Odanan, on 07 October 2013 - 11:50 AM, said:
It beats the alternatives, but really needs content (more maps and game modes). The new map is very good, but not enough to make me resume playing.
PS: MW2:M is the best in the MW series. If it was possible to remake it with the MWO graphics, hardpoint and combat systems,it would be the best game ever.
And that is the point. WITH the MWO Graphic, mechanics, hardpoints, etc. While not always done in a way seemingly logical (or even sane), it does, finally, after a lot of migraines have one of the best back-sides since J-Lo.
Does it need more tweaking? Yeah, but minor stuff.
MGs are actually pretty good, despite their goofy mechanic, I "get" what they were trying for, which was to give each weapon group a distinct feel. A little higher Internal DPS, and I think they would be perfect.
NARC is actually VERY useful for situational team builds. I have been the harbinger of LRMageddon 2.0 thanks to my NARC'd X5. Plant it in the kidneys of an opposing mech and scoot. Half the time they don't even know what is happening. And then for 30 seconds, let the rest of your lance just rain. I dropped NARCS like candy on Tourmaline, and had the 3 LRM60s in the lance bring the pain. 3 glorious waves of 180 LRMs in before the NARC got destroyed (dude finally turned around to run. Before, the Narc was on his back, the LRMs hitting his front), That said, I think, buff the hit points, and increase beacon by 15 seconds. That said, don't want it too good, because yes, being able to "TAG" without maintaining LoS is pretty dang handy.
IMO, Flamers and LPLasers are the only two that are in BAD need of fixes still. Thing is, IS LPLasers were {Scrap} in TT. Their pathetic range was never worth the heat and weight. Clan Lpl were great. IS? {Scrap}.
And yes, beyond that, playable content needs massive buffs, as well as an overall story arc to give it sometype of body.