I believe all of them (look at the store page, all variants have weapons on both hands). Pretty cool.
All of the images on the store page are concept art, with no images of 3D models.
All of the concept art shows the MLas in each arm in outboard mounts on the forearms (quite far back on the forearms, at that) & the MGs on the arms in underslung mounts (visible on the right arm), with the pistol mount being (ostensibly) used only for each variant's "main gun" - LLas for the 1 and 1K and 2, ERLL for the "Roc", LPL for the 3S, PPC for the "Kuroi Kiri", and ER-PPC for the 1B.
Again, I rather like the dual-pistol loadout and look, and I might have even bought a PHX package if I had known with certainty that that is what they'd do.
Even then, however, I'd still want to know if the dual-pistol look applies to all PHX or just certain variants, and how it would look with varying loadouts (e.g. just one ballistic weapon in each arm, or only one energy weapon - each of a different size - in each arm, how each variant looks with all weapon hardpoints filled, etc).
LocationNAIS College of Military Science OCS courses
Posted 06 June 2016 - 06:46 AM
Captain Luffy, on 06 June 2016 - 05:11 AM, said:
Only one issue I have so far with the Phoenix Hawk. A PPC takes up the same space as a laser?
PGI and the amount of customization that they have allowed with out restrictions of the TT modification requirements....
It's some what sill that we can take a .50cal - 20mm MG and replace it with up-to a 203mm class 20 AC in the blink of an eye, for no cost and no down time provided you already own that big AC....
PGI and the amount of customization that they have allowed with out restrictions of the TT modification requirements....
It's some what sill that we can take a .50cal - 20mm MG and replace it with up-to a 203mm class 20 AC in the blink of an eye, for no cost and no down time provided you already own that big AC....
With a game pretty much based on instant action, I wouldn't expect down time. Still, I get your point.
There could have been more restrictions on hard points added into the game, but it probably would have required quirks to be introduced from the start and those quirks far more exaggerated.
Maybe that would have been ok, IDK. Not worth sweating now I suppose. Its been too late for a long time.
PGI and the amount of customization that they have allowed with out restrictions of the TT modification requirements....
It's some what sill that we can take a .50cal - 20mm MG and replace it with up-to a 203mm class 20 AC in the blink of an eye, for no cost and no down time provided you already own that big AC....
this is the reason to resurrect the crusade for hard point sizes. (I want a huge Gauss Rifle (not the Laser sized Gauss on the arms of the PHX) and a even bigger AC20)
LocationNAIS College of Military Science OCS courses
Posted 06 June 2016 - 07:43 AM
Karl Streiger, on 06 June 2016 - 07:00 AM, said:
this is the reason to resurrect the crusade for hard point sizes. (I want a huge Gauss Rifle (not the Laser sized Gauss on the arms of the PHX) and a even bigger AC20)
It's taken me a while to come around to sized and typed hard points, but I'm now all for it, well for Battle Mechs at least... omni mechs should just have pod space... let the Alternate Configurations serve as XP/C-bill bounces, provided you've got all the right equipment in those positions....
I blame people putting AC/5, AC/10's. Gauss into Warhammers for pushing me over the edge on this one.
this is the reason to resurrect the crusade for hard point sizes. (I want a huge Gauss Rifle (not the Laser sized Gauss on the arms of the PHX) and a even bigger AC20)
QFT.
And now you have the right signature for going to a holy war.
In all seriousness, sized hardpoints are more lore accurate I feel (squeezing in a AC/10 into an MG mount would change the chassis, wouldn't it?).
Metus regem, on 06 June 2016 - 07:43 AM, said:
I blame people putting AC/5, AC/10's. Gauss into Warhammers for pushing me over the edge on this one.
this is the reason to resurrect the crusade for hard point sizes. (I want a huge Gauss Rifle (not the Laser sized Gauss on the arms of the PHX) and a even bigger AC20)
Instead of Hardpoint Sizes, Mass Values.
Sized Hardpoints, but better!
To explain:
Each weapon is applied a Mass Value (between 1 and 6)
This takes into account its weight and size.
Each location with a hard(points) gets a Mass Capacity based on the stock weapon.
The Mass Capacity (in Ballistic, Energy and Missile flavour) is how much size / weight / recoil etc that section of mech is designed to handle.
So a Machine Gun would be Ballistic Mass 1 and an AC20 would be Ballistic Mass 6.
Spoiler
Something like this overall:
Ballistic Weapons
Mass B1 - MACHINE GUN, C-MACHINE GUN
Mass B2 - AC/2, C-ULTRA AC/2, C-AC/2, C-LB2-X AC
Mass B3 - AC/5, C-ULTRA AC/5, C-AC/5, C-LB5-X AC
Mass B4 - ULTRA AC/5, C-ULTRA AC/10, C-AC/10, C-LB10-X AC
Mass B5 - LB 10-X AC, AC/10, C-GAUSS RIFLE, C-ULTRA AC/20
Mass B6 - GAUSS RIFLE, AC/20, C-AC/20, C-LB20-X AC
Energy Weapons
Mass E1 - SMALL LASER, FLAMER, MEDIUM LASER, SML PULSE LASER, MED PULSE LASER, C-ER SML LASER, C-FLAMER, C-ER MED LASER, C-SML PULSE LASER, C-MED PULSE LASER, TAG, C-TAG
Mass E2 - ER LARGE LASER, LARGE LASER, C-ER LRG LASER, C-ER PPC, C-LRG PULSE LASER
Mass E3 - LRG PULSE LASER, ER PPC, PPC
Each point of Mass Value reduces a point from Mass Capacity.
So the B6 of a stock AC20, could take:
1 GAUSS RIFLE / AC/20 or
1 LB 10-X AC / AC/10 +B1 (MACHINE GUN) or
1 ULTRA AC/5 +B2 (1 AC/2 or 2 MACHINE GUN) or
2 AC/5 or
3 AC/2 or
6 MACHINE GUN
And a C-LB20-X AC would be able to take:
1 C-AC/20 / C-LB20-X AC or
1 C-GAUSS RIFLE / C-ULTRA AC/20 +B1 (C-MACHINE GUN) or
1 C-ULTRA AC/10, C-AC/10, C-LB10-X AC +B2 (1 C-ULTRA AC/2, C-AC/2, C-LB2-X AC or 2 C-MACHINE GUN) or
2 C-ULTRA AC/5, C-AC/5, C-LB5-X AC or
3 C-ULTRA AC/2, C-AC/2, C-LB2-X AC or
6 C-MACHINE GUN
Using the classic D-DC as an example, this would have:
RA - E1
RT - B6
LT - M6
LA - E1
So you lose a little Large Ballistic and Large Missile, but gain a little Small Ballistic and Small Missile, but for the most part is pretty similar. (If you really wanted, you could bump it to B10, which would allow for 2LBX10 as it does now, but I don't know if it'd need it)
Then things like the 2ERLL Raven 3L becomes:
RA - E2
RT - E1, M2
LT - AMS1, ECM1
LA - M2
So it could take some more small missiles, but can't have more than 1 Large Laser.
Some things may suffer a little, like the Marauder MX90, becoming:
RA - E1
RT - B4, M2
LT - B4, M2
LA - E1
No more 5AC5 Marauders here unfortunately.
Now, you can include 'mass inflation' where you've had Hard point inflation, though what and how much? That would be PGI's issue.
This would also allow for better weapon sizing for the models, and eliminate the need for silliness like VCR LRM pods.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 06 June 2016 - 10:52 AM
Metus regem, on 06 June 2016 - 07:43 AM, said:
It's taken me a while to come around to sized and typed hard points, but I'm now all for it, well for Battle Mechs at least... omni mechs should just have pod space... let the Alternate Configurations serve as XP/C-bill bounces, provided you've got all the right equipment in those positions....
I blame people putting AC/5, AC/10's. Gauss into Warhammers for pushing me over the edge on this one.
My WHM-6R has an AC10 in the right torso. ( looks guilty) backed by 4x Small Lasers and a pair of PPC in the arms....... ( but so did my TT Warhammer)
However, your original statement was, "look at the store page, all variants have weapons on both hands".
There is nothing on the variant hardpoint list on the store page to indicate that any of the weapons other than each variant's "main gun" are necessarily handheld, and the only artwork currently on the store page explicitly depicts the majority of the PHX variants' armaments as NOT handheld (specifically, the arm-mounted Medium Lasers as outboard & the arm-mounted MGs as underslung).
Also, the pictured 3D model is the Kuroi Kiri Hero 'Mech (ERLL + MLas + MG in the left arm, PPC + MLas + AMS in the right arm); as a "special" variant, its double-pistol weapon geometry (which may be its special gimmick, as both the Roc and the 3S also have the double AMS capability) may not necessarily be indicative of the "general" (e.g. non-hero) variants' weapon layouts.