Adridos, on 26 August 2017 - 05:01 AM, said:
Well, there's always the fact that no previous MW game used Mad Cat MKII simply because it was MW4 that created the mech.

Microsoft created a heap-load of mechs for the game and game alone. At least in Vengeance's case.
It was because Microsoft was simply making a sequel to the Mechwarrior franchise, they weren't in it to milk nostalgia or re-imagine old board games none of the players knew anything about. They were just making a game and a good game needs good looking robots in it. The audience for MW:O is simply diametrically different and couldn't care less about Alex's originals.
Microsoft did a lot of mistakes with MW4 and despite all that, the game was a success BECAUSE of the Battletech community, who eagerly consumes anything related with the IP. Sure, MW4 was the first Battletech/Mechwarrior game for many people, but it would be better if they conciliated the TT crowd with the new generation, in the first place.
But that's what MWO is doing right now: uniting all Battletech/Mechwarrior designs into a single universe, by putting in the same battlefield old TT classics (including the anciente Unseen), old MW2/3 mechs and this year MW4 mechs.
Alex's concepts are masterpieces (99% of them). Even the TT Battletech recent products are heavily inspired by his work. See this new Stalker mini (compared to the old one):

I dare to say Alex Iglesias' influence in Battletech will linger forever.
One thing he proved is: you don't need to "create brand new robots" to get cool, impressive stuff.
PS: welcome back, Adridos! You've been away of this thread what? 1 or 2 years?
Edited by Odanan, 26 August 2017 - 05:41 AM.