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Ultimate Mech Discussion Thread

BattleMech Balance

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#20141 Odanan

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Posted 30 March 2019 - 03:54 AM

View PostBishop Steiner, on 29 March 2019 - 08:23 PM, said:

It's a Battle Cobra

Oh, that's why it's cool.

#20142 FupDup

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Posted 30 March 2019 - 09:58 AM

At this point I feel obligated to post spreadsheets of the Battle Cobras. Here is the Clan one first:

Posted Image

So I guess that makes it the third Clan Omni with a STD engine. I entirely forgot about it because really it's just not a famous or important mech.


Here is the IS version:

Posted Image

This one is pretty hard to build with, and in fact it has the fewest locations for mounting equipment that I've ever seen on any Omnimech (just three body sections can hold items). Also that hardwired iC3 might be an issue. The most straightforward way to replace that would be to put in a TC2 and use the last 0.5 tons on armor. Regardless I think it should be unlocked like the Adder's Flamer because otherwise this thing is gonna have a real bad time in MWO. Also note that the 17 tons number above is based on not having anything hardwired (subtract some tonnage if we have a TC2 or iC3 stuck in).


An issue with both of them is that they have no CT or head hardpoints despite mounting a STD engine, thus the entire benefit of the STD engine is negated (and in general mechs this tiny would always want more pod space from an XL).

Edited by FupDup, 30 March 2019 - 10:15 AM.


#20143 Sereglach

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Posted 30 March 2019 - 10:52 PM

View PostFupDup, on 30 March 2019 - 09:58 AM, said:

An issue with both of them is that they have no CT or head hardpoints despite mounting a STD engine, thus the entire benefit of the STD engine is negated (and in general mechs this tiny would always want more pod space from an XL).

I completely forgot about the thing using a STD engine. I just remember regularly enjoying putting an IS Battle Cobra F on a hill and providing fire support (literally) for my team. It makes for a reasonably solid mech in Alpha Strike. Looking at these stats, though, I can see how it'd suffer in MWO.

#20144 Odanan

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Posted 31 March 2019 - 04:05 AM

We are telling the Battle Cobra issues for several years now. That standard engine on a 40 tonner really hurts. Specially because it's a Clan mech.

#20145 Odanan

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Posted 31 March 2019 - 04:14 AM

So, in the next few days we will know the next Clan mech. I seriously bet on the Fire Falcon (but wishing for the Firemoth).

#20146 Sereglach

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Posted 31 March 2019 - 12:09 PM

View PostOdanan, on 31 March 2019 - 04:14 AM, said:

So, in the next few days we will know the next Clan mech. I seriously bet on the Fire Falcon (but wishing for the Firemoth).

Honestly, part of me wishes they'd say, "Hey, we're doing all IS mechs until MW5 release, so we can get these chassis into MW5." Obviously that's not happening, since they already announced the Rifleman IIC.

PGI just needs to suck it up, grow a spine (like they finally did for a city map), and do the Firemoth. They know they can do it, they're just too scared to . . . as already discussed.

#20147 Valdarion Silarius

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Posted 31 March 2019 - 05:29 PM

View PostSereglach, on 31 March 2019 - 12:09 PM, said:

Honestly, part of me wishes they'd say, "Hey, we're doing all IS mechs until MW5 release, so we can get these chassis into MW5." Obviously that's not happening, since they already announced the Rifleman IIC.

PGI just needs to suck it up, grow a spine (like they finally did for a city map), and do the Firemoth. They know they can do it, they're just too scared to . . . as already discussed.

Judging by how clan lasers were nerfed, I wouldn't be surprised if your comment has truth behind it. They are probably afraid of the Firemoth breaking the in game engine, but that still shouldn't be used as an excuse anymore since the crytec engine is how old now?

#20148 Sereglach

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Posted 31 March 2019 - 11:05 PM

View PostArnold The Governator, on 31 March 2019 - 05:29 PM, said:

Judging by how clan lasers were nerfed, I wouldn't be surprised if your comment has truth behind it. They are probably afraid of the Firemoth breaking the in game engine, but that still shouldn't be used as an excuse anymore since the crytec engine is how old now?

Again, nothing to do with the engine. As discussed on the last page, they've already gotten past those hurdles on HSR, the game engine, etc. They're just too scared to do it, likely because they're afraid of Piranha-esque backlash from certain aspects of the community . . . the same ones screaming about the Piranha because it was "too strong". It was never too strong . . . just an actually competitive light mech; and that just didn't set well with certain types of vocal pilots.

For reference, these two posts, in particular:
https://mwomercs.com...ost__p__6240795
https://mwomercs.com...ost__p__6240864

It's come up several times now over the past few years. If I could filter out just my posts in this thread, I'd go back and grab the post where I laid out the relatively precise timeline on PGI's overcoming the engine/HSR issues that was stopping mechs like the Firemoth and Flea. Either way, technical limits haven't been an issue for years; and that's not even counting recent improvements like the mandatory 64 bit client migration and increasing the minimum system requirements.

Regardless, they've been able to do the mech for several years now; but, like the city map, PGI needs to work up the guts to actually do it. However, as long as people keep perpetuating the myth that PGI can't do it, and they're not getting any real pressure from the community to do it, then why would they do it? "Would you like to buy another heavy mech?"

#20149 Karl Streiger

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Posted 31 March 2019 - 11:34 PM

View PostOdanan, on 31 March 2019 - 04:05 AM, said:

We are telling the Battle Cobra issues for several years now. That standard engine on a 40 tonner really hurts. Specially because it's a Clan mech.

Well with the changed Side Torso Destruction the STD Fusion Clan Omni might not be the worst decision.
If new players would give a damn the Battlecobra would actually be a perfect intro mech - its reasonable mobile and with lightweight energy weapons adequate armed.

#20150 FLG 01

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Posted 01 April 2019 - 06:49 AM

6 C-ERML and 18DHS... sure, that could work. Again, would not be my first choice but it is workable. Compared to, say, Black Lanner or Cougar, I'd surely take the Battle Cobra any day.
Of course, the Clans offer much better Mechs with standard engines, like the Stooping Hawk or the Kingfisher.

The IS version of the Mech is actually far more troubled by the combination of standard engine, FF and ES: it is slot-starved. The -A could be a really good energy boat if it had the slots to mount enough DHS. Which it has not. The lack of slots is basically what would kill this Mech in MWO.

That is the difference between Clan and IS Mechs with standard engines. The Clan weight savings just come at a much lower slot-price.

#20151 Sereglach

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Posted 01 April 2019 - 07:26 AM

View PostFLG 01, on 01 April 2019 - 06:49 AM, said:

The IS version of the Mech is actually far more troubled by the combination of standard engine, FF and ES: it is slot-starved. The -A could be a really good energy boat if it had the slots to mount enough DHS. Which it has not. The lack of slots is basically what would kill this Mech in MWO.

This is my concern for the Battle Cobra, right here. I'd absolutely think the clan version would be fine. The IS version, however, would end up nearly SOL with how few available slots it has. Builds would be very inflexible, which would defeat the purpose of an Omni.

#20152 Shadowomega1

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Posted 01 April 2019 - 08:05 AM

They could just as easy skip the comstar version of the Battle Cobra.

#20153 thievingmagpi

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Posted 01 April 2019 - 08:40 AM

I'm trying to think of what sort of mechs are we missing? What could more chassis possibly bring to the game?

#20154 FLG 01

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Posted 01 April 2019 - 09:45 AM

Both Clan and IS miss a jump capable 20t Mech; the IS further needs a 25t Mech with JJ like the Brigand. That is quite a big gap considering what JJs mean for light Mechs. Then there are a number of smaller niches; e.g. the Spector being a Grinner with JJ.

Also, and probably more important, people don't just run the numbers to see what Mech they want. Nostalgia and general fandom play a large part, for better and for worse. As long as people actually play their nostalgia Mechs, I am fine with that.

#20155 Odanan

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Posted 01 April 2019 - 12:58 PM

View PostFLG 01, on 01 April 2019 - 09:45 AM, said:

Both Clan and IS miss a jump capable 20t Mech; the IS further needs a 25t Mech with JJ like the Brigand. That is quite a big gap considering what JJs mean for light Mechs. Then there are a number of smaller niches; e.g. the Spector being a Grinner with JJ.

Also, and probably more important, people don't just run the numbers to see what Mech they want. Nostalgia and general fandom play a large part, for better and for worse. As long as people actually play their nostalgia Mechs, I am fine with that.

So, Wasp for IS and Fire Moth for Clan (jumpy 20 tonners). Brigant, eventually, would be nice too.

#20156 Sereglach

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Posted 01 April 2019 - 01:24 PM

View Postthievingmagpi, on 01 April 2019 - 08:40 AM, said:

I'm trying to think of what sort of mechs are we missing? What could more chassis possibly bring to the game?

Sticking within timeline and equipment restrictions . . . I'll hit mechs I'd like to see added and what they'd add to the game that's actually unique and beneficial to the gameplay experience in some way (at least in my opinion). While there are other chassis that could fill similar or other niches, these are all ones I personally like and want to see. However, overall, we do need to flesh out the lower tonnage brackets, regardless of what PGI decides to make.


For the IS:
Spoiler


For the Clans:
Spoiler


Just off of those alone, there's still a LOT that PGI can add to the game; and that's before they bring in even more new tech like alternate gyros, compact engines, XXL engines, small cockpits, more armor types (God do we need more armor types for actual defensive choices), more weapons, etc..

Edited by Sereglach, 01 April 2019 - 01:26 PM.


#20157 TheArisen

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Posted 01 April 2019 - 05:36 PM

View PostSereglach, on 01 April 2019 - 01:24 PM, said:

Sticking within timeline and equipment restrictions . . . I'll hit mechs I'd like to see added and what they'd add to the game that's actually unique and beneficial to the gameplay experience in some way (at least in my opinion). While there are other chassis that could fill similar or other niches, these are all ones I personally like and want to see. However, overall, we do need to flesh out the lower tonnage brackets, regardless of what PGI decides to make.


For the IS:
Spoiler


For the Clans:
Spoiler


Just off of those alone, there's still a LOT that PGI can add to the game; and that's before they bring in even more new tech like alternate gyros, compact engines, XXL engines, small cockpits, more armor types (God do we need more armor types for actual defensive choices), more weapons, etc..


Nice lists although I'm not sure digitrade counts as a niche per se but oh well.

Wasp/Stinger are the only reasonable choice imo at 20t for a jumper.

At 25 tons the Brigand makes the most sense with the Nexus/Jackrabbit being a close second as the JR also could be a 25t mg boat

I really like the Flashman but honestly it'd straight up replace the BK unless it's hit boxes were messed up (Hit boxes determine destiny). I'd suggest the Dragon Fire instead. Ballistic in the arms with no LAA, ecm, compact torso with an excellent frontal profile and the weapon mounts to use it.

Longbow as long as PGI makes their own version of the NAIS. Gunslinger also bring the ballistics & ecm but also includes JJs. At 85 tons it still gets 1t jjs so it's quite nice. The plentiful energy HPs & round body that should roll dmg are also quite excellent.

For Clans I'd only suggest looking at the Black Python because even with moderatly good HBs it'll be a total monster and it could have fairly good HBs depending on PGI of course.

#20158 Sereglach

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Posted 01 April 2019 - 06:17 PM

View PostTheArisen, on 01 April 2019 - 05:36 PM, said:

Nice lists although I'm not sure digitrade counts as a niche per se but oh well.

Wasp/Stinger are the only reasonable choice imo at 20t for a jumper.

At 25 tons the Brigand makes the most sense with the Nexus/Jackrabbit being a close second as the JR also could be a 25t mg boat

I really like the Flashman but honestly it'd straight up replace the BK unless it's hit boxes were messed up (Hit boxes determine destiny). I'd suggest the Dragon Fire instead. Ballistic in the arms with no LAA, ecm, compact torso with an excellent frontal profile and the weapon mounts to use it.

Longbow as long as PGI makes their own version of the NAIS. Gunslinger also bring the ballistics & ecm but also includes JJs. At 85 tons it still gets 1t jjs so it's quite nice. The plentiful energy HPs & round body that should roll dmg are also quite excellent.

For Clans I'd only suggest looking at the Black Python because even with moderatly good HBs it'll be a total monster and it could have fairly good HBs depending on PGI of course.

I use digitigrade legs as a niche because cosmetically it's something rather rare, which makes it an artistic selling point for variety's sake. Therefore I also use it as a selling point over other generic humanoids that might be available for a similar role.

Flashman wouldn't necessarily replace the Black Knight, especially depending on what they do for hardpoints and hit boxes. Besides, if it proves to be a truly good chassis, then it might encourage PGI to actually give the Black Knight improved quirks.

Gunslinger might be nice, but personally I think it's fugly and -more importantly- it's not the only true "Classic" in the Assault class. Honestly, after all the effort PGI put forth to finally send HG packing, permanently, they're essentially obligated to do the Classics in a newfound glory . . . also I believe Alex would do it some good artistic justice.

The reason my clan list doesn't go over 50t is because I honestly just don't care about anything bigger than that. 55t in Clans are already very solidly represented from their admittedly limited selection; and we're already got the IICs for the Rifleman, Warhammer, and Marauder. I'd push for the Phoenix Hawk IIC, but we're missing core tech for a number of variants (particularly my favorite, the 6).

As for the Black Python, it looks like it could do to the Timber Wolf what the Vapor Eagle did to the Stormcrow . . . I think it'd be a really strong mech. I just don't care about it. However, that does feed my final statement . . . I listed the mechs I want, but there are plenty of others that the game could use.

#20159 TheArisen

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Posted 01 April 2019 - 07:23 PM

View PostSereglach, on 01 April 2019 - 06:17 PM, said:

I use digitigrade legs as a niche because cosmetically it's something rather rare, which makes it an artistic selling point for variety's sake. Therefore I also use it as a selling point over other generic humanoids that might be available for a similar role.

Flashman wouldn't necessarily replace the Black Knight, especially depending on what they do for hardpoints and hit boxes. Besides, if it proves to be a truly good chassis, then it might encourage PGI to actually give the Black Knight improved quirks.

Gunslinger might be nice, but personally I think it's fugly and -more importantly- it's not the only true "Classic" in the Assault class. Honestly, after all the effort PGI put forth to finally send HG packing, permanently, they're essentially obligated to do the Classics in a newfound glory . . . also I believe Alex would do it some good artistic justice.

The reason my clan list doesn't go over 50t is because I honestly just don't care about anything bigger than that. 55t in Clans are already very solidly represented from their admittedly limited selection; and we're already got the IICs for the Rifleman, Warhammer, and Marauder. I'd push for the Phoenix Hawk IIC, but we're missing core tech for a number of variants (particularly my favorite, the 6).

As for the Black Python, it looks like it could do to the Timber Wolf what the Vapor Eagle did to the Stormcrow . . . I think it'd be a really strong mech. I just don't care about it. However, that does feed my final statement . . . I listed the mechs I want, but there are plenty of others that the game could use.


No probs here. I was kind of just rolling with the format you put forward.

#20160 Odanan

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Posted 03 April 2019 - 09:44 AM

Any day now?





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