Odanan, on 02 June 2017 - 02:55 AM, said:
No Rifleman and Archer?
They're not a given for release, but that doesn't mean they're not possible. There's been mention of some free mech additions post-release (but not guaranteed free); and I can't imagine they'd pass up on some of the classics. Also, I'm sure more mechs will be involved in expansions as they come out.
Again, to reiterate, it also doesn't guarantee that they won't be in for release, either. If time, money, pipeline, and manpower permit then HBS will be willing to add more mechs to the release roster. The list given is the guaranteed minimum list that they've committed to . . . not an absolute list that cannot expand before release. It just won't shrink.
Odanan, on 02 June 2017 - 02:55 AM, said:
I'm aware it's a 3025 game. But knowing HBS, they will probably do 1 or 2 standalone expansions - they will certainly have material for a 3050 (Clan Invasion) and a 3062 (FedCom Civil War) setting. Oh, I will backer all of them.
Given some of the data files already in the beta download (lots of people have been picking it apart already), there already appears to be some data on LBX series autocannons, as well as data on pulse and er lasers (full series, no less, not just Star League stuff).
I'm guessing that they'd be looking to do official expansions to the game that they create, and not just standalone adventures like they did for Shadowrun. After all, for Shadowrun each game was a complete campaign in pretty much different sections of the world . . . for Battletech it's just going to be expanding the timeline and expanding upon the same universe with everything that already exists.
Odanan, on 02 June 2017 - 02:55 AM, said:
Hopefully it will bring many new and old fans to the Battletech IP!
Personally, seeing some of the grognards reacting to changes that HBS made to make the game more fluid, fun, and make more sense, I'd rather it bring new fans to Battletech and help encourage a full overhaul of the CBT rules to catch up to the times rather than just let something else stagnate the way TT has for the past 30 years. Some of those old grognard-fans have been throwing all-out tantrums that it's not an exact port of TT rules and "How DARE HBS change some of these terrible mechanics I cling to because I don't want things to change or make for a better game!"
They're treating HBS Battletech about as badly as they treated Alpha Strike when it came out; and for very similar reasons.
Odanan, on 02 June 2017 - 04:51 AM, said:
Clan Invasion = golden years.
To me, the PRE Clans are the golden years of Battletech. However, I will admit that I enjoy some of the toys of later eras, like the Plasma Rifle/Cannon. That's the funny thing, though, everyone has their own opinion of the best years of Battletech's existence.
More than anything though I'd like to see some of the archaic rules and numbers update to a more streamlined and efficient version of the game. You can easily do that and still keep the flavor/style of Battletech alive. Alpha Strike already showed a great start at that . . . it's just that the grognards treated it terribly and even shouted down anyone supporting it on CGL's own forums (believe me, I know, I was one of them).