Odanan, on 10 November 2017 - 02:03 AM, said:
Now these are some insane
Gauss ballistics high mounts...
There is no doubt this is the next Clan assault mech - probably even
the next Clan mech (to be announced in February?).
Since it looks like MWO is diving into the
MW:LL mechs, here is what we can expect:
- Owens: popular (was in MW3, MW4 and MW:LL), but only viable if PGI changes the hardwired single heat sinks into DHS. It's also an IS omnimech.
- Solitaire: kind of similar to the Piranha, and will need at least 4 made-up variants.
- Hollander II: basically a 5 ton lighter (and jumping) Hunchback, but quite popular (also because of MechCommander).
- Chimera: next IS medium mech? (was in MW4).
- Avatar: maybe when the IS omnis debut in MWO (was in MW3 and MW4)
- Argus: next IS heavy mech (was in MW4).
- Fafnir: next IS assault mech (was in MW4).
- Blood Asp: next Clan assault mech.
What if PGI planned since the beginning to absorb into MWO all mechs from all Mechwarrior games? Huge, isn't? (and we are almost there)
PS: there are some less known and relevant remaining mechs in MW2:M, but I think we can live without them.
Well... the Owens can be worked even with SHS if PGI would finally fix their heat system in general. I remember playing my first Commando 2D (back in the days it had the 195 engine cap and no ECM) with SHS and it worked. For the heck you can even work the Supernova with SHS (4HLL, 39 SHS).
The Solitaire is a powerhouse in Battletech, but an oven in MWO. The -2 would again suffer from hit detection issues due to the excess speed of 200 kph. I would actually need that mech for my Wolf-in-Exile roster, but it won't happen anytime soon. It's basically
this without jump jets and a larger engine (just switch the hardpoints around a bit). Heat management is the same (and yes, that looks actually a lot better than it feels in game).
I'm not really sure what people like so much about the Hollander, but meh... Didn't like it in MechCommander, probably wouldn't like it here either.
Chimera... have to actually calculate the pod space of that thing with a light engine. The XL is a deathtrap with the large missile pod on the shoulder. Volumetric scaling might even save this mech, as it will be hardly any larger than the Arctic Wolf.
The problem of the Avatar is standard armor and standard chassis on an omnimech. Lots of space, but a lack of weight to work with. Little bit on the slow end... same speed as the Nova Cat, but not the same punch. Might work tho as the hardpoints seem to be just slightly lower than cockpit level.
The Argus I'm really interested in... The hitboxes might be either great or bad. But it might be a 60t Bushwacker. Considering it's designed for being a close combat brawler, it might even get armor quirks. I see this as the strongest contender of the next IS heavy.
Fafnir... I know people love it as it's basically the mech-made incarnation of the Heavy Gauss Rifle, but I can also see it fail horrendously because of the huge side torsos. I know Steiner has a lack of good scouting mechs, but it needs some serious making up in terms of variants.
The Blood Asp I agree will probably be the next clan assault... also due to a lack of valid alternatives. Could also be the Warhammer IIC, but I doubt it as it would again heavily promote laser vomit and half the variants are not even available due to a lack of HAG (omg it rhymes...
), Plasma Cannons and Clan Rotary tech.
Also, we need the Imp! 100 tons of pure urbie goodness. Hero mech: Big Brother.