Bishop Steiner, on 28 December 2017 - 02:08 PM, said:
I can see you haven't ever mass produced, shipped and marketed anything. Making changes across the board for hundreds of designs in dozens of publications is a pretty fricking huge undertaking, whether you choose to believe it or not. Especially for a company with a sum total of about 12 employees.
I mean, I have produced, shipped and marketed stuff.
But there's this little thing called a FAQ, and people have this thing called a 'pen'.
There's also the concept of making a new edition.
Bishop Steiner, on 28 December 2017 - 02:08 PM, said:
Interesting how you "know" it's bandaids without ever seeing it.
And short of a massive millions of dollars kickstarter to literally start ground up.. and risk losing ALL the established player base for a niche IP? Good luck with that.
Whatever. Don't have the time, or need to "convince" you of anything. Believe what you will.
Cheers.
I've seen a few of your proposed change sets
There's a lot of adjustments yes.
But, it's all
additive, it's all
bloat, it's yet more documents on top that don't address core issues, which was my (and others) point.
As mentioned, a new
edition won't lose a player base, when that player base is already fractured, with many refusing to play more than certain eras / techs or rule sets.
Same as you have people with games workshop products that only play certain editions.
Or people that still play dead games, like Halo Fleet Battles and Halo Ground Command.
Maybe the
should do a kickstarter for a 'New Edition' of Battletech that makes desperately needed changes to the core ruleset and modernises it, so that it's more accessible.
They'll retain their CBT player base, but then have the chance to break into a booming broader tabletop market, where due to complexity and frankly maddeningly disparate rule sets it makes it difficult to bring new players in.