Varent, on 15 March 2014 - 04:07 PM, said:
I hate to break it to you, but it isnt battletech.
They are using that weight to count towards the gyro and cockpit plus sensors. Consider it to be an utterly new system. They obviously arent counting the Heat sinks into the engine. So again, count it to be an utterly new system.
The system we are using makes sense for us to have no minimum heat sinks.
Because you seem unwilling to look up the tables or do the basic math conversions I will do it for you.
For a 100 rated engine
TT: 3 tons (100 rated standard engine) + 1 ton (gyro for a 100 rated engine) + 3 tons (cockpit) = 7 tons
MWO: 3 tons (engine) + 1 ton (gyro) + 3 tons (cockpit) = 7 tons - 6 tons (unallocated heat sinks) = 1 ton (MWO Mechlab weight)
For a 155 rated XL engine
TT: 3 tons (155 XL engine) + 2 tons (gyro for a 155 rated engine) + 3 tons (cockpit) = 8 tons
MWO: 3 tons (155 XL engine) + 2 tons (gyro) + 3 tons (cockpit) = 8 tons - 4 tons (unallocated heat sinks) = 4 tons (MWO Mechlab weight)
The minimum heat sink requirement still makes perfect, table top friendly sense.
Math is not your enemy.
Varent, on 15 March 2014 - 05:04 PM, said:
You do realize that there are people that are playing this game that...
1) have never played battletech.
2) have no idea why minimum heat sinks are even in the game
3) have no desire to play by battletech rules.
all of your arguments are again going back to you wanting this to be governed by battletech rules.
There is no reason for this game to go according to that.
cockpit+gyro are included in the weight already transfered. Or honestly you might as well not even count the gyro since (gasp) it does absolutely nothing in the game... whatsoever.
The game should move towards making more mechs fully viable and allowing all mechs to have a place. In the current game locust and commando are sub par.
making no minimum heat sinks is a quick and simple way to resolve this.
I dont know any way to explain this more clearly.
1) Yes
2) Yes
3) Moot. It is a Battletech title and the devs have stated their desire to stick to the table top rules set as closely as reasonable. Read PGI reserves the right to change things for game balancing purposes.
Funny thing about Locusts and Commandos, they still kill things regularly if players use them properly. They are basically hard mode.