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BattleMech Balance

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#8801 Odanan

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Posted 19 August 2014 - 09:45 AM

Vindicator hero soon. :lol:

View PostStillRadioactive, on 19 August 2014 - 09:39 AM, said:

The German-language forums already have patch notes up. The hero is Saint Ives Blue:
Google translate action on that:
Content: Vindicator St. Ives' Blue VND-1SIB
  • Tonnage: 45
  • Reactor: 180 Standard
  • Maximum Speed: 64.8 kph
  • Max. Reactor-size: 250
  • Torso movement: . 125 degrees to each side 30 degrees up and down.
  • Arm movement: 35 degrees to each side. 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
Weapons & Equipment:
  • Head: Medium Laser
  • Left Arm: Small Laser
  • Left Torso: LRM 10
  • Right Arm: Large laser
Hardpoints:
  • Head: 1 Energy
  • Left Arm: 1 Energy
  • Left Torso: 2 Missle
  • Right torso: 1 AMS
  • Right arm: 1 Energy
  • Heat Sinks: 15
  • Jump jets: 4 (5 Max)
  • ECM capable ?: No
Module slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
Motion archetype: Medium


Quirks:
  • Heat (energy): -5%
  • Heat (Missle): -5%
  • 30% C -Bill Bonus


#8802 Odanan

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Posted 19 August 2014 - 09:54 AM

Patch notes here.


PATCHNOTES - 1.3.317 (19.08.2014)

Greetings, MechWarrior! Prepare yourselves to be defended with this patch! About everything else we have made ​​a few improvements to the servers in order to improve the quality of service, in response to the increasing number of server lag. Simultaneously we are very happy to present the Vindicator Mech Hero in this version. The "St. Ives Blue VND-1SIB "is a medium-Mech Hero and comes with a 30% C-Bill Boost. He has three energy-hardpoints, 2 missle hardpoints, AMS, 4 jump jets and a maximum reactor size of 250. We have also added camo patterns for the Nova and put the Isobaric Speaker Warhorn for the In-Game Store now. Now let's move away from the store and look at the game. So we have big changes for the modules: First, from now on players can only select either an airstrike or artillery, it is no longer allowed to carry both. Secondly, the master module is now dynamic and can now be used either as a weapon or mech-module. A number of Connection Issues has also been fixed, along with other bugfixes.

Content:

Vindicator St. Ives' Blue VND-1SIB
Tonnage: 45
Reactor: 180 Standard
Maximum Speed: 64.8 kph
Max. Reactor-size: 250
Torso movement: . 125 degrees to each side 30 degrees up and down.
Arm movement: 35 degrees to each side. 30 degrees up and down.
Armor: 288 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Head: Medium Laser
Left Arm: Small Laser
Left Torso: LRM 10
Right Arm: Large laser
Hardpoints:
Head: 1 Energy
Left Arm: 1 Energy
Left Torso: 2 Missle
Right torso: 1 AMS
Right arm: 1 Energy
Heat Sinks: 15
Jump jets: 4 (5 Max)
ECM capable ?: No
Module slots:
Mech: 1
Consumable: 2
Weapon: 2
Motion archetype: Medium
Quirks:
Heat (energy): -5%
Heat (Missle): -5%
30% C -Bill Bonus

New Skins Skins for Nova Mechs added.
Cockpit New Item - Mounted Type - Classic Isobaric Speaker (Warhorn)

Gameplay:

Now when you master a mech, you can choose to either have an additional mech or weapon module slot.
Player now has to choose between artillery or air strikes, a mech now cannot carry both into the field.
The spawn points in the training grounds are now no longer random.
Internal tuning of the Vindicator
Performance: Optimizations in terms of bandwidth between the server and client were performed.0 Players should now be a much more stable game experience and have less frequent disconnects.
Bugfixes:
Fixed a bug where the client was in a soft-lock, if a price change was performed by the backend.
Fixed a bug where the client sometimes stuck in "Connecting"
Overlay a bug resolved after several players were no longer able to reconnect after they had finished the game with Alt-F4.
Fixed a bug where some players during Save, Buy or Connect bogged down endlessly.
Fixed a bug in which Players are sometimes spawn in the Spectator camera.
Missing Laser and PPC textures on the right arm of the Kit Fox were fixed.
MG models of the Trebuchet were adapted to the style of the Inner Sphere.
The MG models were at the Spider adapted to the style of the Inner Sphere.
Various internal bug fixes on new Vindicator.

We thank you for your patience and we look forward to meet you on the battlefield. - The MechWarrior® Online ™ Team

Edited by Odanan, 19 August 2014 - 09:55 AM.


#8803 Strum Wealh

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Posted 19 August 2014 - 09:57 AM

Since the Hero VND is the St. Ives' Blues, the common VND-1SIB (the mass-production version of Michael Jones' 'Mech) is highly unlikely to be one of the c-bill variants.

Additionally, the VND-3L is not available until 3051; with MWO currently being in mid-late 3049, that variant is likely to be unavailable, as well.

That leaves the available variants as the VND-1R, VND-1X, and VND-1AA as the likely variants.

from the St. Ives' Blues' specifications, the VNDs will tend to carry their AMS in the RT, and will see hardpoint inflation to a total of at least 5 hardpoints.

#8804 Odanan

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Posted 19 August 2014 - 10:03 AM

View PostStrum Wealh, on 19 August 2014 - 09:57 AM, said:

Since the Hero VND is the St. Ives' Blues, the common VND-1SIB (the mass-production version of Michael Jones' 'Mech) is highly unlikely to be one of the c-bill variants.

Additionally, the VND-3L is not available until 3051; with MWO currently being in mid-late 3049, that variant is likely to be unavailable, as well.

That leaves the available variants as the VND-1R, VND-1X, and VND-1AA as the likely variants.

from the St. Ives' Blues' specifications, the VNDs will tend to carry their AMS in the RT, and will see hardpoint inflation to a total of at least 5 hardpoints.

In the patch notes they say it will be 5 weapon hardpoints... That means the regular variants might have 5-6 weapon hardpoints (maybe the VND-1AA has less than the others).

#8805 Bishop Steiner

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Posted 19 August 2014 - 10:29 AM

*sigh*

Of mixed thoughts. On the one hand, I like it is another Hero I can use on SMM. On the other, max tech, or no tech, Heros get priced by same formula. So, this is a chunk of IRL money for a mech with no DHS, no XL, etc. A mech that is essentially a slower GRF-1S.

#8806 CDLord HHGD

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Posted 19 August 2014 - 10:31 AM

View PostBishop Steiner, on 19 August 2014 - 10:29 AM, said:

*sigh*

Of mixed thoughts. On the one hand, I like it is another Hero I can use on SMM. On the other, max tech, or no tech, Heros get priced by same formula. So, this is a chunk of IRL money for a mech with no DHS, no XL, etc. A mech that is essentially a slower GRF-1S.

I'm still buying it. :lol:

#8807 Odanan

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Posted 19 August 2014 - 11:50 AM

This might work for the hero Vindie.

(But I don't know if it's best to put the LRM ammo in the arms, legs or torso.

#8808 Odanan

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Posted 19 August 2014 - 11:59 AM

Wow, the Vindicator hero looks like a Star Wars' scout trooper. Nice!

#8809 CDLord HHGD

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Posted 19 August 2014 - 12:37 PM

View Postcdlord, on 19 August 2014 - 10:31 AM, said:

I'm still buying it. :)

And bought! :D

#8810 FireSlade

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Posted 19 August 2014 - 12:56 PM

View PostOdanan, on 19 August 2014 - 11:59 AM, said:

Wow, the Vindicator hero looks like a Star Wars' scout trooper. Nice!

That is not a good thing. It means that it will miss everything, including the Awesome, and die easily.

#8811 MonkeyDCecil

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Posted 19 August 2014 - 06:12 PM

Man I love the look of the new Vindicator hero. The Vindicators look so good in MWO.

#8812 ShinobiHunter

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Posted 19 August 2014 - 07:19 PM

View PostFireSlade, on 19 August 2014 - 12:56 PM, said:

That is not a good thing. It means that it will miss everything, including the Awesome, and die easily.


Gotta watch out for teddy bears (ewoks) with sticks too...

#8813 Joseph Mallan

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Posted 19 August 2014 - 07:22 PM

View PostMonkeyDCecil, on 19 August 2014 - 06:12 PM, said:

Man I love the look of the new Vindicator hero. The Vindicators look so good in MWO.

I have to admit, I don't feel the Vindicator here. Now that could just be a reaction to the Hero variant, but it doesn't feel right. Now if the common Vindie has the right Barrel for the PPC with the water cooled barrel tip, I may change my opinion.

#8814 Bishop Steiner

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Posted 19 August 2014 - 08:40 PM

View PostJoseph Mallan, on 19 August 2014 - 07:22 PM, said:

I have to admit, I don't feel the Vindicator here. Now that could just be a reaction to the Hero variant, but it doesn't feel right. Now if the common Vindie has the right Barrel for the PPC with the water cooled barrel tip, I may change my opinion.

The PPC does have it, on the Hero

#8815 FireSlade

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Posted 20 August 2014 - 03:34 AM

View PostShinobiHunter, on 19 August 2014 - 07:19 PM, said:


Gotta watch out for teddy bears (ewoks) with sticks too...

You got to watch out for them ewoks.... They will bite your knee caps off. <_<
Posted Image
http://burningdreams...Ewoks-438058933

#8816 Odanan

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Posted 20 August 2014 - 05:01 AM

Updated the original post with Vindicator info in the factions' assignment tables. The Capelans really love their Vindies...

#8817 phalanx

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Posted 21 August 2014 - 03:20 PM

Now that the Vindicator is out, people are floating around some possibilities for the next IS mech.

Flea is being held back until MASC works properly.

Mauler is being worked on, but given the timeframe(I think 3-4 months) that it takes them to develop a mech and its variants, there is at least one more mech between us and the Mauler.

It also not likely the King Crab, for reasons that others have stated in on these forums

So what are my picks:
1) Javelin - The redesign to the Quirk and Module systems mean that it can be more than a "Commando with a thyroid problem" and actually be unique.
2)Grasshopper - Our new pals the Quirk and Module Systems come to the rescue to save us from an otherwise uniform mech. For Quirks, I am thinking a JJ boost and Heat dissipation to keep them from being "Slowdraws". Also some "fun with hard points" could solve the problem of identical loadouts.
3)Black Knight - For reasons which have already been discussed on this threat, the BK is a great choice. Now that we have the new Quirk and Module Systems, we have even more ways to make the BK variants unique.

If I were placing a bet, my money would be on the Grasshopper.
Why? The BK is a Mech people are expecting, since we saw it in Mech 4 and would like to see it here. The Javelin is lesser known and would be overshadowed by the Jenner. I ignored the Guillotine because its fluff said something about the Large Laser in the primary variant not always working due to a cable snag(huh?)

The Grasshopper would be the latest in the long line of "Battlemechs which have never been in Mechwarrior before" that we have begun to see in MWO(example:The Trebuchet).

Also, I do think the Panther needs to be added to the list of potential mechs.If we have the 8Z,9R, and "cheat" by adding the 10Ks,because PGI has already given us access to some variants before lore says we should have them.

I suggest adding a "maybe list" for Mechs that do not have the enough variants in 3049, but are too iconic to be "off the table"(Panther,Enforcer,etc.).

#8818 Odanan

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Posted 21 August 2014 - 04:51 PM

They are able to produce 1 to 2 mechs in a month. They also said the Mauler is in concept art stage a long time ago, so the mech can appear any moment (they just need to figure out the 3 Mauler variants).

It could be of any weight class.

- Light: we lack light mechs, but PGI doesn't make much money with them. Most probably candidate: Mongoose. And we can always hope for the UrbanMech.
- Medium: with the Vindicator, we expect they will take some time before releasing any other medium mech.
- Heavy: Grasshopper is a good candidate, but my bets are on the Lancelot.
- Assault: they mentioned the Mauler and the King Crab, but both have issues. The common Zeus, Cyclops, Hatamoto and Charger have also good chances.

PS: the Trebuchet was in MW2:M. List of the mechs here.

Edited by Odanan, 21 August 2014 - 04:53 PM.


#8819 BarHaid

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Posted 21 August 2014 - 09:44 PM

Let's see... I agree that we won't get another Medium for a while, so what does that leave us? (working off the original 3025TRO)

For Assaults; it's Zeus, Cyclops, or Charger. I think it will be Zeus (but hope for Charget).

For Heavies; it's Grasshopper. That's it. Personally I feel that the Ost line should be considered reseen, and would like to see them represented. But I like the Grasshopper better.

For Lights; it's Javelin, Urbanmech, and Panther (go Ostscout!). Javelin is my personal front runner, but all three are great candidates for some serious Quirk Lovin'.

Just keepin' it old school.

#8820 Bishop Steiner

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Posted 21 August 2014 - 09:48 PM

View PostBarHaid, on 21 August 2014 - 09:44 PM, said:

Let's see... I agree that we won't get another Medium for a while, so what does that leave us? (working off the original 3025TRO)

For Assaults; it's Zeus, Cyclops, or Charger. I think it will be Zeus (but hope for Charget).

For Heavies; it's Grasshopper. That's it. Personally I feel that the Ost line should be considered reseen, and would like to see them represented. But I like the Grasshopper better.

For Lights; it's Javelin, Urbanmech, and Panther (go Ostscout!). Javelin is my personal front runner, but all three are great candidates for some serious Quirk Lovin'.

Just keepin' it old school.

Yeah, though a Vulcan or assassin would still be a welcome addition......





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