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Ultimate Mech Discussion Thread

BattleMech Balance

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#6601 SgtMagor

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Posted 28 December 2013 - 12:41 PM

doh!, I need a reason to use my 128 days of prime time. A Banshee would be a good reason heh!Posted Image

#6602 John MatriX82

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Posted 28 December 2013 - 03:26 PM

View PostMaverick01, on 27 December 2013 - 01:03 PM, said:


I like this solution...

Inner Sphere vs. Inner Sphere: 12 vs. 12 (3 Lances vs. 3 Lances) = 24 BattleMechs

Inner Sphere vs. Clan: 16 vs. 10 (4 Lances vs. 2 Stars) = 26 BattleMechs

Clan vs. Clan: 10 vs. 10 (2 Stars vs. 2 Stars) = 20 BattleMechs


That would be EASY to do with a certain thing called Community Warfare.

Too bad Clans will be released far before anything that looks alike is even whispering inside the masterminds @ PGI.

But quite frankly, even with CW working before the Clans, I think that without some sort of PVE/Cooperative.. the playerbase would not be enough to go live with full IS team vs full Clan teams.

Edited by John MatriX82, 28 December 2013 - 03:27 PM.


#6603 Strum Wealh

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Posted 28 December 2013 - 04:50 PM

View PostMaverick01, on 27 December 2013 - 01:03 PM, said:


I like this solution...

Inner Sphere vs. Inner Sphere: 12 vs. 12 (3 Lances vs. 3 Lances) = 24 BattleMechs

Inner Sphere vs. Clan: 16 vs. 10 (4 Lances vs. 2 Stars) = 26 BattleMechs

Clan vs. Clan: 10 vs. 10 (2 Stars vs. 2 Stars) = 20 BattleMechs

IMO, the second point is far more likely to become "IS vs. Clan: 12 vs. 10 (3 lances vs. 2 Stars) = 22 BattleMechs".

A set of three lances (of four BattleMechs apiece) compose one standard Company.
Even the "Augmented Company" occasionally used by the Capellans still consists of a total of 12 combat units, albeit organized into two sets of 6 (where each set is made up of either 4 'Mechs + 2 Combat Vehicles, or 4 'Mechs + 2 squads of Battle Armor infantry) rather than the typical three groups of 4 'Mechs.
Sets of four lances "aren't a thing" in BT.

Moreover, keeping the IS side at 12 'Mechs (rather than increasing the count to 16) means fewer resources required by the servers (as there are only 22 'Mechs, rather than 26) and less additional programming (as then they're just dealing with sets of 12 & sets of 10, rather than sets of 12 & sets of 10 and sets of 16).

#6604 Odanan

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Posted 29 December 2013 - 04:28 AM

View PostStrum Wealh, on 28 December 2013 - 04:50 PM, said:

IMO, the second point is far more likely to become "IS vs. Clan: 12 vs. 10 (3 lances vs. 2 Stars) = 22 BattleMechs".

A set of three lances (of four BattleMechs apiece) compose one standard Company.
Even the "Augmented Company" occasionally used by the Capellans still consists of a total of 12 combat units, albeit organized into two sets of 6 (where each set is made up of either 4 'Mechs + 2 Combat Vehicles, or 4 'Mechs + 2 squads of Battle Armor infantry) rather than the typical three groups of 4 'Mechs.
Sets of four lances "aren't a thing" in BT.

Moreover, keeping the IS side at 12 'Mechs (rather than increasing the count to 16) means fewer resources required by the servers (as there are only 22 'Mechs, rather than 26) and less additional programming (as then they're just dealing with sets of 12 & sets of 10, rather than sets of 12 & sets of 10 and sets of 16).

But 3 IS lances can't beat 2 Clan stars...

#6605 Strum Wealh

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Posted 29 December 2013 - 07:18 AM

View PostOdanan, on 29 December 2013 - 04:28 AM, said:

But 3 IS lances can't beat 2 Clan stars...

False! ;)

#6606 ShadowbaneX

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Posted 29 December 2013 - 07:52 AM

View PostOdanan, on 29 December 2013 - 04:28 AM, said:

But 3 IS lances can't beat 2 Clan stars...


Yeah, gonna have to go with False as well on this. Your argument might hold some water with stock configurations, but with all the custom builds that are running around MWO it's a much different story.

#6607 Phoenix Branson

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Posted 29 December 2013 - 07:51 PM

View PostShadowbaneX, on 29 December 2013 - 07:52 AM, said:


Yeah, gonna have to go with False as well on this. Your argument might hold some water with stock configurations, but with all the custom builds that are running around MWO it's a much different story.


Wait till the Clans roll around with UAC/20's and ER medium lasers and we shall see. ^_^

#6608 ShadowbaneX

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Posted 29 December 2013 - 11:55 PM

View PostMaverick01, on 29 December 2013 - 07:51 PM, said:

Wait till the Clans roll around with UAC/20's and ER medium lasers and we shall see. ^_^


Yeah, that's not going to be a lot of fun especially seeing as how like 6 of 8 of them will be able to run paired uAC/20s (or at least be able to mount dual ballistics of varying types), but I'm thinking PGI knows about that as well, and will take steps to help deal with the situation. I think the engine limitations and the inability to change armour are part of it. Tonnage limits will also probably help.

#6609 Odanan

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Posted 30 December 2013 - 04:19 AM

View PostShadowbaneX, on 29 December 2013 - 11:55 PM, said:


Yeah, that's not going to be a lot of fun especially seeing as how like 6 of 8 of them will be able to run paired uAC/20s (or at least be able to mount dual ballistics of varying types), but I'm thinking PGI knows about that as well, and will take steps to help deal with the situation. I think the engine limitations and the inability to change armour are part of it. Tonnage limits will also probably help.

86 km/h dual UAC/20, full-armor Timber Wolf doesn't care about engine limitation. (the same for his stock brother with quad SSRM/6s + dual ER PPC)

Let me say it again: you guys put too much faith on PGI.
The Clan weapons are very balanced between themselves (well, except for the LBXs, which are bad as always) but trying to "balance" this with IS tech is a quixotic quest.
Heck, they didn't even succeed to balance the IS weapons!

Edited by Odanan, 30 December 2013 - 04:20 AM.


#6610 SgtMagor

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Posted 30 December 2013 - 04:22 AM

Uac20- iirc has the double shot firing sequence? now you have a clan mech with dual Uac20's firing 4 rounds in less than a second is instant death for most mechs.

#6611 Adridos

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Posted 30 December 2013 - 04:42 AM

View PostSgtMagor, on 30 December 2013 - 04:22 AM, said:

Uac20- iirc has the double shot firing sequence? now you have a clan mech with dual Uac20's firing 4 rounds in less than a second is instant death for most mechs.

Yep...

That's the entire premise of things like Hunchback IIC and the main reason you never, ever want to face a decent Daishi pilot.

Not even keeping your distance can save your 'bottom' in that sort of situation (the CUAC/20 has ERML range [1080m], which means GG for anyone in MW:O's ballistic damage fall-off system).

Edited by Adridos, 30 December 2013 - 04:50 AM.


#6612 Odanan

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Posted 30 December 2013 - 04:54 AM

Off course, Paul will turn the Clan UAC/20 in UAC/8... (which I can't say is the best solution) ;)

#6613 C E Dwyer

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Posted 30 December 2013 - 06:08 AM

Thank you for the revision of this thread..it great you keep all the Mech in one place.

now the fly

I onticed tyou said OMG they look awesome at the clan release, if you add an F to the OMG that how I felt when I saw the presale for the pheonix project mechs.

what we got was kind of sad though..and looked nothing like the pictures..

but good work keeping the community updated

#6614 Odanan

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Posted 30 December 2013 - 12:39 PM

View PostCathy, on 30 December 2013 - 06:08 AM, said:

Thank you for the revision of this thread..it great you keep all the Mech in one place.

now the fly

I onticed tyou said OMG they look awesome at the clan release, if you add an F to the OMG that how I felt when I saw the presale for the pheonix project mechs.

what we got was kind of sad though..and looked nothing like the pictures..

but good work keeping the community updated

Well, the thread had its golden months in the first quarter of 2013... lots of new, (and sometimes) unpredictable mechs popping up.

The Phoenix and the Clan packages kind of spoiled the fun, by showing everything at once, but we still hope for 1 new light and 1 new assault mechs for April and May...

#6615 Odanan

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Posted 30 December 2013 - 12:48 PM

View PostChunkymonkey, on 27 June 2012 - 12:47 PM, said:

So many of these threads...

View PostHikaru, on 27 June 2012 - 12:49 PM, said:


Thanks for the catch with the timing. Much better than the many random guess threads.

Thry've stated clearly they want mediums as the most prevalent on the battlefield, so I think there will be more mediums than others, but sadly, in this era, the best mediums are almost all Unseen.

As you can see, it's being a long run since the NDA Closed Beta... for that time, there were dozens of similar threads. But thanks to the contribution of some great forum members, this one is the only "Ultimate Mech Discussion Thread".

I sincerely hope PGI will get everything straight and make 2014 a great year for MWO. (so we can enthusiastically continue to try to guess mechs for the next years)

PS: Firestarter and Banshee, go!

#6616 SgtMagor

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Posted 30 December 2013 - 01:59 PM

exactly! start the New Year with a Banshee Posted Imageand a FirestarterPosted Image

#6617 FireSlade

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Posted 30 December 2013 - 02:07 PM

I prefer the Zeus over the Banshee because I just know that it will be some ugly mech but I would settle for the Banshee if they could pull it off right. Would love a Firestarter, Crab, King Crab, but as Odanan mentioned PGI took all the fun out of being surprised with anything but Hero mechs thanks to the Phoenix and Clan mechs so we will have to settle with 1-2 new mechs (we are supposed to still get the Flea). Maybe if we are lucky PGI will do 2 mechs a month; 1 Clan and 1 IS.

#6618 Odanan

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Posted 30 December 2013 - 04:58 PM

View PostFireSlade, on 30 December 2013 - 02:07 PM, said:

Maybe if we are lucky PGI will do 2 mechs a month; 1 Clan and 1 IS.

It makes sense...
They certainly will need to allocate that big art department to do something, as the whole batch of 8 Clan mechs will be already done by June, 2014... what they will do in these eight months?

Unfortunately, IS mechs will lose a lot of appeal after the Clan "invasion" in June, so maybe they will produce only Clan mechs for at least 1 year. (see the OP for more Clan mechs' options)

Edited by Odanan, 30 December 2013 - 05:00 PM.


#6619 verybad

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Posted 30 December 2013 - 05:02 PM

Hatamoto-Chi is still the best 80- tonner in the era, with loads of variants, but I'd be happy with a Zeus or a Banshee as well.

For true fun, I think everyone would enjoy a Mauler, which would be truly a blessed mech in this game. As for the lights, a firestarter would be ok, though quite frankly, the lights have limited options because they didn't put sized hardpoints in, so everything in them is probably covered already in terms of capabilities.

#6620 FireSlade

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Posted 30 December 2013 - 05:07 PM

Possible but I hope not. Granted that we are running out of designs with the current time line and has 3 variants but the mechs have been keeping this game from getting completely stale with the constant grinding but no real goal. Since the release of the Phoenix pack I had a lot of fun the first month but it became very boring very fast and has been a struggle trying to get the funds together to deck out all my mechs. With the amount of Clan mechs it will be 8-10 months before we see anything new. Also since I am fighting for the Clans I will not see any CW for a long, long, time after the IS CW is released. I foresee being very bored for 2014.





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