Odanan, on 30 November 2014 - 03:27 AM, said:
Yeah, if it is any closer to
this, it is really a let down...
But I heard it is getting a fix soon, so what I want to know is: with the CT hitboxes fixed, will the Hellbringer be a competitive Clan heavy omnimech?
The Hellbringer can pack about 23-24 tons, realistically of stuff. And ECM.
The weapon diversity is pretty good, though it can only really "boat" energy. So it tends to be a rather toasty mech. It can realistically, mount 1 medium to heavy ballistics, and good support weapons, but seems like C-ERSLasers end up on a lot of energy hardpoint simply due to heat. Sadly, my Hellhammer (Hellbringer/Warhammer hybrid) is blazing hot. Might mod it a little more.
So the real question is hitboxes. And until the CT is fixed, it's really impossible to gauge the rest on it.
IF the hitboxes are as good as the Summoner, then yes, it will still be second fiddle to the TW, but it will be a competitive mech. Mad Dog will still out missile them both, but in any other role, the Hellbringer should bring it. I could see dropdecks with 2 TW and a Hellbringer, very easily.
SgtMagor, on 30 November 2014 - 05:42 AM, said:
Hellbringer is a dangerous mech, but its all about offense, and lots of weapons at the expense of armor, and, or heat sinks. the 2 none stock (I)nvasion mechs carry about the same armor as a Firestarter, only spread out over the chassis. so I have my doubts it can be a competitive mech. it can throw a punch, but it cant take a hit. my 2c's
Um...it carries as much armor as a Jager after being modified in Mechlab...with the benefit of a Clan XL. And still packs over 23 tons in weapons, and ECM.
In non CW 12 mans, I expect to see some 3x DDC, 3x Hellbringer, 3x CDC-3M and 3x Raven-3L/ ECM Spider decks.