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Ultimate Mech Discussion Thread

BattleMech Balance

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#19241 Virlutris

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Posted 11 June 2018 - 12:06 PM

View PostTheArisen, on 11 June 2018 - 09:54 AM, said:


It's always been one of the rules that only mechs available for cbills can be used.


Yes, which Is precisely why the WC theme won't factor into the next pack selection. 3039 or not, it won'te be available for the WC anyway.

MW5 on the other hand, sure getting mech models ready for that makes sense.

Speaking of which:

Possible IS picks:

Mongoose if light

Wyvern or Dervish if medium

With HG settlement pending, Crusader's time may arrive soon for IS heavy

Charger (with Hatamoto Chi) if assault (it's time)

Clint will be next IS 40 tonner (though next year)

Clan medium I forgot about: Mongrel (Grendel)

Clan assault: Turkina

Clan light or heavy: I don't have a guess for either one of these that feels more plausible (to me) than any other given guess (for now).


#19242 FLG 01

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Posted 15 June 2018 - 04:17 PM

View PostTheArisen, on 10 June 2018 - 06:58 AM, said:

I doubt we'll get the BH-Ku because PGI will make a big deal out of the IS Omnis.

I suspect they'd will use MechCon to announce IS Omnis, but then I suspected the same last year...
Anyway I hope they don't announce just one IS OmniMech, it should be a full pack.


View PostOdanan, on 10 June 2018 - 01:07 PM, said:

Did you see the Anvil variants? Booooring!!

Well, variety may not be its selling point, that's true. But as said, hardpoint inflation quirks can differentiate if needed. It worked on the Crab: CRB-20, -27, and -27b are basically the same Mech, yet I use them in very different roles and builds due to the quirks and hardpoints.

The Anvil is interesting because it provides an ECM-shielded 60t Mech with JJ. That's a small novelty, but its there. (When it comes to heavies, novelties are small anyway). With minimal hardpoint inflation on the ANV-5M we also get laser vomit capacity. The geometry could be interesting, but I am not sure yet.

As a Lyran loyalist I don't feel too much love for it but I have to admit the FLWM fields nice Mechs, occasionally. And I would definitely like to see what Alex can do with it.

#19243 TheArisen

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Posted 15 June 2018 - 04:27 PM

View PostFLG 01, on 15 June 2018 - 04:17 PM, said:

I suspect they'd will use MechCon to announce IS Omnis, but then I suspected the same last year...
Anyway I hope they don't announce just one IS OmniMech, it should be a full pack.



Well, variety may not be its selling point, that's true. But as said, hardpoint inflation quirks can differentiate if needed. It worked on the Crab: CRB-20, -27, and -27b are basically the same Mech, yet I use them in very different roles and builds due to the quirks and hardpoints.

The Anvil is interesting because it provides an ECM-shielded 60t Mech with JJ. That's a small novelty, but its there. (When it comes to heavies, novelties are small anyway). With minimal hardpoint inflation on the ANV-5M we also get laser vomit capacity. The geometry could be interesting, but I am not sure yet.

As a Lyran loyalist I don't feel too much love for it but I have to admit the FLWM fields nice Mechs, occasionally. And I would definitely like to see what Alex can do with it.


Yeah PGI would have to be beyond crazy to not have lots of fanfare around announcing IS omnis. MechCon makes the most sense to me but I suppose they're concerned with how clan battlemechs are generally stronger than their omni counterparts. IS omni's are interesting but potentially weaker if the trend holds.

I used to really like Davion but now I'm more of a merc so when I see a potentially strong mech I go for it. Plus as Fup & FLG said, inflation and quirks plus PGI variants can give it extra variety.

Honestly I'd just like a strong 60 tonner as those in game are just ok

I'd say that one thing about the Anvil versus Lancelot comparison is the Anvil doesn't look like a Rifleman.

Edited by TheArisen, 15 June 2018 - 04:30 PM.


#19244 Odanan

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Posted 17 June 2018 - 06:12 AM

Look at this! Look at this!
Posted Image
Do. Want.

So, let's talk about the Turkina?

View PostOdanan, on 12 January 2016 - 03:05 AM, said:

Lets talk about the Turkina...
Posted Image
95 tons
3 locked jumpjets
No FF or ES (like the Dire Wolf)
52.2 km/h (speed of the Dire Wolf)
42 pod space with armor maxed (8.5 less than the Dire Wolf, 10 more than the Warhawk)
5 criticals locked in each side torso (2 DHS + 1 jumpjet)
Flat-out profile, like the King Crab

Omnipods:

Turkina Prime
LA 2b
LT 1m
CT
H
RT 1m
RA 2e

Turkina A
LA 1b
LT 1m
CT
H
RT 1m
RA 1b

Turkina B
LA 2e
LT 1e
CT 1e
H 1e
RT 1e
RA 2e

Turkina C
LA 1b
LT 3e
CT
H
RT 1m, 2b, 1e
RA 2e

Conclusion: very slow, can carry a lot of guns... it´s like a Dire Wolf S shaped into a King Crab.

Can someone post here the hardpoint locations for the Turkina D and H?

Edited by Odanan, 17 June 2018 - 06:19 AM.


#19245 Brain Cancer

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Posted 17 June 2018 - 09:34 AM

Holy Kerensky, it's like someone took a flying saucer and gave it legs.

#19246 Spheroid

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Posted 17 June 2018 - 11:30 AM

I would have preferred the Kingfisher as counterpart to the indestructible annihilator. Jumping assaults are still undesireable.

#19247 Odanan

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Posted 18 June 2018 - 09:07 AM

View PostBrain Cancer, on 17 June 2018 - 09:34 AM, said:

Holy Kerensky, it's like someone took a flying saucer and gave it legs.

Pretty neat, isn't it?

#19248 Tordin

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Posted 18 June 2018 - 12:07 PM

Pancake with legs.... neat!

#19249 Metus regem

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Posted 18 June 2018 - 12:53 PM

View PostOdanan, on 17 June 2018 - 06:12 AM, said:

Look at this! Look at this!

Do. Want.

So, let's talk about the Turkina?

Can someone post here the hardpoint locations for the Turkina D and H?



Ugh... a Worse Direwolf....

Turkey D

LA: 2M (ATM/12x2)
LT: AMT ammo X5 (note only 5 crits not used for Engine/DHS/JJ)
H: 1E (1 cERML)
CT: 1E (1 cERML, also only one Crit not used for Engine/Gyro/JJ)
RT: AMT ammo X5 (note only 5 crits not used for Engine/DHS/JJ)
RA: 2M (ATM/12x2)

Turkey H

LA: 2E (2 HML, 2 UAC/10 ammo 2 DHS)
LT: 1B (cUAC/10 1 UAC/10 ammo)
H: 1E (cMPL)
CT: 1E (cMLP)
RT: 1B (cUAC/10 1 UAC/10 ammo)
RA: 1E (HML, TC Mk.6, DHS)

#19250 Odanan

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Posted 18 June 2018 - 06:00 PM

View PostMetus regem, on 18 June 2018 - 12:53 PM, said:

Ugh... a Worse Direwolf....

On the paper, yes. But it can have better hitboxes and quirks.

#19251 Metus regem

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Posted 19 June 2018 - 08:30 AM

View PostOdanan, on 18 June 2018 - 06:00 PM, said:

On the paper, yes. But it can have better hitboxes and quirks.



Counting on Quirks is a bad sign.... just look at what happened with the Thanatos and Uziel....

The torso hit boxes would likely be similar to the King Crab, but with likely Dire Wolf torso twist range and speed, meaning it's not going to fare so well in that department.... I still find it insulting that the King Crab gets double the twist speed and twist range of the Dire Wolf....


That being said, in TT, the Turkey is actually decent to good (depending on the variant used), but again that is under TT game rules, in MWO I'm not sure it is going to do well, everything from the locked 6t of JJ's to all the detriments that get attached to Clan Tech, namely weaker quirks to make up for the weapon quality imbalance of tonnage and crit space requirements.


But hey, I'm not one to begrudge anyone's pet mech, I got three of the four that are mine and two of them turned out good so far. (Bushwacker and Warhammer) So all I say is go into a mech with both eyes open, as well as a realistic expectation of what it'll be like based on similar examples already in game and you shouldn't be surprised with how it performs in the end.

#19252 Odanan

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Posted 19 June 2018 - 08:54 AM

View PostMetus regem, on 19 June 2018 - 08:30 AM, said:

Counting on Quirks is a bad sign.... just look at what happened with the Thanatos and Uziel....

Yep.

View PostMetus regem, on 19 June 2018 - 08:30 AM, said:

But hey, I'm not one to begrudge anyone's pet mech, I got three of the four that are mine and two of them turned out good so far. (Bushwacker and Warhammer) So all I say is go into a mech with both eyes open, as well as a realistic expectation of what it'll be like based on similar examples already in game and you shouldn't be surprised with how it performs in the end.

I know. I'm not a metawarrior, but I'm very aware of the Turkey's limitations (specially the speed and those wasted 6 tons for jumpjets). Still, I always loved the Turkina and will certainly get the C-Bills version and try to make it work. If PGI manages to make it marginally decent, even better.

#19253 Metus regem

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Posted 19 June 2018 - 09:21 AM

View PostOdanan, on 19 June 2018 - 08:54 AM, said:

Yep.

I know. I'm not a metawarrior, but I'm very aware of the Turkey's limitations (specially the speed and those wasted 6 tons for jumpjets). Still, I always loved the Turkina and will certainly get the C-Bills version and try to make it work. If PGI manages to make it marginally decent, even better.



I'm no Metawarrior either, I just base my expectations on how it works in TT as well as keeping in mind the game mechanics of MWO... that being said, there have been a few surprises for me in terms of performance, for instance the Mad Cat Mk. II turned out better than I expected, same with the Line Backer and Bushwacker... everything else has been inline with what I was expecting performance wise (baring god quirks, looking at you Annihilator).

#19254 Odanan

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Posted 19 June 2018 - 05:06 PM

Update in the HG lawsuit:


#19255 Sereglach

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Posted 19 June 2018 - 07:12 PM

View PostOdanan, on 19 June 2018 - 05:06 PM, said:

Update in the HG lawsuit:
*snip video*

This was also linked in the discussion thread about the actual lawsuit; and I'll just repost here what I said there:

View PostSereglach, on 19 June 2018 - 07:48 AM, said:

I thought this had new information, at first. Apparently they're just speculating on the potential settlements, as well.

Also, this guy seems to be assuming that HG is getting paid in these settlements. To me, it seems HG should be approaching the settlement table with their tail between their legs, because they've had their butts handed to them on the evidence side of things.

I'd rather wait for actual information instead of speculating on settlement terms and just assuming the worst of everything.

Then in reference to someone mentioning the docket to move to settlement negotiations.

View PostSereglach, on 19 June 2018 - 07:07 PM, said:

But that's all he did. His statements sound like, "They've moved to settle, so it's game over and the sky's falling on the unseen! Woe to Battletech fans!" The reality is that the legal situation moving into the settlement negotiations are very bad for HG. Sure, most cases settle, but right now things are stacked very badly against HG; and this settlement process is looking a whole lot like what happened in HG vs. Hasbro, right before HG was sent packing with their tail between their legs.

On top of it, it's also worth noting that there's no guarantee that a settlement will be reached. If you read the docket on the motion to withdraw the PGI Request for Summary Judgment and the HG Request for Letter Rogatory, you'll note that the motions are removed without prejudice, and if no settlement is reached both parties will refile their motions and the judge will immediately move to make a decision on them.

Therefore, take this guy with a HUGE grain of salt and realize it's mostly click-bait. There's a lot of doom-saying in there without the actual surrounding legal evidence situation and connotation.

Edited by Sereglach, 19 June 2018 - 07:12 PM.


#19256 Odanan

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Posted 22 June 2018 - 03:49 AM

So, it's officially over!
PGI said they will continue to use the "classic" designs BUT what they don't say is: "will they be able to add more Macross Unseen designs?" (namely Wasp/Stinger, Crusader, Longbow, Stone Rhino)

#19257 Valdarion Silarius

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Posted 22 June 2018 - 09:06 AM

View PostOdanan, on 22 June 2018 - 03:49 AM, said:

So, it's officially over!
PGI said they will continue to use the "classic" designs BUT what they don't say is: "will they be able to add more Macross Unseen designs?" (namely Wasp/Stinger, Crusader, Longbow, Stone Rhino)

This is just pure speculation but it looks like the VMI mechs are in the clear, judging by the fact that we got the Incubus this month. I'm not sure if the Stone Rhino belongs in the same category as the IS unseens you listed there since the artwork was created by VMI since it was lumped in as "unused concept art". Guess that will mean all of the unseens are in the clear if we get the IS Crusader or any other new unseen in the next month or so.

#19258 Marauder3D

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Posted 22 June 2018 - 09:35 AM

I'm praying for Wasp or Valkyrie as the next IS light mech. While probably a little under powered in MWO, they would be perfect for upcoming MW5 and HBS Battletech.

#19259 Odanan

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Posted 22 June 2018 - 12:09 PM

View PostMarauder3D, on 22 June 2018 - 09:35 AM, said:

I'm praying for Wasp or Valkyrie as the next IS light mech. While probably a little under powered in MWO, they would be perfect for upcoming MW5 and HBS Battletech.

I see no need for the Valkyrie, but the Wasp is essential.

I'm not playing MWO lately, but I would support a Project Phoenix II (Wasp, ?, Crusader, Longbow).

(specially if PGI spent some money to shut HG up)

#19260 Marauder3D

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Posted 22 June 2018 - 12:21 PM

I suggested Project Phoenix Reboot in another thread yesterday, so obviously great minds think alike!

Since there are no more mediums, it would probably be Light/Light/Heavy/Assault or LIght/Heavy/Heavy Assault.

Perfect world for me: Wasp/Valkyrie/Crusader/Longbow

Acceptable world: Wasp/Crusader/Ostsol/Longbow

Thoughts?





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