#13761
Posted 22 June 2016 - 01:36 PM
#13762
Posted 22 June 2016 - 01:37 PM
Pariah Devalis, on 22 June 2016 - 01:28 PM, said:
All of my yes.
Unfortunately, it has one endosteel crit in the CT, as well.
Huh? Looked like 1 endo in head, 6 endo + 1 ferro LT, 6 ferro RT.
Is that the buggy MechFactory loadout again? If so, MASC-for-armor trade is easy-peasy.
#13764
Posted 22 June 2016 - 01:42 PM
http://www.sarna.net/wiki/Jackal
http://mwomercs.com/...ourer-of-souls/
Edited by CK16, 22 June 2016 - 01:43 PM.
#13765
Posted 22 June 2016 - 01:48 PM
CK16, on 22 June 2016 - 01:36 PM, said:
Hmmmmmmmmm ...
Falcon, Hermes (the small one), and Javelin all seem like they could be a thing at 30t as well.
I'd vote Javelin for missile spam. Then again, I think a Mist Lynx with 3xSRM4 is fun, so take that with a grain of salt.
Edited by Virlutris, 22 June 2016 - 02:01 PM.
#13766
Posted 22 June 2016 - 01:52 PM
CK16, on 22 June 2016 - 01:42 PM, said:
http://www.sarna.net/wiki/Jackal
http://mwomercs.com/...ourer-of-souls/
Looks fun
Also seems like it needs PGI to introduce moar support tek in order for it to really come into its own as a chassis (TC, PPC capacitor)
Pariah Devalis, on 22 June 2016 - 01:39 PM, said:
Sweet. IMGUR is working again. Here's the breakdown of the Prime:
Okay, yeah. I see what you mean about the difference in the loadout. That's a fairly significant difference in critslot distribution.
Thanks for that
Edited by Virlutris, 22 June 2016 - 01:57 PM.
#13767
Posted 22 June 2016 - 02:17 PM
Pariah Devalis, on 22 June 2016 - 12:47 PM, said:
I mean, if anything, it's just a relatively slight modification of the original code in the game engine. At least compared to the insanity they must have done to get legs with a turret torso mechanic to work in engine.
But what they created is... different.
It's a heavy modification, they've stated before that they've basically done weird things with the code, and thanks to some coders leaving, that did key parts, and didn't leave notes, there's certain things they simply can't do without remaking it from the ground up (why we don't have multiple ammo types for example).
#13768
Posted 22 June 2016 - 02:22 PM
Virlutris, on 22 June 2016 - 01:52 PM, said:
Also seems like it needs PGI to introduce moar support tek in order for it to really come into its own as a chassis (TC, PPC capacitor)
Okay, yeah. I see what you mean about the difference in the loadout. That's a fairly significant difference in critslot distribution.
Thanks for that
Still, like the Locust, the armour for the Fire Moth is speed....
#13769
Posted 22 June 2016 - 02:25 PM
Metus regem, on 22 June 2016 - 02:22 PM, said:
Still, like the Locust, the armour for the Fire Moth is speed....
And just like the locust, one can expect similar loadout choices. 5 SPlas and 1 ERSLas would be one config that works. A couple SRM launchers and small lasers would work. ECM and 4 lasers works. I still think it would be a hilariously fun ride.
Edited by Pariah Devalis, 22 June 2016 - 02:28 PM.
#13770
Posted 22 June 2016 - 02:31 PM
Pariah Devalis, on 22 June 2016 - 02:25 PM, said:
And just like the locust, one can expect similar loadout choices. 5 SPlas and 1 ERSLas would be one config that works. A couple SRM launchers and small lasers would work. I still think it would be a hilariously fun ride.
Well I imagine Locust Jocks will rock in a Fire Moth... Me though, I want this:
I'd so pilot it....
Almost as fast, no MASC and a Battlemech to boot...
#13771
Posted 22 June 2016 - 02:45 PM
Metus regem, on 22 June 2016 - 02:31 PM, said:
Well I imagine Locust Jocks will rock in a Fire Moth... Me though, I want this:
I'd so pilot it....
Almost as fast, no MASC and a Battlemech to boot...
But horribly flawed. OK, yes, you could downtune the engine, but as it is it has nowhere near the appropriate amount of ammunition to feed it. Even if you stripped all the lasers out. I mean, it's cool in theory, but I'm not sold on it.
Edit: Armor converted to ferro from standard then maxed out, lasers removed. Only enough room for 3 tons of ammo. For 8 MG. O_o
Edited by Pariah Devalis, 22 June 2016 - 02:48 PM.
#13772
Posted 22 June 2016 - 03:38 PM
Pariah Devalis, on 22 June 2016 - 02:45 PM, said:
But horribly flawed. OK, yes, you could downtune the engine, but as it is it has nowhere near the appropriate amount of ammunition to feed it. Even if you stripped all the lasers out. I mean, it's cool in theory, but I'm not sold on it.
Edit: Armor converted to ferro from standard then maxed out, lasers removed. Only enough room for 3 tons of ammo. For 8 MG. O_o
12, it has 12 MG's.
#13774
Posted 22 June 2016 - 04:56 PM
Not so. It's just going to wait until there's an open internal section it wants to crack.
Then, BRRRRTTTTTT.
#13775
Posted 22 June 2016 - 05:28 PM
wanderer, on 22 June 2016 - 04:56 PM, said:
Not so. It's just going to wait until there's an open internal section it wants to crack.
Then, BRRRRTTTTTT.
So what are you doing for the first 1/3 of the game?
#13776
Posted 22 June 2016 - 06:12 PM
Virlutris, on 22 June 2016 - 01:34 PM, said:
I routinely see forumites and redditors mention it, but I don't recall anyone from PGI ever even addressing the idea.
I've been wondering how they're going to introduce lights from here on out, given the way they've worked the standalone packs.
If they actually ran with thendouble-light idea on the Stinger and Wasp, how would we get the Valkyrie into a double?
What if we found another 30-tonner, and did 2 packages? Each would have an IS 30-tonner and an IS 20-tonner. Any good IS 30t candidates for that?
I'm not convinced yet they'd be down for double the dev cost on a less-popular pack at similar pricing (albeit with more add-ons because 2x heroes/reinforcements). I'd love to get an official comment one way or the other. Maybe I'll go fishing on Twitter.
Wasp + Javelin
Stinger + Valkyrie
= sucess
Pariah Devalis, on 22 June 2016 - 03:39 PM, said:
You don't need to kill every single enemy. Destroy 2 of the enemy light mechs (in a few seconds) and act as scout for the rest of the match.
Pariah Devalis, on 22 June 2016 - 02:45 PM, said:
I think the Piranha would be absolutely OP in MWO.
Metus regem, on 22 June 2016 - 02:22 PM, said:
And the size. Have you tried to hit a Locust after the last patch?
#13778
Posted 22 June 2016 - 08:52 PM
Thoughts?
What do you guys think would be good hard point inflation?
MCMK-II-1: 4 Ballistic, 4 Energy, 2 Missile
MCMK-II-2: 2 Ballistic, 6 Energy 4 Missile
MCMK-II-4: 4 Energy 4 Missile
MCMK-II-6: 8 Energy
??? Does it need it??? I would love 1 variant at least with 4 ballistic!
#13779
Posted 22 June 2016 - 10:04 PM
CK16, on 22 June 2016 - 08:52 PM, said:
Thoughts?
What do you guys think would be good hard point inflation?
MCMK-II-1: 4 Ballistic, 4 Energy, 2 Missile
MCMK-II-2: 2 Ballistic, 6 Energy 4 Missile
MCMK-II-4: 4 Energy 4 Missile
MCMK-II-6: 8 Energy
??? Does it need it??? I would love 1 variant at least with 4 ballistic!
Isn't there a "Madcat mkII" thread for this.......?
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