Edited by FupDup, 10 August 2017 - 12:38 PM.
#17301
Posted 10 August 2017 - 12:37 PM
#17302
Posted 10 August 2017 - 12:51 PM
I think you should include the variants with C3-slave; PGI would just slightly adapt them anyway.
Edited by FLG 01, 10 August 2017 - 12:51 PM.
#17303
Posted 10 August 2017 - 12:58 PM
I was more or less forced to include the crit-splitting variants because otherwise we would only have 2. In this case it's very easy to just move RT ammo to the CT to make the fit work, so it might be within PGI's reach.
As said earlier, I decided to list C3 Slave variants because otherwise we would have barely any to go off of. It's just 1 ton and 1 slot, so you can easily substitute 1 ton of ammo for it.
C3 Master variants were ignored since it's harder to replace 5 tons and 5 slots. There's also a critsplitting variant, just another reminder of why having the LB 20-X at 11 slots sucks. The Samual 12 MG hero would be so freaking insane, there's no way PGI will add it. If they did they would retcon it to have fewer hardpoints like the Thanatos.
Edited by FupDup, 10 August 2017 - 12:58 PM.
#17304
Posted 10 August 2017 - 01:02 PM
#17305
Posted 10 August 2017 - 01:06 PM
Brain Cancer, on 10 August 2017 - 12:29 PM, said:
With a fixed XL280, moving at 129.6
Leaving 6.5T to play with (10 if those items aren't fixed).
Good number of missile points, energy points, probably only 2-3 B points.
It'd mainly be a missile mech, or mount a single AC in the 2 category.
#17306
Posted 10 August 2017 - 01:11 PM
Ovion, on 10 August 2017 - 01:06 PM, said:
With a fixed XL280, moving at 129.6
Leaving 6.5T to play with (10 if those items aren't fixed).
Good number of missile points, energy points, probably only 2-3 B points.
It'd mainly be a missile mech, or mount a single AC in the 2 category.
It does not have a TC1 locked in.
#17308
Posted 10 August 2017 - 01:33 PM
FupDup, on 10 August 2017 - 11:34 AM, said:
Many variants are invalidated because of having C3, unfortunately. Also has a bit of a hardpoint famine.
As the Thanatos proved, PGI has no problem with replacing C3 by armor. I would like to see the excluded variants.
FupDup, on 10 August 2017 - 12:37 PM, said:
Yes, please.
#17309
Posted 10 August 2017 - 01:39 PM
Odanan, on 10 August 2017 - 01:30 PM, said:
Turns out that I already listed the C3 Slave variant (Alternate D), just forgot about it.
The C3 Master (Alternate C) and Improved C3 (Alternate E) variants are much harder to substitute out. PGI is very unlikely to use Brain Cancer's idea of TC4 + TAG as a replacement for Master, and IDK what the heck to even do with Improved C3 (2.5 tons and 2 slots). Maybe BAP + 1 ton of ammo or TC1, but that takes up more slots.
For curiosity sake though:
Alternate C: 1E (LA) + 1M (LT) + 1M (RT) + 1B (RA)
Alternate E: 2E (LA) + ECM (LT) + 1B (RA)
Other variants include stuff like torpedoes, Thunderbolts, and MMLs.
Edited by FupDup, 10 August 2017 - 01:42 PM.
#17310
Posted 10 August 2017 - 01:55 PM
It's hilarious and sad that this thing has 7 tons of hardwired equipment. I don't see any real point in its existence.
The blatantly obvious meta choice with high mounts and enough hardpoints.
This thing is unique in that it can't slot anything in the LT. It has only three body parts with open slots. This might officially win the prize for worst critslot famine. IDK how to replace the hardwired Improved C3. In fact, the Alternate A variant has no slots to spare at all, meaning that my suggested BAP + TC1 cannot work. The only other idea I have is MPL + SL, but that seems to go against the spirit of the mech. This thing is dead before arrival because we can barely even build it.
Another silly SHS mech, and serious how many freaking IS Omnimechs have hardwired CASE? It's getting out of hand.
It's too slow for a medium mech, and you're going to run out of slots way faster than tons.
Edited by FupDup, 10 August 2017 - 02:07 PM.
#17311
Posted 10 August 2017 - 02:04 PM
#17312
Posted 10 August 2017 - 02:20 PM
#17313
Posted 10 August 2017 - 08:26 PM
#17314
Posted 11 August 2017 - 10:03 AM
I still don't understand the big fuss about not including mechs with C3 on them as potential variants or for theory-crafting purposes.
#17316
Posted 11 August 2017 - 10:42 AM
Zergling, on 11 August 2017 - 10:40 AM, said:
Yeah, but it would have to be a PGI variant instead of the actual Alternate D.
Sereglach, on 11 August 2017 - 10:03 AM, said:
I still don't understand the big fuss about not including mechs with C3 on them as potential variants or for theory-crafting purposes.
C3 Slave is easy to replace because it's the same size and slots as 1 ton of ammo. On most of my spreadsheets I decided to include those already.
C3 Master (5 tons 5 slots) and Improved C3 (2.5 tons 2 slots) are the harder ones.
#17317
Posted 11 August 2017 - 07:33 PM
FupDup, on 11 August 2017 - 10:42 AM, said:
C3 Master (5 tons 5 slots) and Improved C3 (2.5 tons 2 slots) are the harder ones.
They're still really easy to replace.
C3M at 5 tons and 5 slots can be replaced with a comparable TC (quickest and easiest swap). However, there's the "argument" that it's not a TT legal swap.
However, there's plenty of other potential. ECM+BAP equals 3 tons at 4 slots, and then you can add a ton of ammo and armor. If it's an assault or heavy mech, with available head space, you can slap in a command console for 1 slot and 3 tons plus another 4 slots and 2 tons for any combination of things. Also in many cases so many cassis are so armor starved that much of the gap can be easily filled in with just straight armor adjustments. Given that, C3i is just as easy to replace and swap.
Again, if you go back a few pages (possibly quite a few at this point) to when this argument happened last time, I took some of the "hardest" variants out there and swapped out their C3 units to viable PGI builds with zero issues.
#17318
Posted 12 August 2017 - 04:28 AM
- it's 25 tons and we do not have many of those
- it's jump capable, unlike the other 25t Mech (the Commando)
- it's mostly an energy boat, again unlike the Commando
- it has good variants (including a missile boat; if PGI is somewhat liberal, they may replace the Angel ECM on one variants with a Guardian)
- hitboxes look solid
- its lore is just cool: it's a Pirate Mech!
It's hardpoints are not very high, but that's really not a big deal for a light Mech with this kind of mobility; it's not like you'd poke with a lumbering 75t Mech. They way light Mechs are played this disadvantage is neglectable. And other than that, I can't see any disadvantage. Even the distribution of the HP is good, spread over the STs and the arms. The -X1 actually has most of its firepower in the torso.
I personally like the pirate origins of the Mech a lot. In MWO with its Clan vs IS bias it is often overshadowed that the Periphery and the Pirates are an important part of this world. Also, Clanners hate Pirates and it would be a nice in-universe provocation.
Furthermore PGI' art department could really shine creating skins for the special-variant and the hero using the powerful and inspiring pirate-theme.
http://www.sarna.net/wiki/Brigand
#17319
Posted 12 August 2017 - 10:34 AM
Nexus, this is my favorite 25 tonner. Excellent loadout options, JJ, ECM variant, potentially good hitboxes and looks nifty.
#17320
Posted 12 August 2017 - 02:54 PM
TheArisen, on 12 August 2017 - 10:34 AM, said:
I prefer mechs that have more variants, but this mech could work in a Nexus (3 variants) + Jackrabbit (2 "reinforcement" variants) pack.
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