Rick Bassman, on 02 October 2013 - 06:36 PM, said:
I find it interesting Bishop, that you have such a strong argument against the Wolfy and not the Panther (you could pretty much make the same argument as you did with the Wolfy but compare it to a heavier Commando) or the King Crab (exclusive to ComStar right now in the lore) or the Zeus (which is comparable to the Victor but more focused on range). Don't get me wrong, I've got a lot of love for the Firestarter. Take out the flamers and load her up with mls and you have yourself a mech murdering monster. The Wolfy should have a couple variants available, if they could give us the rear firing ml an in the future i.e. next summer, they could release the Phelan Kell hero variant, Grinner. But you're correct, it would be a little early to put the Wolfy into the game. As much as I'd love to see the Urbie, I'm pretty sure dashboard bobble is the best we could see of it in this game given the current meta for lights to be fast and maneuverable.
Rick Bassman, on 02 October 2013 - 06:36 PM, said:
I find it interesting Bishop, that you have such a strong argument against the Wolfy and not the Panther (you could pretty much make the same argument as you did with the Wolfy but compare it to a heavier Commando) or the King Crab (exclusive to ComStar right now in the lore) or the Zeus (which is comparable to the Victor but more focused on range). Don't get me wrong, I've got a lot of love for the Firestarter. Take out the flamers and load her up with mls and you have yourself a mech murdering monster. The Wolfy should have a couple variants available, if they could give us the rear firing ml an in the future i.e. next summer, they could release the Phelan Kell hero variant, Grinner. But you're correct, it would be a little early to put the Wolfy into the game. As much as I'd love to see the Urbie, I'm pretty sure dashboard bobble is the best we could see of it in this game given the current meta for lights to be fast and maneuverable.
Well firstly, none of those were specifically mentioned (well, the Zeus. Didn't feel like attacking EVERY Mech on the list.)
Second there will never be rear facing weapons in this game, Cryengine simply cannot handle it (at least without MASSIVE recoding and resource hogging). And Grinner was bone stock, until it was Clan updated.
I certainly can't argue FOR a Panther in the current implementation. With sized Hardpoints, I think it could work. In the current open customization, the Panther is woefully outclassed too, as is my beloved Urbie. The thing is, there are a number of mechs I would LOVE to see ingame. But with the current game design, simply would not work. Panther. Vindicator. The Enforcer. Hatchetman.
All iconic faction mechs. None of which are particularly good for the game, sadly. The Zeus actuallyvhas potential, but it would simply be a Non jumping Victor, aka, a big Orion. So my arguments aren't about what I want in game, but what actually has a chance to be worth a darn, instead.