ShadowbaneX, on 14 February 2016 - 08:52 AM, said:
[/list]This is pretty similar to what the GM in my MechWarrior campaign came up with, save that IS FF takes 7 slots one per section save head, same as Clan for space, but still 1.2x vs. 1.12 for IS. The other change is that there's less room. Assaults are the same size, but for each category down they lose 2 slots for the arms & side torsos. So Heavies have 10, Mediums 8 & Lights 6. Cannon designs like the AC/20 Hunchback are done through crit sharing with the arm. There is an option to 'optimize' a mech which gives back 2 crit slots in each of those locations, but that's pretty expensive.
The quote changes for ES and FF are brilliant!
Other things that really bug me (only the hot topics):
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Inside engine heat sinks: should be deleted from the game. No matter the weight of the engine, it should dissipate 10 heat. The engine (no relation with heat sinks, which would be an extra). No, it wouldn't dissipate 20 heat if the mech has DHS. The DHS, as implemented, not only ruined the balance present in the components (there is no reason to do not bring DHS, except for the cost) but created heat-neutral mechs. I find the DHS as they are so hateful that I can't express myself right.
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Lighter autocannons are crap. If a mech carries AC/2 or AC/5, it stinks.
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Medium Lasers are too good (1 more heat would improve balance).
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LBX stinks. They are lighter and have better range, but do much less damage. And AP ammo for LBX? That simply makes regular ACs obsolete.
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WTF that 200 rounds for 1 ton of MG ammo? (see an earlie post about that) And talking about MGs, what's up with that 3 hex max range?
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Ammo explosion and critical "seeking", WTF? If you carry 1 ammo in a torso, for instance, and there is nothing more there, you are dead. Because the first critical in that location, no matter how roomy it is, will hit that ammo. For the Gods sake, scratch that "roll again".
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Why a 20 tons mech has the same number of criticals than a 100 tons mech? Why engines, no matter the weight, are of the same size? Why the Cicada has 12 criticals in that arm? Why the Hunchback doesn't have more citicals in the hump? Why all chassis of the same tonnage have the same maximum armor?
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You are at 10 meters of an Atlas and fire 7 weapons: all of them hit a different location. WTF?
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FF: should increase the maximum armor (instead of being a worst ES).
I love Battletech, but the guys behind it made no effort to improve and rationalize the system. It's very complicated, convoluted in some aspects and childishly simple in others.