Ovion, on 26 November 2014 - 02:40 AM, said:
See, that's the thing isn't it.
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And I'm not saying 'the clan packs have more in' to justify it (hell, the new IS ones do too), that's simply pointing out, we are at least getting more for our money than in previous packs.
My point is, that the packs makesense in regards to pricing set by the game.
The Clan Mechs are roughly 50% more expensive than their IS counterparts in game (due to the inclusion of XL+ engines and upgrades on any given mech), therefore it makes sense to me for the Clan packs 50% more expensive than than the IS packs, rather than arbitrary.
Ok, you are getting too hung up on the Tiered package pricing, where you have to buy them in order, and overlooking the PER TIER pricing I am talking about.
Let us rewind and approach it from a different angle: ala carte.
Any mech, from any IS package, is $35 ala carte. It does not matter which pack, nor which mech within that pack, nor how much tonnage it is, nor what is actually equipped on it. A trio of 20-ton Locusts - value of roughly 4.5m cbills or 1800 MC - is $35. For that exact same $35, though, you can get the trio of Battlemasters, with a value of slightly over 22m cbills or ~9,000 MC. Same price, even though you get five times the value out of it.
Any mech, from any Clan package now, is $55 ala carte (roughly 50% more still). Again, it does not matter which one, so you can get just under 18m cbills worth (~7000 MC) for a Kit Fox trio, or for the exact same price, get a trio of Dire Wolves that is worth 53m cbills (~21000 MC). The difference between those is much closer, at only three times the value, but that illustrates my point even better.
You are paying a completely arbitrary price for the ala carte mechs (and packages). I call it arbitrary because it has nothing to do with the actual value of the contents. It is not based upon tonnage. It is not based upon the value of the equipment within it. It is not based upon anything, other than PGI stating: "this is what we are charging".