Bishop Steiner, on 20 May 2014 - 07:37 PM, said:
you realize that they also get proportionately wider and deeper? Real world size on heavy military gear doesn¡t fluctuate that much. CGL has it right with the shortest Biped Mech at 8 meters, and the tallest at 14. And the Atlas is actually only 12-13 because its so stocky.
While the case in Battletech, the MWO Atlas is supposedly 17 meters tall. Proportions of mechs seem to go from 8-ish meters to 17 for this game.
Now, certain mechs made a tidbit of sense. For example the size of the Awesome, while somewhat wider than the concept art (Centurion had this issue too and at the time it was mainly due to the 'splash mechanic' and working around it before PGI finally tried to remove it), could be partly due to the multiple tons of extra armor versus a Victor.
However, since max armors are universal across weight classes... all intelligent thought behind that has inevitably been obliterated.
Other cases, the mech's size should not be completely indicative as the real source of their weight is almost entirely in what is slapped on them.
For example, if we take a Hunchback and a Trebuchet, the two are hugely different in sizes. If PGI had its weapons universally sized, and the hunchback's hunch extends with certain sized weaponry or additions of items, and the Trebuchet's body expands when adding equipment... then the size thing makes quite a bit more sense.
Lets take a Hunchback. What is its primary function? Urban Combat. Would you want to be tall? No. You'd want to be as squat as possible, but narrow enough to slip between buildings. Short legs, small arms. Big gun. But even for as small as they are, lots of dense structure and armor there, isn't it? Now while it doesn't always have a huge gun, in the two main cases (G and H) it has a 12 to 14 ton weapon in the right shoulder. The weapon itself consumes most of its tonnage.
In the case of the P its 6 medium lasers and extra tonnage in heatsinks. For the J its 2 missile launchers; the 4SP shrinks quite a bit with only twin SRM-6s. But in the end, what consumes all the weight? What's inside the mech.
Now lets take the Trebuchet. What is its primary function? Long range missile-based artillery. What do you need to help you fire over hills? Some height. The original art depicts the Trebuchet as very tall and very skinny (though its arms are unusually thick at the bicep on the left arm only; this suggests an armored 'feeding line' to the missile launchers which are missing from MWO. On the original art the laser is a side-wing attachment and the missile launcher takes up most of the top/front of the forearm above the fist. Of course it'd make more sense of the launchers were on the shoulders, but given their 'flexibility' in Battletech, they probably raise the left arm up to the air.
Though the legs are much taller, the arms longer, etc., the armor is much thinner across them (no extra armor for being bigger, longer; no extra structure health either; sure the mech is taller but it's not denser in any way).
Now this isn't to say that solves everything. No matter how 'thin' you make the metal or stretch out the armor so that it doesn't cover as well to make one 80 ton mech identical to another, there still isn't a real excuse for the size differential between the Awesome and the Victor, especially when the Awesome is depicted as very tall, not very squat.
This is a combination of speculation and a tinge of understanding. Though I have to say, the Awesome seems to be the only mech in MWO that not only has a good grasp on the size a PPC should be but also on that an ER PPC and PPC should have marginally different barrel sizes and shapes.
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