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Ultimate Mech Discussion Thread

BattleMech Balance

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#16621 Tarogato

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Posted 18 June 2017 - 11:26 PM

View PostKarl Streiger, on 18 June 2017 - 11:15 PM, said:

Rising Star - aka Legacy
Hercules
Shootist
Falconer
Jinggau/or humanoid shaped Scourge (otherwise the same mech)

Seeing some Dark age Mechs and even Quadvees - Ryoken III Posted Image and Gestalt - for the extra MWLL feeling.


Yeah, one of the first things I did was complete all of the 4-legged mechs, make sure that list is 100% complete, and it is. Even if quite a few of them are weird out of timeline transforming mechs we'll never see. =P

#16622 TheArisen

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Posted 18 June 2017 - 11:29 PM

View PostTarogato, on 18 June 2017 - 11:04 PM, said:

My spreadsheet grows.

https://docs.google....#gid=1599258884

Spreadsheet lists mechs that are not in MWO, all their variants, engine caps, hardpoints, weapons and equipment, and marks whether mechs are appropriate for MWO or not.


Also, another sheet shows mechs already in MWO, with variants that have not been added by PGI yet. Clan mechs are complete, I'm just starting the IS variants now. Gonna be a long slog.





In the spoiler is a preview, lists all of the mechs I have added thus far:

Spoiler



Anything missing you want added?

Anvil
Thunder Hawk
Cerberus
Viking
Toyama
Dragon Fire
Albatross
Gunslinger
Bandrsnatch

Also all the mechs Karl listed

#16623 Karl Streiger

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Posted 18 June 2017 - 11:44 PM

View PostTarogato, on 18 June 2017 - 11:26 PM, said:

Yeah, one of the first things I did was complete all of the 4-legged mechs, make sure that list is 100% complete, and it is. Even if quite a few of them are weird out of timeline transforming mechs we'll never see. =P

Yeah the time line is a *****, wish they would throw it out of the window (it doesn't have any impact, make it a mechporn shooter and be done with - let others watch for lore)- with a open mechlab there wouldn't even be a issue to throw a Mackie at an Atlas III

#16624 Requiemking

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Posted 18 June 2017 - 11:54 PM

View PostTarogato, on 18 June 2017 - 11:04 PM, said:

My spreadsheet grows.

https://docs.google....#gid=1599258884

Spreadsheet lists mechs that are not in MWO, all their variants, engine caps, hardpoints, weapons and equipment, and marks whether mechs are appropriate for MWO or not.


Also, another sheet shows mechs already in MWO, with variants that have not been added by PGI yet. Clan mechs are complete, I'm just starting the IS variants now. Gonna be a long slog.





In the spoiler is a preview, lists all of the mechs I have added thus far:

Spoiler



Anything missing you want added?

I must admit, this is a very interesting list. I did notice a few missing mechs, however.

Commando IIC- Clan 25 ton Battlemech.
Wraith- IS 55 ton Battlemech.

#16625 Odanan

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Posted 19 June 2017 - 04:01 AM

View PostTarogato, on 18 June 2017 - 11:04 PM, said:

My spreadsheet grows.

Anything missing you want added?

I would group up all Hatamoto variants in one entry.

#16626 Metus regem

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Posted 19 June 2017 - 04:39 AM

View PostTarogato, on 18 June 2017 - 11:04 PM, said:

My spreadsheet grows.

https://docs.google....#gid=1599258884

Spreadsheet lists mechs that are not in MWO, all their variants, engine caps, hardpoints, weapons and equipment, and marks whether mechs are appropriate for MWO or not.


Also, another sheet shows mechs already in MWO, with variants that have not been added by PGI yet. Clan mechs are complete, I'm just starting the IS variants now. Gonna be a long slog.





In the spoiler is a preview, lists all of the mechs I have added thus far:

Spoiler



Anything missing you want added?


How does the Coyotl not have any viable variants? It doesn't use any tech not in game, it's got around cockpit height, just above, at and just below, level hard points, decent speed and a good jumping variant in the A second only to the Viper in both speed and jump for a 40 toner. Granted she's not razor optimized since she lacks FF, only has two variants (Prime/A) and is in mothballs due to the supplement it came out in. I still say she could be a very solid 40t Clan Omni, all she needs is a couple more variants.


EDIT:

Espically when you give the Phantom 5 viable variants, the Black Jack Omni 3 and the Geometry challenged Avatar 5!

Edited by Metus regem, 19 June 2017 - 06:47 AM.


#16627 Steinar Bergstol

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Posted 19 June 2017 - 06:00 AM

View PostTheArisen, on 18 June 2017 - 11:29 PM, said:

Anvil
Thunder Hawk
Cerberus
Viking
Toyama
Dragon Fire
Albatross
Gunslinger
Bandrsnatch

Also all the mechs Karl listed


I see no Daikyu. This is not an acceptable state of affairs.

Edited by Steinar Bergstol, 19 June 2017 - 06:01 AM.


#16628 Karl Streiger

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Posted 19 June 2017 - 06:50 AM

View PostSteinar Bergstol, on 19 June 2017 - 06:00 AM, said:

I see no Daikyu. This is not an acceptable state of affairs.


Lets make a pact . I will ask for the Daikyu in every situation, but you need to ask for the Legacy. Deal?

Ballistic in each arm very high engine cap - while its as sleak as the Grashopper from the front its wasp like torso structure might reduce the height of the build.
Could be interesting when it comes to flanking fire....
3 1/2 variants

I think we need more 3055 builds.... some of them were in the MW2 Mercs game but hardly enough

Edited by Karl Streiger, 19 June 2017 - 06:51 AM.


#16629 FLG 01

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Posted 19 June 2017 - 07:09 AM

View PostKarl Streiger, on 19 June 2017 - 06:50 AM, said:

I think we need more 3055 builds.... some of them were in the MW2 Mercs game but hardly enough


TRO:3055 is a criminally underrated source for Mechs. It's a shame that its original artwork was... special, but the Mechs themselves are really nice. They range from fun&wacky to meta-Mech.

Fireball, Jackal, Falconer, Gunslinger... Posted Image

(Unfortunately, the only popular TRO:3055 Mech seems to be the, uh, Hollander).

#16630 Metus regem

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Posted 19 June 2017 - 07:17 AM

View PostFLG 01, on 19 June 2017 - 07:09 AM, said:


TRO:3055 is a criminally underrated source for Mechs. It's a shame that its original artwork was... special, but the Mechs themselves are really nice. They range from fun&wacky to meta-Mech.

Fireball, Jackal, Falconer, Gunslinger... Posted Image

(Unfortunately, the only popular TRO:3055 Mech seems to be the, uh, Hollander).



/shrug

I like the Hammer and Anvil from TRO 3055... They made a good pair.

The Bandersnatch is another solid unit, so is the Timber Wolf Knock Off...

#16631 SuperFunkTron

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Posted 19 June 2017 - 07:52 AM

View PostTarogato, on 18 June 2017 - 11:26 PM, said:

Anything missing you want added?

I didn't see the Gunslinger, Cerberus, or Grendel (just read that it is also known as the Mongrel) in there.

It looks like the clans has at least 4 more exciting mediums they could add with the Black Lanner, Mongrel, Phantom, and Pouncer all providing nice build variety and potential utility.

There are few likely assaults looking fierce as well (Turkina, Blood Asp, Kingfisher maybe a bit less :P)


I really think that with the large variety of mechs we currently have and the quickly expanding hanger, that PGI needs to start coercing encouraging us to choose different sets for FP and finally implement Faction Specific Mechs. If not now, at least in the near future to give some badly needed depth and challenge.

#16632 Steinar Bergstol

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Posted 19 June 2017 - 10:18 AM

View PostKarl Streiger, on 19 June 2017 - 06:50 AM, said:


Lets make a pact . I will ask for the Daikyu in every situation, but you need to ask for the Legacy. Deal?

Ballistic in each arm very high engine cap - while its as sleak as the Grashopper from the front its wasp like torso structure might reduce the height of the build.
Could be interesting when it comes to flanking fire....
3 1/2 variants

I think we need more 3055 builds.... some of them were in the MW2 Mercs game but hardly enough


Jeg. Sure. The Legacy actually looks interesting, even though it is a filthy wobbly design.🙂 Some seriously high ballistic mounts it looks like.

View PostKarl Streiger, on 19 June 2017 - 06:50 AM, said:


Lets make a pact . I will ask for the Daikyu in every situation, but you need to ask for the Legacy. Deal?

Ballistic in each arm very high engine cap - while its as sleak as the Grashopper from the front its wasp like torso structure might reduce the height of the build.
Could be interesting when it comes to flanking fire....
3 1/2 variants

I think we need more 3055 builds.... some of them were in the MW2 Mercs game but hardly enough


Jeg. Sure. The Legacy actually looks interesting, even though it is a filthy wobbly design.🙂 Some seriously high ballistic mounts it looks like.

#16633 Tarogato

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Posted 19 June 2017 - 02:27 PM

View PostKarl Streiger, on 18 June 2017 - 11:15 PM, said:

Rising Star - aka Legacy
Hercules
Shootist
Falconer
Jinggau/or humanoid shaped Scourge (otherwise the same mech)

View PostTheArisen, on 18 June 2017 - 11:29 PM, said:

Anvil
Thunder Hawk
Cerberus
Viking
Toyama
Dragon Fire
Albatross
Gunslinger
Bandrsnatch

View PostSteinar Bergstol, on 19 June 2017 - 06:00 AM, said:

I see no Daikyu. This is not an acceptable state of affairs.

View PostFLG 01, on 19 June 2017 - 07:09 AM, said:

Fireball, Jackal, Falconer, Gunslinger... Posted Image

View PostMetus regem, on 19 June 2017 - 07:17 AM, said:

I like the Hammer and Anvil from TRO 3055... They made a good pair.
The Bandersnatch is another solid unit, so is the Timber Wolf Knock Off...


Added all of those mechs. Commentary:

80 Legacy - 3 variants, good enough.
70 Hercules - only 3 variants, one is a hero, and the other two are almost identical. Doesn't merit a "yes" from me.
70 Shootish - only 3 variants, and they're all the same! Boooooring. Nope.
75 Falconer - only 2 variants, and they're identical. Nope.
65 Jinggau - 4 variants, but only one of them fits MWO. So nope.
65 Scourge - only 2 variants, also dark age. Nope.
60 Anvil - 6 variants, 4 are viable but all very similar. Barely different enough for me to say "maybe" instead of "no."
100 Thunderhawk - 3 good variants, all the same, really deserves a "no", just different enough to squeeze a "maybe."
95 Cerberus - YES FINALLY, A MECH WITH ENOUGH UNIQUE VARIANTS. This has 4, they're all different. Yay.
90 Viking - only two viable variants. Not enough. Nope.
90 Viking IIC - single variant. Nope.
75 Toyama - 3 variants, 2 of them have weird gyros. Nope.
75 Dragon Fire - 4 variants, 3 are good, but all identical. No good.
95 Albatross - 4 variants, only 2 are good and they are identical. No good.
85 Gunslinger - 4 variant, they're all good, but very similar. Barely workable, I'll give it a "yes."
75 Bandersnatch - 4 variant, one is a hero. They're all different, so good enough. "Yes."
55 Wraith - oh look, finally not a heavy/assault! All 4 variants identical. Big fat "NO."
70 Daikyu - 5 variant, 3 are unique. Good enough, gets a "yes."
30 Jackal - OOH YAY A LIGHT MECH, I LOVE LIGHTS. Only 2 are good, and they are the same. DANGIT.
75 Rakshasa - 3 good variants, only 2 unique. But... can probably borrow hardpoints from TBRs. So, "maybe."








View PostRequiemking, on 18 June 2017 - 11:54 PM, said:

I must admit, this is a very interesting list. I did notice a few missing mechs, however.

Commando IIC- Clan 25 ton Battlemech.
Wraith- IS 55 ton Battlemech.

Commando was already included. =P
Has only one variant, so I gave it a "no."

View PostMetus regem, on 19 June 2017 - 04:39 AM, said:

How does the Coyotl not have any viable variants? It doesn't use any tech not in game, it's got around cockpit height, just above, at and just below, level hard points, decent speed and a good jumping variant in the A second only to the Viper in both speed and jump for a 40 toner. Granted she's not razor optimized since she lacks FF, only has two variants (Prime/A) and is in mothballs due to the supplement it came out in. I still say she could be a very solid 40t Clan Omni, all she needs is a couple more variants.

EDIT:
Espically when you give the Phantom 5 viable variants, the Black Jack Omni 3 and the Geometry challenged Avatar 5!

Coyotl has a grand total of 2 variants. Not enough to make a mech pack out of. I prioritise chassis that have at least 3 unique variants.

#16634 Metus regem

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Posted 19 June 2017 - 02:38 PM

View PostTarogato, on 19 June 2017 - 02:27 PM, said:


Coyotl has a grand total of 2 variants. Not enough to make a mech pack out of. I prioritise chassis that have at least 3 unique variants.



Now that I know the extra criteria, then no issue with your methods, at the time of my reading how ever that was not clear while being puzzling as to why units with definite problems in MWO got a pass, while what could likely be one of the best mediums for Clans (if she got another variant) did not.


As an aside, I'd like to see the Templar in that list, as she looks to be very solid in terms of hit boxes (massive shield arms with small ST's) and near cockpit level side torso mounts. To Templar's detriment how ever it is an IS Omni with a locked 340 series XL engine and Endo Steel.

#16635 Tarogato

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Posted 19 June 2017 - 02:50 PM

View PostMetus regem, on 19 June 2017 - 02:38 PM, said:

... puzzling as to why units with definite problems in MWO got a pass



Hrmm... which? Did I eff something up?

#16636 FLG 01

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Posted 19 June 2017 - 02:52 PM

View PostTarogato, on 19 June 2017 - 02:27 PM, said:

Coyotl has a grand total of 2 variants. Not enough to make a mech pack out of. I prioritise chassis that have at least 3 unique variants.


I am not sure if that is entirely fair. The Uziel and the Marauder IIC also made it into the game with merely two canon variants, the rest being PGI inventions. Yes, they have more canon variants in BattleTech but we don't get those. PGI is perfectly happy to make up the majority of the Mech variants.
I am not happy about it, and I actually complained about it, but the community does not seem to mind. So it would be a bit unfair to exclude a Mech on those grounds.

#16637 Tarogato

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Posted 19 June 2017 - 03:10 PM

View PostFLG 01, on 19 June 2017 - 02:52 PM, said:

I am not sure if that is entirely fair. The Uziel and the Marauder IIC also made it into the game with merely two canon variants, the rest being PGI inventions. Yes, they have more canon variants in BattleTech but we don't get those. PGI is perfectly happy to make up the majority of the Mech variants.
I am not happy about it, and I actually complained about it, but the community does not seem to mind. So it would be a bit unfair to exclude a Mech on those grounds.


Yeah, it bothers me that PGI introduces so many mechs with made-up variants. The Onion IIC is an example of this, it only had one single variant, and PGI invented the rest. IMO, a travesty, and I would for sure give the Onion IIC a "no" and not include it into the game until other more low-hanging fruit were introduced. While PGI can do whatever the helI they want, I'll focus my spreadsheet's yes/no column on the low-hanging fruits. =P

(plus some exceptions, like quads)

But note, with the MAD-IIC (and all IIC variants actually), PGI just took hardpoints directly from the IS variants.

Edited by Tarogato, 19 June 2017 - 03:12 PM.


#16638 Metus regem

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Posted 19 June 2017 - 03:41 PM

View PostTarogato, on 19 June 2017 - 02:50 PM, said:



Hrmm... which? Did I eff something up?



You? No....

Phantom has a 360 series XL engine, so stupid fast, but no armour and no fire power.

Avatar, massive hit boxes issues with a lock 280 XL engine

Black Jack Omni, locked 200 XL with a wide body will be problematic....

#16639 Tarogato

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Posted 19 June 2017 - 05:09 PM

View PostMetus regem, on 19 June 2017 - 03:41 PM, said:

You? No....

Phantom has a 360 series XL engine, so stupid fast, but no armour and no fire power.

Avatar, massive hit boxes issues with a lock 280 XL engine

Black Jack Omni, locked 200 XL with a wide body will be problematic....



Phantom,

Remember, armour doesn't matter. All mechs once introduced to MWO run max armour. Unless you want to look at mechs noted particularly for their tankiness in Battletech, then they might get some armour/structure quirks in MWO.

No firepower? It's a 40-tonner with 4 missile and 2 energy, or up to 12 energy. Builds:

6 cERSL, 15 DHS
6 cERSL, ECM, 14 DHS
6 cSPL, 12 DHS
5 cSPL, 13 DHS
5 cSPL, ECM, 12 DHS
4 cERML, 15 DHS
12 cUPL, 12 DHS
9 cUPL, ECM, 12 DHS
10 cERUL + 2 cSPL, 13 DHS
6 cERUL + 6 cFlamer, 13 DHS
4x cSRM2 (3.5tons ammo), 12 DHS
2x ATM3 (2.0tons ammo) + 4x cERUL, 12 DHS

Might need some quirks, especially for missiles, but 6 cERSL is nothing to scoff at, and who knows yet if micro pulse (cUPL) and ER micros (cERUL) will be any good. For all we know... they could turn out rather useful. And this mech can boat just about the maximum of any mech in the game so far, so... if any mech can make them work, this one can. It's basically the perfect platform for them.





Avatar,

Agreed that the locked XL280 is an issue, but I don't think it has bad hitboxes. It's definitely not a barn door, looks like it could have a rather large CT actually, and rather small side torsos that can be shielded effectively by twisting. It might be a viable mech, just not a good mech. Look at the Warhammer, and people run almost exclusively XL engines in that, some people even dipping below the 300 rating. So I think the Avatar is actually a reasonable pick for an IS omni (so many others are worse).




Blackjack 2,

Not a good choice. But I think it would be a playable mech, not dead in the water. Engine desync saves slow mechs like this, plus it could benefit from some hefty durability quirks and it would definitely get a heat dissipation quirk (like the VND, KFX, etc). Builds,

2 RAC5 (6 tons ammo), 10 DHS
2 UAC5 (6 tons ammo) + 4 ERSL, 10 DHS
2 LB10 (5 tons ammo), 10 DHS
2 RAC2 (5 tons ammo) + LPPC, 12 DHS
3 LPL, 14 DHS
3 SNPPC + 6 MG (3 tons ammo), 12 DHS
1 AC20 (3 tons ammo) + HPPC, 11 DHS
1 AC10 (3 tons ammo) + 5 MPL, 12 DHS
1 Gauss (3 tons ammo) + 3 MPL, 12 DHS
1 UAC10 (3 tons ammo) + 4 MPL, 12 DHS
2 MRM2 (5 tons ammo) + SNPPC (or 3MPL), 11 DHS

#16640 TheArisen

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Posted 19 June 2017 - 05:34 PM

View PostTarogato, on 19 June 2017 - 02:27 PM, said:



Added all of those mechs. Commentary:

80 Legacy - 3 variants, good enough.
70 Hercules - only 3 variants, one is a hero, and the other two are almost identical. Doesn't merit a "yes" from me.
70 Shootish - only 3 variants, and they're all the same! Boooooring. Nope.
75 Falconer - only 2 variants, and they're identical. Nope.
65 Jinggau - 4 variants, but only one of them fits MWO. So nope.
65 Scourge - only 2 variants, also dark age. Nope.
60 Anvil - 6 variants, 4 are viable but all very similar. Barely different enough for me to say "maybe" instead of "no."
100 Thunderhawk - 3 good variants, all the same, really deserves a "no", just different enough to squeeze a "maybe."
95 Cerberus - YES FINALLY, A MECH WITH ENOUGH UNIQUE VARIANTS. This has 4, they're all different. Yay.
90 Viking - only two viable variants. Not enough. Nope.
90 Viking IIC - single variant. Nope.
75 Toyama - 3 variants, 2 of them have weird gyros. Nope.
75 Dragon Fire - 4 variants, 3 are good, but all identical. No good.
95 Albatross - 4 variants, only 2 are good and they are identical. No good.
85 Gunslinger - 4 variant, they're all good, but very similar. Barely workable, I'll give it a "yes."
75 Bandersnatch - 4 variant, one is a hero. They're all different, so good enough. "Yes."
55 Wraith - oh look, finally not a heavy/assault! All 4 variants identical. Big fat "NO."
70 Daikyu - 5 variant, 3 are unique. Good enough, gets a "yes."
30 Jackal - OOH YAY A LIGHT MECH, I LOVE LIGHTS. Only 2 are good, and they are the same. DANGIT.
75 Rakshasa - 3 good variants, only 2 unique. But... can probably borrow hardpoints from TBRs. So, "maybe."









Commando was already included. =P
Has only one variant, so I gave it a "no."


Coyotl has a grand total of 2 variants. Not enough to make a mech pack out of. I prioritise chassis that have at least 3 unique variants.


I would've mentioned more mediums & lights but I forgot a couple at the time.

Raijin would be a fair choice.





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