If the 1 mech/month system returns, I want to see something like this:
August:
Fire Moth - Clan, 20 tons (or, if not technically possible,
Piranha, even if I'm afraid 10+ MGs would be OP).
September:
Argus - IS, 60 tons (I would prefer the
Crusader, but the 60 tons bracket actually needs more options)
October:
Blood Asp - Clan, 90 tons
November:
Wasp - IS, 20 tons
December:
Rifleman IIC - Clan, 65 tons
January:
Fafnir - IS, 100 tons (only left this for the last because IS got 2 assaults in a roll)
February:
MW4's Hellhound - Clan, 50 tons (replaceable by the
Black Lanner)
March:
Chimera - IS, 40 tons (or
Hellspawn)
SuperFunkTron, on 28 July 2017 - 10:29 AM, said:
From what I understand, those are separate teams and that the production of mechs doesn't affect other departments. Let's be honest about what we mean by "unpolished" and say that they really just need to work on mech kinematics because the Direwolf and Mad Cat MKII both have laughable walk animations. I'm hoping that IK will address this, but I don't think there is much they can do about it right now even if given more time.
I don't think PGI has 2d and 3d artists exclusive for making objects for maps. Otherwise, what they are doing all this time?
Mappers, on the other hand, are completely separated roles (and the last time I checked, they had 2).
Edited by Odanan, 28 July 2017 - 10:39 AM.