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Ultimate Mech Discussion Thread

BattleMech Balance

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#17901 Odanan

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Posted 02 November 2017 - 11:30 AM

View PostFupDup, on 02 November 2017 - 10:47 AM, said:

PGI has been on a roll of adding several MW4 nostalgiamechs. Odan is assuming that PGI will continue the trend until they run out of such mechs.

The next mech HAS to be IS since we just had two Clan mechs in a row (Piranha and Blanner).

This. ^

I'm assuming PGI is doing:
Medium (Uziel) -> Assault (Annihilator) -> Light (Osiris) -> Heavy (Thanatos) -> Medium (Hellspawn) -> Assault (Fafnir) -> Light (?*).

And for the Clans:
Light (Cougar) -> Assault (Mad Cat MK II) -> Medium (Arctic Wolf) -> Heavy (Nova Cat) -> Light (Piranha) -> Medium (Black Lanner) -> Assault (Blood Asp) -> Heavy (Rifleman IIC?) -> Light (?**) -> Medium (Hellhound).

* next IS light might be: Raptor (good way to sell a light mech and to start the IS omnis), Wasp (needed in this game), Flea (has some fans) or Solitaire (from MWLL).
**next Clan light might be: Fire Falcon (cute little omnimech), Fire Moth (classic), Hellion (surprise release) or UrbanMech IIC (for those Clanners who want to pilot a trashcan).

Edited by Odanan, 02 November 2017 - 11:38 AM.


#17902 Odanan

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Posted 02 November 2017 - 11:45 AM

I believe PGI has two great options for next IS releases (after the remaining 3 MW4 battlemechs):
  • Release the IS omnimechs, preferably in a pack (Raptor, Men-Shen, Avatar, Templar) - that's the easiest bet, and Russ already suggested the IS omnis would be announced in 2018.
  • Release melee battlemechs, preferably in a pack (Scarabus, Hatchetman, Axman, Beserker) - in a way of promoting or "funding" the Solaris mode.


#17903 FupDup

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Posted 02 November 2017 - 11:48 AM

View PostOdanan, on 02 November 2017 - 11:45 AM, said:

  • Release melee battlemechs, preferably in a pack (Scarabus, Hatchetman, Axman, Beserker) - in a way of promoting or "funding" the Solaris mode.

PGI would have to actually make melee mechanics work in this game though, otherwise those mechs are kinda pointless.

#17904 theta123

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Posted 02 November 2017 - 12:00 PM

Fafnir sounds like a great plan. But i do hope the Marauder II is also in for the running.

Light mechs, well we got plenty to choose here for I
Wasp, Valkyrie, stinger
Mongoose to have another 25tonner
Owens to go back to MW4 nostalgia
Or the Spector, since we now have stealth armor

#17905 Alex Morgaine

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Posted 02 November 2017 - 01:21 PM

Meh I'll just build a hellhound out of my Huntsman then.

#17906 Odanan

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Posted 02 November 2017 - 02:15 PM

View PostFupDup, on 02 November 2017 - 11:48 AM, said:

PGI would have to actually make melee mechanics work in this game though, otherwise those mechs are kinda pointless.

Of course. But they don't need to make melee for every mech in the game, just the ones with hatchets.

#17907 Bishop Steiner

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Posted 02 November 2017 - 02:46 PM

View PostOdanan, on 02 November 2017 - 09:16 AM, said:

My order of preference: (IS light mechs)
1- Wasp
2- Raptor
3- Flea
4- Solitaire
5- Jackrabbit/Nexus

Solaitaire is Clan

Wasp is caught up in the current lawsuit so a non starter until at least that is settled (or I would be pushing for the Stinger which is cooler than the wasp :P )

Raptor is an IS Omni.. which they still seem leery to touch, but I wouldn't be against.

Flea I only wan't with original style art, not that homage to MW4 Alex has done. To be blunt I freaking hate that design.

Jackrabbit/Nexus is so bloody obscure that while I wouldn't be against it, I don't see it being much of a seller.


Razorback, Anubis and Stiletto all fall into the current TRO 3067 stuff they seem to be hitting, with the Anubis and Razorback also getting some MC2 recognition. Stiletto would be funny to see introduced before the Clans got the Fire Falcon. :P

All the Lights from TRO 3060 are pretty derpy and unmemorable. Most of the Lights in TRO 3058 basically can be built already with the Firestarter or Wolfhound... boring laservomit boats for the most part.. and we don't have Null Sig, or CLPS.

Now pull out TRO 3055, and we get some fun options... Fireball, Venom, Jackal, Hollander, Hitman. TRO 2750 gives us the Mongoose and the Hussar.

#17908 TheArisen

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Posted 02 November 2017 - 03:27 PM

For me,
Lights
Brigand (Pirate mech and it'd be pretty good in game plus JJ 25t
Nexus I like it's looks and it also offers a JJ/ecm 25t
Raptor, best light omni and generally solid plus looks like an ATST
Mongoose, it's fun to say, looks cool and different along with being a good 25 tonner

Assaults
Fafnir, killing it in polls and would be quite good in game, I could see them saving it for later if needed
Sunder, quality IS omni, maybe a touch fragile but it has plenty of speed and firepower
Templar, if not the Sunder then this would be the IS omni assault to add
Longbow, it actually has a ballistic boat variant that sports ecm plus more energy focused variants as well as JJ variants

#17909 Valdarion Silarius

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Posted 02 November 2017 - 04:30 PM

My guess is either Blood Asp or the Fafnir for Decembers mech. Not really sure if PGI will jump the gun with IS Omnimechs at the beginning of January 2018. The Rifleman IIC will have to either release under the reseen artwork (that hopefully Alex will save if PGI goes that route) or hopefully something with the influence from the Rick Harris artwork (that fits MW:O better and can't be harassed for the unseen concept since it doesn't look like anything from the anime counterpart).

I'm expecting plenty of filler mechs until mid to late 2018, until we start to see the IS Omni's make it to MW:O. PGI should be extra careful on how to implement them properly to the game so that they aren't absolute garbage.

#17910 Brain Cancer

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Posted 02 November 2017 - 08:28 PM

View PostFupDup, on 02 November 2017 - 11:48 AM, said:

PGI would have to actually make melee mechanics work in this game though, otherwise those mechs are kinda pointless.


The only crippling thing for MWO melee is animations- most FPS with melee attacks simply treat them as very-short-range guns. As nothing in MWO is designed to actually have those melee animations, it makes it very, very difficult to implement unless they kludge some kind of melee SFX or possibly crib it from Harebrained's work.

#17911 Odanan

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Posted 03 November 2017 - 07:10 AM

Look what I just found:
Posted Image
(How did I miss this thread?)

#17912 Juodas Varnas

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Posted 03 November 2017 - 07:37 AM

View PostOdanan, on 03 November 2017 - 07:10 AM, said:

Look what I just found:
Posted Image
(How did I miss this thread?)

<3 Shinypants

#17913 SgtMagor

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Posted 03 November 2017 - 03:58 PM

cant seem to find any info on the Storm Giant before it was converted to the Scylla. Posted Image

#17914 TheArisen

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Posted 03 November 2017 - 05:28 PM

Speaking of Shinypants...
His Deviantart page: https://shinypants.deviantart.com
Kell Hounds Dragon Fire
Posted Image

Capellan Menshen
Posted Image

I commishioned him to do these, I'm a fan haha.

Edited by TheArisen, 03 November 2017 - 05:41 PM.


#17915 Odanan

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Posted 04 November 2017 - 03:51 AM

View PostTheArisen, on 03 November 2017 - 05:28 PM, said:

Capellan Menshen
Posted Image

Men Shen! Best IS (medium) omnimech ever! (so we might expect it some day in 2018?)

EDIT: BTW, this is a Men Shen (divine guardian of doors and gates):
Posted Image

Edited by Odanan, 04 November 2017 - 03:55 AM.


#17916 Pariah Devalis

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Posted 06 November 2017 - 04:23 PM

Posted Image

#17917 TheArisen

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Posted 06 November 2017 - 06:44 PM

View PostPariah Devalis, on 06 November 2017 - 04:23 PM, said:

Posted Image


Looks awesome but those STs not only look squishy but poke up above the cockpit although not by much.

#17918 Odanan

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Posted 07 November 2017 - 05:12 AM

View PostTheArisen, on 06 November 2017 - 06:44 PM, said:

Looks awesome but those STs not only look squishy but poke up above the cockpit although not by much.

High mounted energy hardpoints = good.

The mech looks quite short and broad, though.

#17919 Odanan

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Posted 07 November 2017 - 02:58 PM

Let's talk about Clan light mechs!

First, the Fire Falcon:
Posted Image
25 tons omnimech (like the Mist Lynx)
129.6 km/h (same as the Arctic Cheetah)
FF and ES
No jumpjets
~9.5 free tons

Omnipods:
Spoiler

Is it viable? Well, it has a decent speed and free tonnage for weapons (1.5 more than the heavier Arctic Cheetah), but no jumpjets or ECM. It can have at least 10 energy hardpoints (1 in the head, 2 in CT, 3 in one arm and 4 in the other), plus 2 missiles in one torso, which is quite good. The hitboxes would be fine, taking the Locust as reference.
I think we've found the next Clan light.

Other candidates:
  • Solitaire (25 tons battlemech - is in MW:LL but has few variants and there is already a monster energy boat in the Piranha)
  • Hellion (30 tons omnimech - has MASC and jumpjets but is generally inferior to the excellent Arctic Cheetah)
  • UrbanMech IIC (30 tons battlemech - just 1 variant. Too much like the IS counterpart to be interesting)
  • Locust IIC (25 tons battlemech - another mech that suffers when compared with the Piranha)
  • Fire Moth (20 tons omnimech - essential Clan mech, but left out of the game so far because of the speed problem)
Am I missing something?

Edited by Odanan, 08 November 2017 - 08:17 AM.


#17920 FupDup

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Posted 07 November 2017 - 03:16 PM

Spreadsheet format to make things easier:

Posted Image

The E, B, and A can be safely skipped because of their crappiness. Especially the E, dear god...

Edited by FupDup, 07 November 2017 - 03:22 PM.






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