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Ultimate Mech Discussion Thread

BattleMech Balance

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#9621 Ovion

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Posted 06 November 2014 - 06:23 AM

Most IICs are completely seperate from their 'parent' mech.

Different tech, often a different weight and often even a different weight class.

Logically, they would be a completely seperate frame with its own variants.

#9622 CDLord HHGD

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Posted 06 November 2014 - 06:25 AM

View PostOvion, on 06 November 2014 - 06:23 AM, said:

Most IICs are completely seperate from their 'parent' mech.

Different tech, often a different weight and often even a different weight class.

Logically, they would be a completely seperate frame with its own variants.

As far as I know though, there is only one IIC variant per chassis. So if you count them as their own chassis, they will never have the variants required and I doubt PGI would create two variants per chassis just to meek that requirement.

#9623 Odanan

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Posted 06 November 2014 - 07:20 AM

View Postcdlord, on 06 November 2014 - 06:19 AM, said:

I shall attempt to bring this thread back to page one with a legitimate reason instead of just bumping it.....

Has there been any official discussion concerning IIC variants yet? They are Clan obviously but will they count in the parent chassis' skill tree (and one of the three required)?

They could also be their own pack as well. Call it the Clan Garrison Pack or something :). Anyone (Odanan) have a comprehensive list of IIC mechs? I tried looking on Sarna, but didn't see a category and I am at work. Most notable in my mind is the Hunchback IIC. :)

From the original post:

View PostOdanan, on 27 June 2012 - 10:48 AM, said:

There is space for at least 4 more mechs. Without much effort, they could be the IIC battlemechs: (there are very few more time-wise, non-unique and non-Macross unseen IIC mechs. They are: Guillotine IIC, Clint IIC, UrbanMech IIC and Wyvern IIC. More info here and here.

If added, these mechs could count as variants of the IS mechs, for XP purposes (because they don't have 3 time-wise variants on their own). This is a strange solution, tough.

And:

View PostOdanan, on 23 October 2014 - 02:12 PM, said:

Clan Refits (least exciting pack, and would need extra new variants):

- Light: Commando IIC
- Medium: Hunchback IIC
- Heavy: Orion IIC
- Assault: Highlander IIC

Edited by Odanan, 06 November 2014 - 07:22 AM.


#9624 DocBach

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Posted 06 November 2014 - 07:22 AM

It won't be a merry patchmas to me until I get my hands on my Zeus.

:unsure:

#9625 Odanan

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Posted 06 November 2014 - 07:33 AM

View PostDocBach, on 06 November 2014 - 07:22 AM, said:

It won't be a merry patchmas to me until I get my hands on my Zeus.

:unsure:

It will take a while... March, 17th, 2015.

#9626 Tarogato

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Posted 06 November 2014 - 08:15 AM

Clan Wave 3 featuring MASC, anyone?
- Firemoth
- Shadowcat
- Ebon Jaguar
- Executioner

Seriously, imagine if the devs worked out the speed cap issue with the engine to allow the Firemoth and then released THIS pack at the end of 2015. That would be some good sales right thar. :D

View PostOdanan, on 27 June 2012 - 10:48 AM, said:

If added, these mechs could count as variants of the IS mechs, for XP purposes (because they don't have 3 time-wise variants on their own). This is a strange solution, though.
I don't quite understand though, the IICs do in fact have variants... the Jenner and Locust in particular have present-timeline-friendly variants to boot. In fact that 25-ton Locust would be a STRONG clan mech, even in the prime config.

If PGI decides the bump our timeline a decade or so after the first period of community warfare, we could see ATMs and RACs and get our Hunchie IIC, plus some other goodies.

#9627 Nathan Foxbane

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Posted 06 November 2014 - 08:32 AM

View PostOdanan, on 06 November 2014 - 07:20 AM, said:

From the original post:

And:

While not exactly a bad idea, it should be pointed the Orion IIC was a Clan Wolf exclusive which they defended with the same ferocity as the Kerensky bloodheritages. Not surprising considering it was Kerensky's ride of choice. The Guillotine IIC would fit the heavy slot better. Like the Orion IIC it shares the same tonnage as its Inner Sphere counterpart.


View Postcdlord, on 06 November 2014 - 06:25 AM, said:

As far as I know though, there is only one IIC variant per chassis. So if you count them as their own chassis, they will never have the variants required and I doubt PGI would create two variants per chassis just to meek that requirement.

Depends on the 'Mech. Most IIC and other Clan second line 'Mechs have only one or two variants by this point in the time line. Fortunately those listed can be used as Clan tech spin-offs of the originals. Level them up in regular play, then roll in them when fighting for the Clans in CW.

Edited by Nathan Foxbane, 06 November 2014 - 08:37 AM.


#9628 Ens

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Posted 06 November 2014 - 08:38 AM

View PostOdanan, on 06 November 2014 - 07:33 AM, said:

It will take a while... March, 17th, 2015.



Don´t point that out plz
It brings me to tears :(

#9629 Strum Wealh

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Posted 06 November 2014 - 06:05 PM

View Postcdlord, on 06 November 2014 - 06:19 AM, said:

I shall attempt to bring this thread back to page one with a legitimate reason instead of just bumping it.....

Has there been any official discussion concerning IIC variants yet? They are Clan obviously but will they count in the parent chassis' skill tree (and one of the three required)?

They could also be their own pack as well. Call it the Clan Garrison Pack or something :). Anyone (Odanan) have a comprehensive list of IIC mechs? I tried looking on Sarna, but didn't see a category and I am at work. Most notable in my mind is the Hunchback IIC. :)

I made a listing of them here.

For most of them, the issue is having the variants out-of-timeline; several of the second-line, non-OmniTech Clan BattleMechs' third variants (if they have them at all) aren't available until well into the Jihad era.
For that matter, a good number of them of them don't have their second variant available until around the time of the Great Refusal and/or the FedCom Civil War.
And some, like the Commando IIC and the Orion IIC and the Wolfhound IIC, never even get a second variant, much less a third...

#9630 SgtMagor

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Posted 06 November 2014 - 06:19 PM

Merry Patchmas is King Crab, oh yeah!

#9631 Bishop Steiner

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Posted 08 November 2014 - 01:44 AM

Posted Image

Edited by Bishop Steiner, 08 November 2014 - 09:24 AM.


#9632 Bishop Steiner

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Posted 08 November 2014 - 09:24 AM

bump because this deserves to be above the rabble and QQ

#9633 SgtMagor

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Posted 08 November 2014 - 10:24 AM

the more I see the Enforcer, the more I want it. that's a kewl camo the mech looks good.

#9634 Nathan Foxbane

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Posted 08 November 2014 - 09:43 PM

I dunno about the PPC. I like having the rotary paired with a Targeting Computer.

#9635 Odanan

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Posted 09 November 2014 - 03:27 AM

View PostNathan Foxbane, on 08 November 2014 - 09:43 PM, said:

I dunno about the PPC. I like having the rotary paired with a Targeting Computer.

There is no more the ultra (or rotary) AC with Targeting Computer combo:

Sarna said:

Total Warfare updated the rules to specify that Pulse Lasers (including Variable Speed Pulse Lasers and X-Pulse Lasers) as well as multi-shot firing autocannon cannot aim their fire, unless the affected autocannon are fired in single shot mode. In addition, an LB-X autocannon only receives the benefits if it is firing solid rounds instead of cluster ammunition.

Link here.

#9636 Nathan Foxbane

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Posted 09 November 2014 - 11:37 AM

View PostOdanan, on 09 November 2014 - 03:27 AM, said:

There is no more the ultra (or rotary) AC with Targeting Computer combo:

Link here.

Aw. Granted it was a bit OP and does still work with single fire, though that kind of defeats the purpose of rotaries.

#9637 Bishop Steiner

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Posted 09 November 2014 - 11:39 AM

View PostNathan Foxbane, on 09 November 2014 - 11:37 AM, said:

Aw. Granted it was a bit OP and does still work with single fire, though that kind of defeats the purpose of rotaries.

Yup. Which kinda negates the Legionnaire, don't it?

#9638 Nathan Foxbane

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Posted 09 November 2014 - 11:57 AM

View PostBishop Steiner, on 09 November 2014 - 11:39 AM, said:

Yup. Which kinda negates the Legionnaire, don't it?

I prefer the 2K and it always bugged me that it did not carry any backup weapons so no big loss on the TC front. Guess they tossed the single shot bit in there just so they would not have to errata a bunch of variants.

#9639 Odanan

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Posted 10 November 2014 - 04:11 AM

OK, I found one more inconsistency in my list of packs (the Black Lanner has MASC), so here are the Clans updated:

View PostOdanan, on 23 October 2014 - 02:12 PM, said:

These are the packs I want:

Clan Wave III (featuring Clan Smoke Jaguar and Clan Ghost Bear favorites.Timeline: 3049):

- Light: Arctic Cheetah/Hankyu - signature Smoke Jaguar mech
- Medium: Viper/Firefly - very common, early invader, Ghost Bear favorite medium mech
- Heavy: Ebon Jaguar/Cauldron-Born - iconic, signature Smoke Jaguar mech
- Assault: Kingfisher - very old design, still used by CGB and CSJ - and a rare 90 tons Clanner
Reinforcement: Huntsman/Nobori-nin

Clan Wave IV (featuring Clan Wolf and Clan Jade Falcon favorites. Timeline: 3052):

- Light: Fire Falcon
- Medium: Phantom
- Heavy: Linebacker
- Assault: Turkina
Reinforcement: Night Gyr

Clan Wave ? (early omnimech designs, but need the implementation of MASC):

- Light: Fire Moth/Dasher - will this extremely fast mech ever make it to MWO?
- Medium: Shadow Cat
- Heavy: Woodsman - needs a third omni configuration
- Assault: Executioner/​Gladiator

Clan Second Line Garrison Pack (early Clan non-omni mechs - most need extra variants):

- Light: Piranha, Horned Owl/Peregrin (or Incubus/Vixen)
- Medium: Vapor Eagle/Goshawk, Conjurer/Hellhound
- Heavy: Grizzly, Glass Spider/Galahad (or Black Python/Viper)
- Assault: Supernova, Kodiak
Reinforcements: Bane/Kraken, Stone Rhino/Behemoth

Clan Wave V (later omnimechs. Timeline: 3060):

- Light: Hellion (needs MASC) or Cougar
- Medium: Black Lanner (needs MASC) or Mongrel/Grendel
- Heavy: Nova Cat
- Assault: Blood Asp
Reinforcement: Pouncer

Clan Refits (least exciting pack, and would need extra new variants):

- Light: Commando IIC
- Medium: Hunchback IIC
- Heavy: Orion IIC
- Assault: Highlander IIC

Edited by Odanan, 10 November 2014 - 06:47 AM.


#9640 CDLord HHGD

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Posted 10 November 2014 - 05:27 AM

Didn't I hear in Devlog8 from Russ that MASC, tricky mechanic that it is, is still on the table? We may yet see these mechs (and the Dasher is going to be one nasty opponent).





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