Karl Streiger, on 18 June 2017 - 11:15 PM, said:
Rising Star - aka Legacy
Hercules
Shootist
Falconer
Jinggau/or humanoid shaped Scourge (otherwise the same mech)
TheArisen, on 18 June 2017 - 11:29 PM, said:
Anvil
Thunder Hawk
Cerberus
Viking
Toyama
Dragon Fire
Albatross
Gunslinger
Bandrsnatch
Steinar Bergstol, on 19 June 2017 - 06:00 AM, said:
I see no Daikyu. This is not an acceptable state of affairs.
FLG 01, on 19 June 2017 - 07:09 AM, said:
Fireball, Jackal, Falconer, Gunslinger...
Metus regem, on 19 June 2017 - 07:17 AM, said:
Added all of those mechs. Commentary:
80 Legacy - 3 variants, good enough.
70 Hercules - only 3 variants, one is a hero, and the other two are almost identical. Doesn't merit a "yes" from me.
70 Shootish - only 3 variants, and they're all the same! Boooooring. Nope.
75 Falconer - only 2 variants, and they're identical. Nope.
65 Jinggau - 4 variants, but only one of them fits MWO. So nope.
65 Scourge - only 2 variants, also dark age. Nope.
60 Anvil - 6 variants, 4 are viable but all very similar. Barely different enough for me to say "maybe" instead of "no."
100 Thunderhawk - 3 good variants, all the same, really deserves a "no", just different enough to squeeze a "maybe."
95 Cerberus - YES FINALLY, A MECH WITH ENOUGH UNIQUE VARIANTS. This has 4, they're all different. Yay.
90 Viking - only two viable variants. Not enough. Nope.
90 Viking IIC - single variant. Nope.
75 Toyama - 3 variants, 2 of them have weird gyros. Nope.
75 Dragon Fire - 4 variants, 3 are good, but all identical. No good.
95 Albatross - 4 variants, only 2 are good and they are identical. No good.
85 Gunslinger - 4 variant, they're all good, but very similar. Barely workable, I'll give it a "yes."
75 Bandersnatch - 4 variant, one is a hero. They're all different, so good enough. "Yes."
55 Wraith - oh look, finally not a heavy/assault! All 4 variants identical. Big fat "NO."
70 Daikyu - 5 variant, 3 are unique. Good enough, gets a "yes."
30 Jackal - OOH YAY A LIGHT MECH, I LOVE LIGHTS. Only 2 are good, and they are the same. DANGIT.
75 Rakshasa - 3 good variants, only 2 unique. But... can probably borrow hardpoints from TBRs. So, "maybe."
Requiemking, on 18 June 2017 - 11:54 PM, said:
I must admit, this is a very interesting list. I did notice a few missing mechs, however.
Commando IIC- Clan 25 ton Battlemech.
Wraith- IS 55 ton Battlemech.
Commando was already included. =P
Has only one variant, so I gave it a "no."
Metus regem, on 19 June 2017 - 04:39 AM, said:
How does the Coyotl not have any viable variants? It doesn't use any tech not in game, it's got around cockpit height, just above, at and just below, level hard points, decent speed and a good jumping variant in the A second only to the Viper in both speed and jump for a 40 toner. Granted she's not razor optimized since she lacks FF, only has two variants (Prime/A) and is in mothballs due to the supplement it came out in. I still say she could be a very solid 40t Clan Omni, all she needs is a couple more variants.
EDIT:
Espically when you give the Phantom 5 viable variants, the Black Jack Omni 3 and the Geometry challenged Avatar 5!
Coyotl has a grand total of 2 variants. Not enough to make a mech pack out of. I prioritise chassis that have at least 3 unique variants.