Imperius, on 15 January 2014 - 03:04 AM, said:
Better not be a light mech need more 100 ton mechs
There are few IS 100 tonners possible, in our timeline:
-
King Crab: has (barely) enough variants, but the original mech has the AC/20s splitted between the arms and side torsos, something not possible in MWO. The only way to add it now would be to remove the hand and lower arm actuators.
-
Annihilator: barely enough variants, extremely rare (basically restricted to the Wolf Dragoons). Slower than an Atlas but armed with quad large ballistics - something that would be over-power in the current meta game.
-
Imp: like the Annihilator, extremely rare and restricted to the WD. Mostly an energy boat (something that doesn't quite work well in MWO).
My guess is: they won't add these mechs in at least 2 years.
Think about it: We will have the 8 Clan mechs from June 2014 to January 2015. After that, probably the remaining 8 original Clan omnimechs (until September, 2015). Since they are working with the Clans, why not release 4 extra omnimechs? (that's January, 2016 - see the
OP for more info about the Clan mechs)
There are two "free" months between the last Phoenix mech and the first Clan mech - we expect a
light and an
assault mech to be release in this window.
The good options for assault mechs are the much more common and iconic
Banshee (probably the next release),
Zeus and
Cyclops.
The light could be finally the Flea or, if they can't make the MASC work in time (or simply realize the Flea is too similar to the Locust), an unannounced new mech, which I would guess the
Firestarter.
Edited by Odanan, 15 January 2014 - 03:49 AM.