Karl Streiger, on 11 April 2016 - 04:50 AM, said:
OK i admit I'm biased when it comes to Clan Mediums.
I'm a huge fan of the Mongrel since i saw him for the first time:
And the Stooping Hawk- well my wife is a big fan of this Mech..
Ey, both would be solid additions I would like to see.
Small deviation, but it is on topic I assure you:
Back waaay before the Clans were released, I had wanted to see much tighter engine restrictions on mechs when customizing them to force mechs into their designated roles. A speedboat will never be a cruise liner, and an AWACS will never be a jet fighter. Etc, etc. You could modify the hell out of something, but there are always limitations to what you could do. As such, mechs like the Raven, for example, being designed for EWAR and support functions while staying with the team itself never made sense to me that they could be up-engined to the point that they could roam the battlefield as fast scouts, interceptors, etc.
However, these tighter chassis role specific purposes never were implemented. Because of this, so many mechs could be made into various other roles. Jobs they were never
designed to do. Pissing away a chance at some sort of role warfare. In come the Clans and Omnimechs.
Here we have mechs with fixed engines and fixed maximum amounts of free space. The trade off was to be flexibility in hardpoint options. However, a mech with a small engine was always going to be slow, a mech with a big engine was always going to be fast, and a mech with a moderately sized engine was always going to be the most flexible of them all - but only so long as it had the hardpoint options available to cater to those optional roles. The "good" omnis ended up being those that had an engine size that didn't unduly impact pod space for the weight while providing ample mobility. They were considered flexible enough to be made to fit any role the pilot really wanted them to do.
The mechs on either extreme, however, with either huge or small engines, were left specialized. I still don't think mech specialization per role is a bad idea, whatsoever. However I find it interesting that because of the prevalence of jack of all trades and masters of most mechs, any chassis that is so strongly limited to
one specific playstyle is not ideal given the current environment. So we have mechs like the Stormcrow, or the Hunchback IIC (when taken across all variants), or the Huntsman (if they ever release it) which are jacks of all trades. Then you have them compete against mechs like the Viper, which is pigeonholed into a superscout role, or the Ice Ferret, which is better off only as a quick striker, or the Shadow Cat, which is best only as a long range poker. The hyperspecialization makes them limited, and as such not as good as the other options available.
Edited by Pariah Devalis, 11 April 2016 - 05:04 AM.