Jay Leon Hart, on 26 December 2017 - 03:52 AM, said:
12B, 6E would break the game, though.
There's the original version, with regular pulse lasers instead of X-Pulse and SPLs in place of the Coolant Pods, however, that has a staggering 16B, 10E!
Solaris mechs are weird but wow, 16 machineguns! I don't know if that's stupid or a work of genius.
Anyway, that's the first time I would see a mech use the full 1 ton of machinegun ammo in TT (yep, TT has some big issues that inexplicably persist over the decades).
16 machineguns in MWO would be OP though. Heck, I'm telling the 12 machineguns in Piranha will be OP for ages - and unless PGI does some changes, like reducing the machinegun ammo count/ton, we will