat on, I know. It's never going to change at this point, but I reserve the right to grumble about it. Posted Image


I would like to fix the engine for all BattleMechs too; or limit the range were you can modify it (+/- 25)

Look the OmniMechs show the advantage and disadvantages of fixed equipment - a semi-hard system for all Mechs would be much better (heck I would even drop the option to change omni modules for ES and a 375 or 380 rated engine on my Gargoyle Prime) - To be true - the reason that the 400 Engine is 52.5t is simple the +2 or even +3 to hit modificator on a 80t Mech- consider the engine would have weighted 42.5tons in the beginning - you only would have seen Chargers in TT.

same with hard point sizes - don't be mistaken - hardpoint sizes will not magically fix any balance issues nor would they ever have had that effect. (ok no Gauss Cat but the Gauss Cat was never the problem people were crying about)

#16418 Metus regem

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Posted 23 May 2017 - 04:18 AM

View PostKarl Streiger, on 23 May 2017 - 12:53 AM, said:


I would like to fix the engine for all BattleMechs too; or limit the range were you can modify it (+/- 25)

Look the OmniMechs show the advantage and disadvantages of fixed equipment - a semi-hard system for all Mechs would be much better (heck I would even drop the option to change omni modules for ES and a 375 or 380 rated engine on my Gargoyle Prime) - To be true - the reason that the 400 Engine is 52.5t is simple the +2 or even +3 to hit modificator on a 80t Mech- consider the engine would have weighted 42.5tons in the beginning - you only would have seen Chargers in TT.

same with hard point sizes - don't be mistaken - hardpoint sizes will not magically fix any balance issues nor would they ever have had that effect. (ok no Gauss Cat but the Gauss Cat was never the problem people were crying about)


Speaking of Chargers, my personal choice of the Charger is the CGR-1A5, it drops the engine down to a 320 series to pack an AC/20, Mlas, 2Slas and 2x SRM6.... It's a mean CQB mech.

#16419 Odanan

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Posted 23 May 2017 - 10:50 AM

View PostMetus regem, on 23 May 2017 - 04:18 AM, said:

Speaking of Chargers, my personal choice of the Charger is the CGR-1A5, it drops the engine down to a 320 series to pack an AC/20, Mlas, 2Slas and 2x SRM6.... It's a mean CQB mech.

There are several cool variants for the Charger, like the old tech CGR-1A9 (4 MLas, SLas, LRM/20 and jumpjets) and the high-tech CGR-SA5 (MASC, LBX-20, 3 ER MLas and 2 SSRM-6s).

That should a a fun mech to have in this game, but I guess it was pushed back to the bottom of the releasing priorities.

Edited by Odanan, 23 May 2017 - 11:32 AM.


#16420 Karl Streiger

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Posted 23 May 2017 - 11:33 AM

View PostTheArisen, on 22 May 2017 - 09:51 AM, said:


For time reasons there's only 3 per weight class however the Legacy has an issue with super exposed STs.

Those super exposed STs might the only thing you ever see from the jump capable Legacy - while 1 and 2 are slow on foot the variant 3 has a better engine rating - take the better hillhumping capabilitys as the battlemasters and add jump jets





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