Odanan, on 25 October 2013 - 03:05 AM, said:
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There are two ways of helping an endeavor: one is protecting it, no matter what (I see you guys are already doing that).
Sorry, Odanan, if your post lost a little credibility there.
I was one of those who led the charge against 3pV and again with the original consumables plan and when they removed GenDis from the Forums. And I have frequently commented, and supported threads about how to improve the game. Things like proper Mech scaling, Fixing the Heat Scale(Through set threshhold, and effects at different heat levels), etc.
The problem a lot of those critiquing have seemed to miss, is that if you keep the volume cranked to 11 at all times, people tune you out as white noise eventually. If your generalities are inaccurate (such as accusing me of white-kniighting, aka always protecting PGI) your arguments as a whole, lose credibility.
Community complained about poptarting,
-cockpit shake implemented.
Community complains about uber energy boating, (and missile and ballistic)
-Ghost Heat implemented
Community complains PPC is not effective
- Damage buffed, damage scatter fix, heat reduced, projectile speed increased
People complain PPC now too effective
- Heat increased, projectile speed slowed down, standard ppc ineffective under 90 meters
Community complains about the pinpoint alpha sniping damage
-"sniper" Gauss mechanic added/PPC projectile slowed, to desync the two.
Community complains about ECM being OP
-Hard counters are added through BAP, TAG, PPC strikes, etc.
Kintaro CT SUCKS
-Fixed in hot patch.
Medium Mechs not effective enough
- Medium Mechs receive substantial agility buffs.
Have all the solutions been wildly effective, or always done in the exact manner parts of the community would prefer? No. But they have all been in response to community feedback, and that's just one's off the top of my head. Go back through almost any patch notes, and most mechanic changes have been based off of forum feedback.
So, are we always happy with what we get? Does PGI live by our every whim and suggestion? No.
But to say they don't listen to the community is disingenuous at best, a flat out lie at worst. There are many reasons that a Developer cannot or does not communicate on all things, expecting them to be at our beck and call, and acquiesce to all our demands is silly, especially when your list of demands is totally counter to say, my list of demands, which is counter to Vassagos. Whose input should they listen to? Whose jobs are on the line if the game fails? It's laughable to think that any company WANTS to alienate the fanbase.
Some food for thought:
http://www.tentonham...cation-requests
Also, as for the Clans, they will be changed. IDK exactly how, but when even the game line developers for Battletech say they pooched the Clan Tech in the first go, that should tell you something. Before I pronounce the Clans DOA, I'm going to wait, since pretty much everything else announced DOA since I started playing this game is working. (Well, except the poor Awesome, who for whatever reason,. remains unloved)
Edited by Bishop Steiner, 25 October 2013 - 09:35 AM.