

#15941
Posted 03 April 2017 - 07:53 PM
#15943
Posted 03 April 2017 - 09:20 PM
Pariah Devalis, on 03 April 2017 - 09:16 PM, said:
I ran the word "Terrible" through Google Translate, MWOese to English. What it spit out was "not tier 1 godfist good."
sounds sadly right... but don't say that to our overlords...it's being "condescending".
Edited by Bishop Steiner, 03 April 2017 - 09:21 PM.
#15944
Posted 04 April 2017 - 02:35 AM
Bishop Steiner, on 27 March 2017 - 06:26 AM, said:
You cannot be serious.
If they keep the TT stats it will only be 25PPFLD out to 180m (!) before the damage starts to drop. And you are going to be slow, because heavy Gauss prevents you from taking XL or light engines.
So you're going to look at a long time where mechs with regular Gauss rifle will outdamage your HG. Especially since their faster engines will help them dictate the distance.Oh, and they will also have more secondary weapons.
So you're looking at a mech that is going to be relatively slow and limited to short ranges for its full potential.
edit: fixed HG range
Edited by DerMaulwurf, 04 April 2017 - 03:22 AM.
#15945
Posted 04 April 2017 - 03:18 AM
If PGI have the HGR in MWO doing 25 damage out to only 180 meters, then dropping down to 10 damage at 600 meters, then they'd give it an effective range of 180 meters with a maximum range of 880 meters.
That means it would have already dropped to 15 damage by 460 meters, 200 meters shorter than the regular Gauss effective range.
#15947
Posted 04 April 2017 - 03:39 PM
#15948
Posted 04 April 2017 - 03:59 PM
Anyone else a Legacy fan? The high UAC-10 mounts in the stock art look like it would be great for hill peaking.
#15949
Posted 04 April 2017 - 04:22 PM
Kokurokoki, on 04 April 2017 - 03:59 PM, said:
Anyone else a Legacy fan? The high UAC-10 mounts in the stock art look like it would be great for hill peaking.
I will be honest with you: until now, I never heard about this mech.
About it being in MWO, it won't happen until the introduction of C3 Computer, so... maybe never?
#15950
Posted 04 April 2017 - 04:27 PM
Edited by CK16, 04 April 2017 - 04:30 PM.
#15952
Posted 04 April 2017 - 04:48 PM
"Star Commander Gorman Bekker: In service to the Golden Keshik for a stunning twenty-two years, Bekker accounted for eighteen Trial victories against fourteen Clans, all over the Gladiator or its production site. Bekker died from a massive brain aneurysm in the middle of his nineteenth Trial against the Smoke Jaguars. Refusing to recognize that a natural malady would claim such a fierce warrior, the Jaguars honored Bekker’s legacy by including a small statue of him at their genetic repository, an unheard of recognition."
Mistype, thought it was a weird thing to see Bekker as a Wolf hero lol
#15954
Posted 04 April 2017 - 05:02 PM
Also oddly...he is a Bekker Blood Name....no other Clan but Ghost Bear has Bekker as a blood name....sooo?
#15955
Posted 04 April 2017 - 05:20 PM
CK16, on 04 April 2017 - 05:02 PM, said:
Golden Bears? I love them too!

(seriously, I buy for my kids but end up eating half of the pack)
#15956
Posted 04 April 2017 - 06:16 PM
Odanan, on 04 April 2017 - 03:39 PM, said:
At least one of the Nova Cat heros makes sense. Lucian Carns died in operation bulldog, piloting a Shadow Cat, when fighting for the SLDF. That said, my concern is that they failed to discriminate "giving options" from "superior options."
For example, look at the IFR. The hero CAN take an ECM side torso... but doing so sacrifices a significant portion of its potential. Meanwhile, the SHC left torso with ECM has no real competition of choice. Why not give it a 2M, 1M1E, 2E, whatever left torso to give serious consideration between ECM or firepower?
Instead, now I get my cake and eat it too. 4x ASRM6 and 2 Flamers, or 2 Microlasers, an extra half a ton of ammo, AND ECM. Well then....
Edited by Pariah Devalis, 04 April 2017 - 06:33 PM.
#15957
Posted 05 April 2017 - 09:24 AM
Odanan, on 04 April 2017 - 04:22 PM, said:
It never hurts to learn about something new. Especially in a thread with the label "ultimate" you should embrace and enjoy the diversity of BattleTech rather than talking about the same Mechs again and again.
I am not a fan of the Legacy myself and I would not advocate its introduction but there is nothing wrong with bringing it up.
Odanan, on 04 April 2017 - 04:22 PM, said:
If that's true, Thanatos fans (and there seem to be a lot of them here) will be very, very unhappy. Every single Thanatos variant sports C3.
#15958
Posted 05 April 2017 - 09:47 AM
#15959
Posted 05 April 2017 - 10:24 AM
FLG 01, on 05 April 2017 - 09:24 AM, said:
Sure.
FLG 01, on 05 April 2017 - 09:24 AM, said:
I am not a fan of the Legacy myself and I would not advocate its introduction but there is nothing wrong with bringing it up.
Yep.
FLG 01, on 05 April 2017 - 09:24 AM, said:
Indeed. Updated the OP (scratching the Thanatos as potential release for now).
Of course, PGI could implement the C3 Network. But how it would work? The "data sharing" thing already exists in MWO and wouldn't the need of a C3 Master and C3 Slaves be too convoluted for this game?
#15960
Posted 05 April 2017 - 10:34 AM
Shadow Cat currently has a 1M RT. Now they are providing a 2M torso which is outright superior to the existing option. Meanwhile, the Shadow Cat has had the ECM left torso be the de facto only option for the mech due to a lack of useful choices there. However, if the second M hardpoint on the hero was moved, instead, to the Left Torso, which is completely empty in the Hero mech, mind you, it keeps the same number of missile hardpoints, but provides a hard choice for the player. ECM or an extra usable weapon hardpoint for a mech with its limited pod space?
Executioner hero is a similar issue. There was little consideration as to existing omnipods and how it could be abused, here. To drive the point home, you can, with the hero ST pods, make an EXE with 6 ERSLas and 6 Artemis SRM6 with enough ammo and cooling to function. That is all kinds of nuts, especially on a platform that can move 90 in short bursts. However, if the main objective of the hero was to give it splat options, they should have placed those torso missile hardpoints in the arms. 2M/arm would mean the maximum number of missile hardpoints would go up, slightly, but they'd be at direct competition with the laser-fist or would simply duplicate the loyalty left arm. The hardpoints themselves would not be a clear advantage in the overall status of the mech. It would simply provide a set of nice options for the pilot.
Same goes for the Gargoyle. The Hero provides the only way to get side torso weapon pods. Missiles and energy are weight efficient, so providing missile hardpoints on a tonnage starved mech on locations exclusive to the Hero is... shady. If, however, they were shifted to the arms, you'd have an interesting option there. You'd compete with the 1B1M arms or the energy fists with these new SRM fists. Those could be cool, without directly one-upping the existing options.
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