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Ultimate Mech Discussion Thread

BattleMech Balance

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#15781 Odanan

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Posted 13 March 2017 - 05:33 AM

Renewing my bets!

Mechs:
- Uziel (IS)
- Mad Cat MKII (Clan)
(the other 2 I have no idea, but hoping for Fire Moth for Clan and Avatar for IS)

Weapons:
- Snub Nose PPC (confirmed)
- Heavy Machinegun (confirmed)
- Light Machinegun
- Light Gauss
- Light PPC
- Heavy PPC
- Ultra AC 2, 5 and 20 for IS
- ER Small and ER Medium Lasers for IS
- Streak SRM 4 and 6 para IS
- Heavy Small, Medium and Large Lasers for Clan
- Advanced Tactical Missile (ATM 3, 6, 9 and 12) for Clan
- Heavy Gauss Rifle
- Heavy Flamer

Not sure:
- Rotary Autocannons (hard to balance)
- Light, Medium and Heavy Rifles (uncommon, but would be a great option for lighter mechs)
- Plasma RIfle
- MRMs (too many tubes - breaks the mech geometry)

Wildest dreams:
- specialized armor (Reflective, Reactive...)
- LFE!!!!!

Edited by Odanan, 13 March 2017 - 05:46 AM.


#15782 Bishop Steiner

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Posted 13 March 2017 - 05:43 AM

View PostOdanan, on 13 March 2017 - 05:33 AM, said:

Renewing my bets!

Mechs:
- Uziel (IS)
- Mad Cat MKII (Clan)
(the other 2 I have no idea, but hoping for Fire Moth for Clan and Avatar for IS)

Weapons:
- Snub Nose PPC (confirmed)
- Heavy Machinegun (confirmed)
- Light Machinegun
- Light Gauss
- Light PPC
- Heavy PPC
- Ultra AC 2, 5 and 20 for IS
- ER Small and ER Medium Lasers for IS
- Streak SRM 4 and 6 para IS
- Heavy Small, Medium and Large Lasers for Clan
- Advanced Tactical Missile (ATM 3, 6, 9 and 12) for Clan
- Heavy Gauss Rifle
- Heavy Flamer

Not sure:
- Rotary Autocannons (hard to balance)
- Light, Medium and Heavy Rifles (uncommon, but would be a great option for lighter mechs)
- Plasma RIfle
- MRMs (too many tubes - breaks the mech geometry)

Wildest dreams:
- specialized armor (Reflective, Reactive...)

no LFE?

And TBH, really hope it's not the Uziel. No mixtech, Uziel is mediocre enough, but in MWO with those hitboxes?
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#15783 Odanan

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Posted 13 March 2017 - 05:46 AM

View PostBishop Steiner, on 13 March 2017 - 05:43 AM, said:

no LFE?

Ohhh forgot the crown jewels!!

#15784 TheArisen

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Posted 13 March 2017 - 06:13 AM

View PostOdanan, on 13 March 2017 - 05:33 AM, said:

Renewing my bets!

Mechs:
- Uziel (IS)
- Mad Cat MKII (Clan)
(the other 2 I have no idea, but hoping for Fire Moth for Clan and Avatar for IS)

Weapons:
- Snub Nose PPC (confirmed)
- Heavy Machinegun (confirmed)
- Light Machinegun
- Light Gauss
- Light PPC
- Heavy PPC
- Ultra AC 2, 5 and 20 for IS
- ER Small and ER Medium Lasers for IS
- Streak SRM 4 and 6 para IS
- Heavy Small, Medium and Large Lasers for Clan
- Advanced Tactical Missile (ATM 3, 6, 9 and 12) for Clan
- Heavy Gauss Rifle
- Heavy Flamer

Not sure:
- Rotary Autocannons (hard to balance)
- Light, Medium and Heavy Rifles (uncommon, but would be a great option for lighter mechs)
- Plasma RIfle
- MRMs (too many tubes - breaks the mech geometry)

Wildest dreams:
- specialized armor (Reflective, Reactive...)
- LFE!!!!!


Oh please not the Uziel or Avatar... Hope the IS gets at least one strong mech.

#15785 CDLord HHGD

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Posted 13 March 2017 - 06:23 AM

View PostOdanan, on 13 March 2017 - 05:33 AM, said:

- MRMs (too many tubes - breaks the mech geometry)

Not sure if it can get any more broken tbh, there's no consistency in the LRM/SRM launcher sizes or tube diameters now.... No need to hold back because of geometry.

#15786 Zergling

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Posted 13 March 2017 - 06:55 AM

View PostOdanan, on 13 March 2017 - 05:33 AM, said:

- MRMs (too many tubes - breaks the mech geometry)


They can do MRM10 and 20s at least. Simple solution for MRM30s and 40s would be for them to have 15 or 20 tubes, and fire in two groups.

#15787 CDLord HHGD

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Posted 13 March 2017 - 06:55 AM

View PostZergling, on 13 March 2017 - 06:55 AM, said:


They can do MRM10 and 20s at least. Simple solution for MRM30s and 40s would be for them to have 15 or 20 tubes, and fire in two groups.

Kinda like halfway between the IS and the Clan launch mechanics, a 1/2 and 1/2 launch. I like it.

#15788 Metus regem

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Posted 13 March 2017 - 07:04 AM

View PostTheArisen, on 13 March 2017 - 06:13 AM, said:

Oh please not the Uziel or Avatar... Hope the IS gets at least one strong mech.



Honestly If the Clans get the Mad Kitty Mk. II, and that is a can of worms, as the lore for it, when reading between the lines, was meant to be sold to the IS... Then the IS should get something along the lines of the Gunslinger, Cerberus, Nightstar, Templar or Sunder.....

As for the Uziel, it's going to suffer in MWO, it's hit boxes and cockpit placement are not going to be doing it any favors... Something like the Chimera might be a better option, as would the Men Shen.

#15789 ShadowbaneX

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Posted 13 March 2017 - 07:13 AM

LFE's would be the best thing ever for IS Mediums and would help more than a few heavies.

I'm also trying to figure out how the hell Snub Nosed PPCs would work with MWOs range system.

#15790 Metus regem

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Posted 13 March 2017 - 07:19 AM

View PostShadowbaneX, on 13 March 2017 - 07:13 AM, said:

LFE's would be the best thing ever for IS Mediums and would help more than a few heavies.

I'm also trying to figure out how the hell Snub Nosed PPCs would work with MWOs range system.



It's a good question as to how Snub's will work... how ever with a damage drop off mechanic already in MWO, it shouldn't be m too hard to guesstimate how it might work... give it an optimal range of 270m (9 hexes) with a max range of 540m

As for the LEF, any IS mech not needing 11-12 crit slots in the ST's will be using LFE's over standard engines.

#15791 Zergling

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Posted 13 March 2017 - 07:23 AM

View PostShadowbaneX, on 13 March 2017 - 07:13 AM, said:

LFE's would be the best thing ever for IS Mediums and would help more than a few heavies.

I'm also trying to figure out how the hell Snub Nosed PPCs would work with MWOs range system.


In TT, the Snub-Nose PPC has 10 damage at 0 to 9 hex range (0 to 270 meters), 8 damage at 10 to 13 hex range (300 to 390 meters) and 5 damage at 14 to 15 hex range (420 to 450 meters).

If the Devs took the 10 damage at 270 meter range, and 5 damage at 450 meter range as the main points, they'd give the weapon an Effective Range of 270 meters, and Maximum Range of 630 meters (which would cause the SN-PPC to inflict 5 damage at 450 meters).

#15792 ShadowbaneX

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Posted 13 March 2017 - 07:44 AM

View PostMetus regem, on 13 March 2017 - 07:19 AM, said:



It's a good question as to how Snub's will work... how ever with a damage drop off mechanic already in MWO, it shouldn't be m too hard to guesstimate how it might work... give it an optimal range of 270m (9 hexes) with a max range of 540m

As for the LEF, any IS mech not needing 11-12 crit slots in the ST's will be using LFE's over standard engines.


I suppose if they just did 5 damage at 450 and then did fall off from there it would make sense...On the flip side those having an easy range of 270 meters useless. It's supposed to be easier to hit things with this weapon than any other given it's range bands. Perhaps they could impliment speed fall off to mimic this? Base PPC range for 271 to 390 meters, speed buff for under 270 meters and speed debuff for 391 and up.

Most IS mechs. I would surmise than an Atlas or other zombie mechs might want to hold on to their standard engines. Make good use of those head & CT energy hard points.

#15793 TheArisen

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Posted 13 March 2017 - 07:58 AM

View PostMetus regem, on 13 March 2017 - 07:04 AM, said:



Honestly If the Clans get the Mad Kitty Mk. II, and that is a can of worms, as the lore for it, when reading between the lines, was meant to be sold to the IS... Then the IS should get something along the lines of the Gunslinger, Cerberus, Nightstar, Templar or Sunder.....

As for the Uziel, it's going to suffer in MWO, it's hit boxes and cockpit placement are not going to be doing it any favors... Something like the Chimera might be a better option, as would the Men Shen.


The Lynx would be just about as good as it gets for medium options.
http://www.sarna.net/wiki/Lynx
(By LastKhan) https://mwomercs.com...ans-art-thread/
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#15794 Bishop Steiner

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Posted 13 March 2017 - 08:49 AM

View PostTheArisen, on 13 March 2017 - 06:13 AM, said:

Oh please not the Uziel or Avatar... Hope the IS gets at least one strong mech.

I'm betting the new mech will be Heavies and assault to better show off the new Shinies.

Oddly, if we are going new tech gundams.... is it odd that I would rather see the Osiris, Chimera and or Argus added, than pretty much any other newer or more Meta, IS designs?

I do feel the Mad Cat mkII should be a shoe in, beyond that while I want the Nova Cat most, i think the Lobo or Arctic Wolf would be more interesting. but I don't expect to see any of those. Not when they could add a WHM-IIC for instance and showcase Heavy Large Lasers, etc.

View PostTheArisen, on 13 March 2017 - 07:58 AM, said:


The Lynx would be just about as good as it gets for medium options.
http://www.sarna.net/wiki/Lynx
(By LastKhan) https://mwomercs.com...ans-art-thread/


not Futuretech, though.

Edited by Bishop Steiner, 13 March 2017 - 08:49 AM.


#15795 Zergling

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Posted 13 March 2017 - 08:49 AM

I'd like to see Compact Engine in addition to the LFE. It'd only be worth using on mechs with CT hardpoints, but it could result in some interesting zombie mech builds.

Eg, Atlas with 2x Snub-Nosed PPCs in the CT.

Edited by Zergling, 13 March 2017 - 08:50 AM.


#15796 Metus regem

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Posted 13 March 2017 - 09:09 AM

View PostZergling, on 13 March 2017 - 08:49 AM, said:

I'd like to see Compact Engine in addition to the LFE. It'd only be worth using on mechs with CT hardpoints, but it could result in some interesting zombie mech builds.

Eg, Atlas with 2x Snub-Nosed PPCs in the CT.



I'd take a hard pass on Compact engines, 50% more engine weight kind of sucks... As it stands Zombie mech mode is really, really over rated....


Edit:

In TT they can be viable, thanks to how hard it is to engine kill mechs with them, often making it easier to just destroy their CT over the course of the game.

Edited by Metus regem, 13 March 2017 - 09:11 AM.


#15797 Zergling

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Posted 13 March 2017 - 11:14 AM

View PostMetus regem, on 13 March 2017 - 09:09 AM, said:

I'd take a hard pass on Compact engines, 50% more engine weight kind of sucks... As it stands Zombie mech mode is really, really over rated....


Edit:

In TT they can be viable, thanks to how hard it is to engine kill mechs with them, often making it easier to just destroy their CT over the course of the game.


Well, take an Atlas with a 300 rated engine; Standard engine weighs 19 tons, while a Compact would weigh 9.5 tons more, at 28.5 tons (note that MWO engines weight more due to them including cockpit and gyro, which are counted separately in TT, but a Compact in MWO would still be 9.5 tons more).
With endosteel and a little bit of leg armor shaved, it'd still end up with 41.5 tons of weapons tonnage.

That's enough for an AC20 + 3 tons of ammo (17 tons), 2x SRM6 with Artemis IV + 3 tons of ammo (11 tons) and 2x Snub-Nosed PPC (12 tons), for a total of 40 tons, leaving 1.5 tons left over.

Hardly broken or overpowered, but it would still be interesting to see ingame.

Edited by Zergling, 13 March 2017 - 11:17 AM.


#15798 Metus regem

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Posted 13 March 2017 - 11:31 AM

View PostZergling, on 13 March 2017 - 11:14 AM, said:


Well, take an Atlas with a 300 rated engine; Standard engine weighs 19 tons, while a Compact would weigh 9.5 tons more, at 28.5 tons (note that MWO engines weight more due to them including cockpit and gyro, which are counted separately in TT, but a Compact in MWO would still be 9.5 tons more).
With endosteel and a little bit of leg armor shaved, it'd still end up with 41.5 tons of weapons tonnage.

That's enough for an AC20 + 3 tons of ammo (17 tons), 2x SRM6 with Artemis IV + 3 tons of ammo (11 tons) and 2x Snub-Nosed PPC (12 tons), for a total of 40 tons, leaving 1.5 tons left over.

Hardly broken or overpowered, but it would still be interesting to see ingame.



I just ran it in SSW, stripping the armour down to 18.5 (down from the efficient max of 19t), I can get all of that in there as well as 2 additional DHS... but she runs HOT.... 37 max heat/turn while able to sink 24 heat/turn...

#15799 Bishop Steiner

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Posted 13 March 2017 - 01:03 PM

View PostZergling, on 13 March 2017 - 11:14 AM, said:


Well, take an Atlas with a 300 rated engine; Standard engine weighs 19 tons, while a Compact would weigh 9.5 tons more, at 28.5 tons (note that MWO engines weight more due to them including cockpit and gyro, which are counted separately in TT, but a Compact in MWO would still be 9.5 tons more).
With endosteel and a little bit of leg armor shaved, it'd still end up with 41.5 tons of weapons tonnage.

That's enough for an AC20 + 3 tons of ammo (17 tons), 2x SRM6 with Artemis IV + 3 tons of ammo (11 tons) and 2x Snub-Nosed PPC (12 tons), for a total of 40 tons, leaving 1.5 tons left over.

Hardly broken or overpowered, but it would still be interesting to see ingame.

not sure why I wouldn't just use a STD engine, and put the SNPPCs in the arms, since Atlas arms make crap shield anyhow, Zombiemechs, especially slow and clumsy ones, aren't anything realyl special... and any armor savings by being able to strip the arms are lost to the weight of the Compact Engine.

#15800 Zergling

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Posted 13 March 2017 - 02:50 PM

View PostMetus regem, on 13 March 2017 - 11:31 AM, said:

I just ran it in SSW, stripping the armour down to 18.5 (down from the efficient max of 19t), I can get all of that in there as well as 2 additional DHS... but she runs HOT.... 37 max heat/turn while able to sink 24 heat/turn...


Yeah, that's not a build I'd recommend for TT.



View PostBishop Steiner, on 13 March 2017 - 01:03 PM, said:

not sure why I wouldn't just use a STD engine, and put the SNPPCs in the arms, since Atlas arms make crap shield anyhow, Zombiemechs, especially slow and clumsy ones, aren't anything realyl special... and any armor savings by being able to strip the arms are lost to the weight of the Compact Engine.


Yeah, I can't see it being a particularly good thing, just somewhat interesting.

Edited by Zergling, 13 March 2017 - 02:51 PM.






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