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Ultimate Mech Discussion Thread

BattleMech Balance

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#2941 LaserAngel

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Posted 20 March 2013 - 09:41 AM

Well that leaves us with GDC 2013. I believe they are going to be there.

#2942 Adridos

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Posted 20 March 2013 - 10:32 AM

At least we can be sure that Alex has done some concpet art, since the new weapon ports all needed a concept art first.

#2943 SgtMagor

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Posted 20 March 2013 - 12:17 PM

guess that means SOON! :D

#2944 Ens

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Posted 20 March 2013 - 12:18 PM

thats at least good to hear!

#2945 CDLord HHGD

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Posted 20 March 2013 - 12:55 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:

Bryan: No, definitely not. our backlog, which is where we store all of our ideas, takes up most of our storage space.

So ALL 2.44 MB? The WHOLE 3.5 floppy?? THAT'S AWESOME!

J/K, love you PGI :D!

#2946 Ens

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Posted 20 March 2013 - 01:08 PM

he also said that they have at least 6 other mech designs ready! ( in NGNG Podcast )

Edited by Ens, 20 March 2013 - 01:08 PM.


#2947 Adridos

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Posted 20 March 2013 - 01:42 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:

Bryan: Is it cruel of me to say that I have at least six more designed already?

Posted Image

... if I ever get my hands on the guy responsible for Bryan getting hold of that book....

Edited by Adridos, 20 March 2013 - 09:49 PM.


#2948 LaserAngel

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Posted 20 March 2013 - 02:20 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:

Just listened to NGNG#64 with Bryan Ekman and one of the community questions was relevant... The answer is basically what we've already heard, but with an interesting addition...

Q from Norris (J Packard?): It has been a long time since the last bit of concept art and on the NGNG podcast from about a month ago PGI said "soon." Can we get a firm date or an ETA on concept art?

Bryan: from a mech point of view, new mech announcements, we are holding off for a little bit. And it's partially marketing reasons, so just bear with us. We're actually creating space in our schedule. I'll let you figure that out on your own.

Darren: So it's not because you ran out of ideas?

Bryan: No, definitely not. our backlog, which is where we store all of our ideas, takes up most of our storage space.

Bryan: Is it cruel of me to say that I have at least six more designed already?


The question was from Norris. In fact the majority of the questions posed to Bryan were from Kong Interstellar. 40 minutes to go. I'm trying to organize our group to be there tonight.

#2949 Joe Mallad

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Posted 20 March 2013 - 02:24 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:

Just listened to NGNG#64 with Bryan Ekman and one of the community questions was relevant... The answer is basically what we've already heard, but with an interesting addition...

Q from Norris (J Packard?): It has been a long time since the last bit of concept art and on the NGNG podcast from about a month ago PGI said "soon." Can we get a firm date or an ETA on concept art?

Bryan: from a mech point of view, new mech announcements, we are holding off for a little bit. And it's partially marketing reasons, so just bear with us. We're actually creating space in our schedule. I'll let you figure that out on your own.

Darren: So it's not because you ran out of ideas?

Bryan: No, definitely not. our backlog, which is where we store all of our ideas, takes up most of our storage space.

Bryan: Is it cruel of me to say that I have at least six more designed already?
not saying this is it but his remark on "We're actually creating space in our schedule" could be in regard to having an extra 5th week in April to do nothing with if we don't get a 3rd patch in April?

#2950 Butane9000

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Posted 20 March 2013 - 02:37 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:

Just listened to NGNG#64 with Bryan Ekman and one of the community questions was relevant... The answer is basically what we've already heard, but with an interesting addition...

Q from Norris (J Packard?): It has been a long time since the last bit of concept art and on the NGNG podcast from about a month ago PGI said "soon." Can we get a firm date or an ETA on concept art?

Bryan: from a mech point of view, new mech announcements, we are holding off for a little bit. And it's partially marketing reasons, so just bear with us. We're actually creating space in our schedule. I'll let you figure that out on your own.

Darren: So it's not because you ran out of ideas?

Bryan: No, definitely not. our backlog, which is where we store all of our ideas, takes up most of our storage space.

Bryan: Is it cruel of me to say that I have at least six more designed already?




I've gotta ask, how on earth does a scheduling conflict stop concept art from being released? They never release an estimated release date with concept art so the idea of it's release hampering the scheduling of content doesn't make sense.

#2951 Joe Mallad

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Posted 20 March 2013 - 02:41 PM

View PostButane9000, on 20 March 2013 - 02:37 PM, said:


I've gotta ask, how on earth does a scheduling conflict stop concept art from being released? They never release an estimated release date with concept art so the idea of it's release hampering the scheduling of content doesn't make sense.
he admitted the hold back is a marketing reason. I'm dreaming hear but maybe we will get 3 or 4 mech concept art pieces released at once because they are Reseen/PGI designs.

#2952 Hawkeye 72

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Posted 20 March 2013 - 02:59 PM

View PostThontor, on 20 March 2013 - 12:04 PM, said:


Bryan: Is it cruel of me to say that I have at least six more designed already?




Six designs?...holds up with my conspiracy theory from earlier this month...

#2953 Butane9000

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Posted 20 March 2013 - 03:28 PM

View PostThontor, on 20 March 2013 - 02:44 PM, said:

I dont see any mention of a scheduling conflict

and as for "creating space in our schedule"... that could mean anything.. they could be planning a lot more than just releasing concept art with the new mech announcements...


But 3 months is a long hiatus for any concept art. You'd think they'd end off at the nice even number of 20 but nope!

#2954 CycKath

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Posted 20 March 2013 - 03:34 PM

View PostThontor, on 20 March 2013 - 03:29 PM, said:

i always thought it was silly to "announce" mechs 6-8 months before they got put into the game.


This, I'm actually pleased we're going light details. Ideally at most with a rolling 'Mech announce scheduled I'd hope for next month (ie Jager announced Feb, released March)

#2955 SgtMagor

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Posted 20 March 2013 - 03:50 PM

well whatever the mechs are I hope there is some assaults sprinkled in there!Posted Image

#2956 krolmir

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Posted 20 March 2013 - 04:11 PM

We are forgetting the NightStar a 95 ton Assualt availible in FedCom and Wolfs Dragoons during this timeline.

http://www.sarna.net/wiki/Nightstar

#2957 Jack Gallows

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Posted 20 March 2013 - 05:04 PM

View Postkrolmir, on 20 March 2013 - 04:11 PM, said:

We are forgetting the NightStar a 95 ton Assualt availible in FedCom and Wolfs Dragoons during this timeline.

http://www.sarna.net/wiki/Nightstar


Not forgetting anything, Nightstar doesn't have 3 variants so it's a no go.

#2958 Hawkeye 72

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Posted 20 March 2013 - 05:13 PM

View PostJack Gallows, on 20 March 2013 - 05:04 PM, said:


Not forgetting anything, Nightstar doesn't have 3 variants so it's a no go.


Sarna has listed the 9J (not the custom one at the bottom), 9FC, and 9SS so according to that the Nighstar isn't completely off the table

#2959 Odanan

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Posted 20 March 2013 - 05:29 PM

View PostSgtMagor, on 20 March 2013 - 12:17 PM, said:

guess that means SOON! :(


Or it could mean August (if they want to catch up with the mech release in game). :(

Again, holding back something great for the sake of marketing. I wonder whose marketing is this? Hawken's?

View PostHawkeye 72, on 20 March 2013 - 05:13 PM, said:

Sarna has listed the 9J (not the custom one at the bottom), 9FC, and 9SS so according to that the Nighstar isn't completely off the table


The first Nightstar variant is from 3058, so... no go.

#2960 Hawkeye 72

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Posted 20 March 2013 - 05:32 PM

View PostOdanan, on 20 March 2013 - 05:29 PM, said:


The first Nightstar variant is from 3058, so... no go.


Ah I forgot to check the variant date. Reading comprehension failure...





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