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Ultimate Mech Discussion Thread

BattleMech Balance

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#2901 Norris J Packard

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Posted 16 March 2013 - 12:38 PM

View PostLonestar1771, on 16 March 2013 - 12:35 PM, said:


But would be useless on the battlefield...


Well, that doesn't stop PGI from releasing useless Mechs.

#2902 Wieland

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Posted 16 March 2013 - 02:13 PM

I cant get the
  • Locust
  • Wasp
  • Stinger
  • Valkyrie
  • Phoenix Hawk
  • Griffin
  • Shadow Hawk
  • Wolverine
  • Rifleman
  • Crusader
  • Thunderbolt
  • Archer
  • Warhammer
  • Marauder
  • BattleMaster
so, atleast give me the Zeus.

#2903 Belorion

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Posted 16 March 2013 - 04:45 PM

View PostEns, on 16 March 2013 - 10:27 AM, said:



There is really no reason to believe that the 20th assault mech will coincide with the end of open beta. Heck the next announcement may not even be an assault.

#2904 Devil Fox

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Posted 16 March 2013 - 06:24 PM

I suspect one of the first IS assault mechs to encounter the clans would be the last of the line... the Victor.

It has a balance load of weapon hard-point types, much more mobile and agile then the Awesome (aka "The Wall") which is more of a line support, to the Victor's CQ brawling support. We also don't have really an assault mech that is under 90t with a decent ballistic hard-point where alot of punch in the larger machines come from. The mobility, the hard-points, and the overall design would actually see it replace the Awesome as the fast mobile assault lance mech, simply because of the jump jets AND will most likely have much more user friendly hit-boxes.

#2905 Scrawny Cowboy

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Posted 16 March 2013 - 06:28 PM

I hopping over to the Banshee bandwagon. If you think about it, the Zeus is not very different from the Awesome.

Sorry Zeus, Banshee incoming! :lol:

#2906 Thirdstar

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Posted 16 March 2013 - 07:59 PM

View PostBelorion, on 16 March 2013 - 04:45 PM, said:

There is really no reason to believe that the 20th assault mech will coincide with the end of open beta. Heck the next announcement may not even be an assault.


What next announcement? It's been *checks OP* almost 3 months.

I don't know why I keep checking this thread. Just leaves me disappointed.

#2907 Butane9000

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Posted 16 March 2013 - 09:17 PM

I just had a thought.

We will see Battlemech #20 next month. My reasoning for this? The Highlander releases next month and they have still yet to update the battlemech sub section of the game page. Since they update the battlemech list with waves of 1 light, medium, heavy and assault at a time they'll have to release the 20th battlemech.

Now when will they release it next month? My guess is on 10th or 24th since the Highlander will likely be released on 16th. Now I figure we'll start seeing a ramp up of ISN posts and the like leading up to the clan reveal as well.

#2908 Mechwarrior Buddah

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Posted 16 March 2013 - 11:51 PM

View Postciller, on 16 March 2013 - 10:31 AM, said:


PGI seems to love the mechs based on arthropods


YET NO QUADS -.-

#2909 Odanan

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Posted 17 March 2013 - 04:12 AM

View PostLonestar1771, on 16 March 2013 - 12:35 PM, said:


But would be useless on the battlefield...


A faster but slightly less armored Atlas with good hardpoints and lots of interesting variants? How can you say it would be useless?

#2910 Ens

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Posted 17 March 2013 - 09:50 AM

sunday.... coffee, cake and ZEUS announcement?

#2911 SgtMagor

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Posted 17 March 2013 - 12:44 PM

View PostEns, on 17 March 2013 - 09:50 AM, said:

sunday.... coffee, cake and ZEUS announcement?

Posted Image

#2912 Odanan

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Posted 17 March 2013 - 01:18 PM

This:
Posted Image

#2913 SgtMagor

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Posted 17 March 2013 - 01:24 PM

I like that sign better, #20 please

#2914 Ens

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Posted 17 March 2013 - 02:28 PM

View PostOdanan, on 17 March 2013 - 01:18 PM, said:

This:
Posted Image


hahaha
absolutely this!

#2915 Antonio

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Posted 17 March 2013 - 06:59 PM

View PostLonestar1771, on 16 March 2013 - 12:18 PM, said:


That really is interesting. I'm surprised the Zeus is running away with it in the first one. I thought it would be the Banshee, and I'm pretty sure people only voted for the King Crab because it's the assault version of the Urbanmech fascination.


"Assault version of the Urbanmech facination." So thats the condition I have...but I do really want the King Crab.

#2916 Lonestar1771

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Posted 17 March 2013 - 07:11 PM

View PostAntonio, on 17 March 2013 - 06:59 PM, said:


"Assault version of the Urbanmech facination." So thats the condition I have...but I do really want the King Crab.


Lol, yeah I'm not knocking the KC by any means. Just a lot of people could care less about both the Urbanmech and the KC, and only claim to like it because other people claim that they like it.

I personally like the King Crab, but I like the Zeus more. :(

#2917 Khanahar

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Posted 17 March 2013 - 07:22 PM

View PostOdanan, on 17 March 2013 - 04:12 AM, said:


A faster but slightly less armored Atlas with good hardpoints and lots of interesting variants? How can you say it would be useless?


Might I add that the Cyclops is also a 'mech geared for electronics, a la the 3L and D-DC. Which means that there is a substantial chance of ECM and almost certainly additional module slots (the latter of which will start to mean a lot more with the addition of consumables.)

#2918 Xie Belvoule

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Posted 17 March 2013 - 07:45 PM

View PostKhanahar, on 17 March 2013 - 07:22 PM, said:


Might I add that the Cyclops is also a 'mech geared for electronics, a la the 3L and D-DC. Which means that there is a substantial chance of ECM and almost certainly additional module slots (the latter of which will start to mean a lot more with the addition of consumables.)


This^

#2919 Jazzbandit1313

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Posted 17 March 2013 - 08:36 PM

You know what this game needs? plain and simple, a Madcat.

#2920 Der BruzZzler von Wiesndoof

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Posted 18 March 2013 - 01:52 AM

View PostJazzbandit1313, on 17 March 2013 - 08:36 PM, said:

You know what this game needs? plain and simple, a Madcat.


This game doesn't need a Mad Cat, but it needs a Timber Wolf! :wub:





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