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Ultimate Mech Discussion Thread

BattleMech Balance

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#16301 Bishop Steiner

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Posted 17 May 2017 - 03:56 PM

View PostOdanan, on 17 May 2017 - 03:31 PM, said:

PGI already has the Charger concept art done (but didn't show it to us). The Charger was considered to be released alongside the Zeus and Cyclops. And, forgetting the poor stock loadouts, it can be a pretty good fast laser boat after MechLab.

and some of it's variants are fun. the 1A5 for instance, could be pretty good, with Nice big shield arms, fun blend of torso weapon hardpoints. Like a Baby Banshee.

#16302 Requiemking

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Posted 17 May 2017 - 06:20 PM

View PostOdanan, on 17 May 2017 - 04:18 AM, said:

Panther and Wolfhound were a bad idea in the first place.

The problem with the lights is that the quirks are not balanced, not the size. Why would you take a Firestarter if you can bring a Arctic Cheetah, for instance?

I don't know... I still find a well played light mech (any) is worth for the tonnage. You talked about noobs - well, noobs shouldn't be piloting a light mech in the first place.

Panther and Wolfhound aren't bad mechs for what they are supposed to do. Panther is a Light fire support mech(Gee, I wonder what else is supposed to fill this role?), and the Wolfhound is a Light-hunter. The problem is now that Volumetric scaling has kicked these two into the laughably bad category, same as the Firestarter.

Size is a problem. Quirks are a bandaid that only covers up the issue, rather than actually dealing with the problem. Why take an ACH over a Firestarter? Because the ACH doesn't have the frontal profile of a large Medium, thats why.

A well played Locust or Commando will have a far greater impact on a battle's outcome than a well played Firestarter, Wolfhound, or Panther will.

#16303 SuperFunkTron

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Posted 17 May 2017 - 06:26 PM

Since we're speculating about upcoming mechs, do you guys think there is any chance for the Pouncer or Phantom on the clan side? Any thoughts on how they'd play out in MWO?

#16304 Odanan

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Posted 17 May 2017 - 06:43 PM

View PostSuperFunkTron, on 17 May 2017 - 06:26 PM, said:

Since we're speculating about upcoming mechs, do you guys think there is any chance for the Pouncer or Phantom on the clan side? Any thoughts on how they'd play out in MWO?

I think they have no chance anymore... (could have if the timeline jump was delayed about 1 year)

Pouncer is sort of a smaller Nova... not bad, but kind of uninspired and slow for the weight.
Phantom is insanely fast and has ECM, but almost no weight for weapons. Sort of a faster, lighter, Ice Ferret.

And there is the Mongrel, which is a jumping and little slower Ice Ferret (but with more room for weapons).

Finally, all of these 3 mechs aren't the most popular around. They never featured in the first positions of any poll and didn't hardly appearead in any MW title (OK, Phantom was in MW2).

Edited by Odanan, 17 May 2017 - 06:55 PM.


#16305 SuperFunkTron

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Posted 17 May 2017 - 06:50 PM

View PostOdanan, on 17 May 2017 - 06:43 PM, said:

I think they have no chance anymore... (could have if the timeline jump was delayed about 1 year)

Pouncer is sort of a smaller Nova... not bad, but kind of uninspired and slow for the weight.
Phantom is insanely fast and has ECM, but almost no weight for weapons. Sort of a faster, lighter, Ice Ferret.


Dam, I was really hoping that at least the Phantom would have a reasonable chance.

Well, I hope they at least give some consideration to adding mechs that fill in rosters of the more lacking factions.

#16306 Requiemking

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Posted 17 May 2017 - 06:52 PM

View PostSuperFunkTron, on 17 May 2017 - 06:50 PM, said:


Dam, I was really hoping that at least the Phantom would have a reasonable chance.

Well, I hope they at least give some consideration to adding mechs that fill in rosters of the more lacking factions.

Well, to be honest, I would prefer it if the IS got a high-speed Medium first. Not to mention, we have two very good contenders for that role. The Lightray and the Wraith.

#16307 Zergling

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Posted 17 May 2017 - 07:47 PM

View PostRequiemking, on 17 May 2017 - 06:52 PM, said:

Well, to be honest, I would prefer it if the IS got a high-speed Medium first. Not to mention, we have two very good contenders for that role. The Lightray and the Wraith.


Plus the Stealth, Blitzkrieg and Bloodhound.

#16308 FLG 01

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Posted 17 May 2017 - 09:20 PM

View PostOdanan, on 17 May 2017 - 03:31 PM, said:

PGI already has the Charger concept art done (but didn't show it to us). The Charger was considered to be released alongside the Zeus and Cyclops. And, forgetting the poor stock loadouts, it can be a pretty good fast laser boat after MechLab.


It totally can. I would buy it for sure, because I am a fan of cavalry Mechs and this is the first of the cavalry Mechs - even if a terribly flawed one as far as TT is concerned. With MWO's MechLab it can be turned into a powerful assault in game, I am sure.

However, and that is where I have to agree with TheArisen, it lost a good number of places on my list since we entered the Civil War-era, and it was never on my top-3 assault list to begin with. With units like Fafnir, Templar, Hauptmann, Sagitairre, Gunslinger, Cerberus, Thunder Hawk, or - of course - Nightstar, I am not sure about the Charger.

Lastly, I was always more intrigued by the Spartan which, on TT, is pretty much a Charger 2.0. The greater diversity of the Charger variants is a plus in MWO, but if it comes down to the original 80ton cavalry Mech, the Spartan wins hands down.

By the way, the fact that the Annihilator just made it more difficult for an IS assault to be released in the near future is yet another reason why I strongly dislike this choice.

Edited by FLG 01, 17 May 2017 - 09:20 PM.


#16309 Steinar Bergstol

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Posted 18 May 2017 - 12:21 AM

Daikyu, or I shall... Well... Most likely I'll do nothing much at all if I don't get one. I'd really like one though. Pretty please?

#16310 FLG 01

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Posted 19 May 2017 - 01:36 PM

So... I wonder how skill tree and engine decoupling will affect the so-called "Civil War"-Mechs? I recently used my King Crab and it did not feel good. Granted I was never an assault pilot, but my Zeus is fine.

The King Crab however felt like it was pulled by snails. And the Annihilator won't be any faster and probably not any more maneuverable. I am also curious about the Mad Cat MkII.
The Cougar might be the big winner of skill tree and engine decoupling, but I am not sure if that is enough to save it.

What do you think?

#16311 Metus regem

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Posted 19 May 2017 - 02:29 PM

View PostFLG 01, on 19 May 2017 - 01:36 PM, said:

So... I wonder how skill tree and engine decoupling will affect the so-called "Civil War"-Mechs? I recently used my King Crab and it did not feel good. Granted I was never an assault pilot, but my Zeus is fine.

The King Crab however felt like it was pulled by snails. And the Annihilator won't be any faster and probably not any more maneuverable. I am also curious about the Mad Cat MkII.
The Cougar might be the big winner of skill tree and engine decoupling, but I am not sure if that is enough to save it.

What do you think?



What do I think?

One should invest in corn and cows... as when they hit, I imagine the forums will provide all the salt we need for popcorn....

#16312 Odanan

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Posted 19 May 2017 - 05:11 PM

View PostFLG 01, on 19 May 2017 - 01:36 PM, said:

So... I wonder how skill tree and engine decoupling will affect the so-called "Civil War"-Mechs? I recently used my King Crab and it did not feel good. Granted I was never an assault pilot, but my Zeus is fine.

The King Crab however felt like it was pulled by snails. And the Annihilator won't be any faster and probably not any more maneuverable. I am also curious about the Mad Cat MkII.
The Cougar might be the big winner of skill tree and engine decoupling, but I am not sure if that is enough to save it.

What do you think?

Now the bigger the mech, the less agile it is. It kind of makes sense...

#16313 Bishop Steiner

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Posted 19 May 2017 - 05:20 PM

View PostOdanan, on 19 May 2017 - 05:11 PM, said:

Now the bigger the mech, the less agile it is. It kind of makes sense...

It does, but role seems to have been ignored in some cases. The sluggishness of the Spirit Bear is just mind boggling, for a mech purely intended as an in your face fighter.

#16314 Bishop Steiner

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Posted 19 May 2017 - 06:42 PM

one thing I do like about this, is it also makes you think... are you building for QP, FW or Scouting? Skill Nodes useful for one might not matter as much for another.

#16315 Imperius

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Posted 19 May 2017 - 07:15 PM

Skill tree = fine with tweaks

Engine Decoupling = mistakes were made

#16316 Requiemking

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Posted 19 May 2017 - 07:19 PM

View PostImperius, on 19 May 2017 - 07:15 PM, said:

Skill tree = fine with tweaks

Engine Decoupling = absolutely necessary for balance between the Weightclasses.

FTFY

#16317 FupDup

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Posted 19 May 2017 - 07:21 PM

View PostRequiemking, on 19 May 2017 - 07:19 PM, said:

FTFY

The problem is that PGI chose very, very derpy values for baseline agility. Certain heavies and assaults get magically blessed with the agility of a lower weight class, while certain 35-ton lights get pooped on pretty hard, among other problems. See this thread for complete details:

https://mwomercs.com...eference-sheet/

#16318 Imperius

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Posted 19 May 2017 - 07:33 PM

View PostRequiemking, on 19 May 2017 - 07:19 PM, said:

FTFY


When PGI can finally add collisions I might accept engine decoupling.


#16319 Requiemking

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Posted 19 May 2017 - 07:35 PM

View PostImperius, on 19 May 2017 - 07:33 PM, said:

When PGI can finally redo the Rescale properly I will accept engine decoupling.

FTFY

#16320 Imperius

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Posted 19 May 2017 - 07:52 PM

View PostRequiemking, on 19 May 2017 - 07:35 PM, said:

FTFY


Lol the rescale is not the issue. I see plenty of people in this game that miss assault mechs.

Anyway the Engine Decoupling needs to be reverted. Not really wanting to crusade for it, so hopefully the feedback is received and rolled back by the next patch date. Ive tweeted and posted here on the forums in various skill tree threads. I'll give one update cycle!





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