

#17281
Posted 09 August 2017 - 04:21 AM
PS: and yes, quirks can save it. Quirks can save any mech.
#17282
Posted 09 August 2017 - 05:19 AM

PS: and yes, quirks can save it. Quirks can save any mech.
It sound similar but the meaning is different - I accuse the missing BV (similar just scan the forums for good ideas) and the different paradigms of the game modes for this, mixed with the 1:2/3 copy of tt construction rules and stats
You have tonnage relevance in FP -> so 80t > 75t correct?
You also have tonnage in Group QP - because 2 guys can have 200t and 12 guys can have 600t to overcome their communication advantage correct?
But you have no tonnage based MM in Solo QP - correct? there is the idea that each Mech has equal worth.
So what is it?
You need quirks for both - you need massive quirks to make each Mech perform like another - or have other game mechanics that help winning (info warfare, game modes) that can be achieved by some Mechs more effective
You need quirks when you consider 75t<80t either.... but the tonnage based balance is already screwed because 4 IS ER-M-Laser > 1 L-Laser....
so in the end the more Mechs we want to have and the more Mechs we want to be viable the more the missing base balancing concept became obvious.
That on the other hand makes it very clear which Mechs will be the next - and the Black Lanner has 200% better chances over Crimson Langur or Stooping Hawk - same for Hellspwan over Cobra or Chimera & Daimyo or Templar & Legacy, Blood Asp before Scylla.... the next mechs are only those with good chances to generate income and PGI will play it safe with MW4 Mechs
#17283
Posted 09 August 2017 - 05:28 AM
Odanan, on 09 August 2017 - 04:21 AM, said:
PS: and yes, quirks can save it. Quirks can save any mech.
Would I prefer it to the Vapor Eagle or the Crimson Langur? No, certainly not.
Would I prefer it to the Uziel? Any day.

Again it is not a good choice, but there is no reason - absolutely none - to exaggerate the weakness of a design. You should, for example, first look at the alternate configurations before you pass any judgement on the hardpoint count. The Stooping Hawk is littered with HP. And the cockpit is on the place it is on the Huntsman, and that's hardly an issue. Perhaps a tad lower, but I don't see a problem. Hitboxes are ok, nothing spectacular, but again nothing bad.
What makes the Mech look bad is the STD, nothing more nothing less. There might be some niche builds requiring lots of crit-space, like heavy lasers with lots of DHS. Overall it will be worse than the Stormcrow...
... and of course it will. Compared to the Stormcrow pretty much every other medium will look bad, because the Stormcrow is meant to be the best medium.
Again, I have no interest in the Mech as I prefer Vapor Eagle and Crimson Langur (or even Black Lanner), but we need to be fair. You must not start being overly critical towards a solid if outclassed design. Again, compared to the PoS that is the Uziel, the Stooping Hawk is a marvel of engineering.
Karl Streiger, on 09 August 2017 - 05:19 AM, said:
I don't think Night Gyr or Huntsman sold badly, and I would not think the Nightstar sells badly. And the best seller so far was the (IS) Marauder.
Also I really don't know how the supposedly popular Uziel did financially since its population died within a week.
#17284
Posted 09 August 2017 - 07:07 AM
FLG 01, on 09 August 2017 - 05:28 AM, said:
This is what I think happend:

There was nothing aside from MW4 nostalgia saying that the Uziel would be anything other than bad at worst to average at best. If people chose to look at it as it was in MW4 where you could mount clan spec gear on it and have immortal XL ST's, rather than looking at all other sources that screamed it was "average" and "unloved/unwanted"... well about time they took a hit to the rose coloured glasses...
Me though, I got lucky with my Bushwacker, she has surpassed my expectations of her. That being said, I went in expecting it to be average at best, what I got was a solid platform that works for my style of battle, Water Warrior.
To take from WH40K, this is by no means a comprehensive and easily transferable set of ideas, just a general idea.
#17286
Posted 09 August 2017 - 08:54 AM
Odanan, on 09 August 2017 - 08:47 AM, said:
While thank you for the praise, I am undeserving of it, as I am not the author of that analysis, that belongs to Silent Requiem, from Bolter and Chainsword. His entire work can be found here:
http://www.bolterand...-water-warrior/
#17287
Posted 09 August 2017 - 08:57 AM
Metus regem, on 08 August 2017 - 10:48 AM, said:
Not to mention it's TRO art that Alex uses as his inspiration.... As all other sources are non cannon, so I wouldn't get too attached to the look from other sources aside from the TRO's....
If this is considered original TRO artwork:
But instead we got this in MW:O :
Then I am 1000% ok with them using a completely new designs with inspirations from the older. I never was a fan of the TRO anime robots, and the reseens are something left to be desired. I've always felt that the TRO artwork never did the mech justice of how armored it was supposed to appear. Like most of it's 11 ton of visible armor went to it's lower half. Why? Lol.
#17289
Posted 09 August 2017 - 09:47 AM
Metus regem, on 09 August 2017 - 08:54 AM, said:
While thank you for the praise, I am undeserving of it, as I am not the author of that analysis, that belongs to Silent Requiem, from Bolter and Chainsword. His entire work can be found here:
http://www.bolterand...-water-warrior/
Fire here - first in line... first to die
When i was drop leading 5 years ago i was however more the water guy.
#17290
Posted 09 August 2017 - 11:07 AM

The main concern is the awkward hardpoint layout.
#17291
Posted 09 August 2017 - 11:16 AM
#17292
Posted 09 August 2017 - 11:40 AM
FupDup, on 09 August 2017 - 11:07 AM, said:

The main concern is the awkward hardpoint layout.
10E hardpoints? Not bad...
Still, the Stormcrow has 13E, better speed and more free tons...
#17293
Posted 09 August 2017 - 11:44 AM
Odanan, on 09 August 2017 - 11:40 AM, said:
Still, the Stormcrow has 13E, better speed and more free tons...
There comes a point when you have too many energy hardpoints to make effective use of, due to Ghost Heat, regular heat, and trying to spend your excess of free tonnage on DHS but running out of slots quickly even with smaller Clan dubs.
In particular, the Crow will definitely run out of those more free tons quickly if you're trying to megaboat Micro/Small/Medium type lasers. I think the Stoopid Hawk would actually be a little bit better for that kind of job for this reason. Laser boats need slots way more than tons.
EDIT: Wait a minute, I just remembered the altered JJ hardwiring rules. You can't use the torso E hardpoints without using JJs, so that sucks away 5 of your critslots if you want all 3E. Light and Medium JJs are very inefficient when it comes to their "tons-per-slot density" ratio. Still, the point about having too many lasers remains in effect.
Edited by FupDup, 09 August 2017 - 11:53 AM.
#17294
Posted 10 August 2017 - 08:06 AM
https://mwomercs.com...n-is-omni-pack/
If not it's all good!
#17295
Posted 10 August 2017 - 09:37 AM
CK16, on 10 August 2017 - 08:06 AM, said:
https://mwomercs.com...n-is-omni-pack/
If not it's all good!
I already have some of them...but I'll update them for my newest formatting type. Expect it in a few hours or so.
#17296
Posted 10 August 2017 - 09:49 AM
#17297
Posted 10 August 2017 - 11:34 AM

The only real worthwhile variants are Prime and E. The rest are just filler.

Many variants are invalidated because of having C3, unfortunately. Also has a bit of a hardpoint famine.

A lot of hardpoint moving had to be done, with the moving of ammo to compensate. This gundam runs out of slots fairly quick. On a side note, the leg-mounted ECM is pretty unique.
Edited by FupDup, 10 August 2017 - 11:35 AM.
#17298
Posted 10 August 2017 - 12:18 PM

This is arguably (if not objectively) the most worthwhile one. Has hardpoints up the wazoo (imagine 10 SL + 1 ERLL) and high mounts.

It's...unremarkable. Not horrible, but not inspiring by any means. Runs out of critslots a little too fast for my liking.

The nicest way I can put this is that it's a dumpster fire. Having to use SHS is by itself a gigantic flashing red flag. Having low space is fairly undesirable by itself. When you combine both at the same time...you get a dumpster fire. A very sexy looking dumpster fire, but a dumpster fire nevertheless.
#17299
Posted 10 August 2017 - 12:29 PM
Edited by Brain Cancer, 10 August 2017 - 12:29 PM.
#17300
Posted 10 August 2017 - 12:37 PM
Edited by FupDup, 10 August 2017 - 12:38 PM.
18 user(s) are reading this topic
0 members, 18 guests, 0 anonymous users