BarHaid, on 28 December 2015 - 02:11 PM, said:
I guess I play the stock-nerd card here. The Cyclops comes with four tons of AC/20 ammo. FOUR TONS.
Granted, the weak armor may not let you use all that ammo, but still.
Metus regem, on 28 December 2015 - 01:13 PM, said:
The Locust IIC runs into the same issue as the Warhammer IIC, Marauder IIC and Phoenix Hawk IIC, she's heavier than the Inner Sphere counterpart...
I'm okay with both of these things, tbh. Each for their own reasons.
The Cyclops because it translates pretty well to solo PUGging (I know, not your point) and the Locust because it makes for better loadouts and moar lulz.
The weight issue mentioned is part of why I'd like the Moth and Viper. Also: speed! These are as-yet unoccupied tonnage slots for ClanTech (I don't think this was the point of the other quoted comment, either), without a bunch of options to fill them in a quirky drop deck. That line of thought opens a can of worms, so I'm gonna leave the rest of that discussion alone.
Kingfisher doesn't fill a tonnage slot need anymore with the HGN-IIC on the scene, but has a standard engine with a newly-appreciable advantage: avoiding movement and heat penalties when losing and ST. Also endo, ferro, and no locked MASC or JJs to offset the heavy engine.
And yeah, Night Gyr, the Post-Tukkayid Invasion mech with lots of opportunity to boat big weapons. Mmmmmmmmmm weapons.
As to the Speed Tweak nerf, I don't know how much it was done with a 20-tonner packing an XL200 in mind. I do think it now presents an oppprtunity to make it real
I'd like to see it tested on one of the Locusts, honestly. Pick one, like the 3M or 3V, boost the cap to 200, and let the Brotherhood of the Locust give it a whirl!
Edited by Virlutris, 28 December 2015 - 03:08 PM.