FLG 01, on 09 April 2019 - 09:02 PM, said:
I have become skilled because I analysed things, learned and adapted. I see the geometry of the Hellhound and I see huge problems based on my previous analyses. Low mounted cockpit and high-mounted, exposed STs are a bad combination; this theory is backed up by comparable empirical data of which I have a lot after playing Mechs with similar weaknesses in the geometry. Same with the hardpoints and other factors.
I know you want my experience and my results to mean nothing, just like you want PGI to balance everything perfectly. The reality and your wishes are not the same.
Right there you proved yourself wrong and played into exactly what I said. You're assuming your personal skill in gaming whatever rules/balance that PGI puts forward gives you the knowledge to claim to decide what is a good or bad mech in MWO. However, with a wave of the magic balancing wand, PGI could upend MWO balance in a heartbeat and what's good or bad changes overnight. People like you are the reason Russ makes comments like he does and dismisses people for making videos like the "Unfunning of MWO". Mentalities like that are the reason PGI has finally started ignoring the community and pushed forward with things like missile system adjustments and buffs.
The reality that PGI has fallen behind on balance, because the community bickers too much to come to any consensus. That creates the situation where bad mechs remain bad and good mechs remain good, with new mechs being make-or-break at launch due to how well PGI actually treats them. It's the reason Solaris still has 7 divisions after being out for a whole year.
FLG 01, on 09 April 2019 - 09:02 PM, said:
I ignored it for your sake, but if you really wish it, you can show me how popular the Hellhound is.
How many people voted for it in polls compared to other Mechs, how many have expressed their desire to buy it? Hard numbers, please. A handful of users in this thread, if that many, are hardly representative considering they also told me how popular the Hellspawn was, and that was a rare sight even on release. (Again, if I am wrong, show me the sales figures and hard numbers).
If it were such a hit, PGI probably would not have released units like the Vapor Eagle or the Hellfire before it.
Funny . . . MW4 Hellhound isn't included in the most popular MWO poll because it was rejected by the poll maker. Only the Conjurer is present. That couldn't possibly be because of the TT Grognards protest the MW4 Hellhound's existence and the person running the thread sides with them, like people in this very thread did when it was brought up? Looks like you stand on the side of that vocal grognard minority that is happy to run the IP into its own grave. Therefore, your argument is even more baseless and hollow than the realities I've put forward.
On the other hand, obviously the Hellspawn did good enough in sales to promote several more MW4 based mech releases. Almost 6 months of nostalgic MW4 mech releases (Civil War, CW: Escalation, Thanatos, and Hellspawn) did well enough to keep the company running. For a small studio, 6 months of poor sales choices is easily enough to kill a company, especially one that's doubled its development staff over the past few years working on MW5 and already suffered a major financial debacle with their Transverse fiasco. So, you tell me . . . just how poorly did these hangar queens do for PGI, or are you afraid to admit that people bought nostalgic hangar queen art because they had enough nostalgic goodwill to support the art, if nothing else?
As for the other MW4 mechs? Apparently PGI saw enough of the nostalgia for that game to decide to release those mechs; and they targeted underrepresented weight brackets for the first implementations. Note the sales patterns:
- Only after the nostalgic goodwill of Civil War packs, Thantos, and Hellspawn did they go for the Piranha.
- Only after the nostalgic goodwill of the Black Lanner, Fafnir, Blood Asp, and Flea (based on MW4 art) did they go for the Hellfire and Vulcan.
- Then they went for the MW2 nostalgia of the Incubus and MW3 nostalgia of the Champion before going for the Vapor Eagle.
So you tell me, how is the pattern I pointed out against reality? How am I wrong in my statments about the way PGI truly works their sales figures and mech choices? That's averaging 1 "dark horse" or obscure mech per 2 nostalgic favorites. That's right in line with what I outlined above. PGI needs to garner nostalgic goodwill to be able to push the obscure mechs. Sorry, but great skill in the game does not make for a marketing professional; and you proved yourself wrong yet again.
I'm sorry you are unwilling to acknowledge reality, because that's exactly what you've been doing in refusing to actually address the points of the debate. Therefore, if you don't want to acknowledge them, then yeah, I'll put the hard numbers in front of you that show you're wrong, since you asked so kindly.
FLG 01, on 09 April 2019 - 09:02 PM, said:
The point I am trying to make is not that the Hellhound will never be good under any circumstances. It is perfectly possible that PGI saves the Mech. It is just unlikely. More likely it will share the fate of so many underperforming Mechs which had not enough potential. Those Mechs are not enjoyed, not played, they are a waste of a release. A Mech with greater potential is more likely to be viable and thus able to bring fun to MWO. So when I have to decide between a low potential Mech (that might be buffed enough if the stars align but probably wont) and a high potential Mech (which more likely than not will be fun in game), I naturally chose the latter.
No, what you're doing is refusing to acknowledge that PGI can make or break any mech with their balancing choices, but that they have the tools to make any mech viable. You're still dancing around that and trying to use TT paper stats to dictate where PGI should or shouldn't utilize their mechpack resources. You make excuses for mechs you like, such as the Nightstar, while trying to create hollow arguments on why PGI shouldn't focus efforts on mechs you don't like.
Then, of course, being a skilled player capable of gaming whatever systems PGI puts forward, you're at least willing to set aside your personal distaste of a mech if it happens to turn out to be good in the game.
FLG 01, on 09 April 2019 - 09:02 PM, said:
Yes, I really ignored a lot of your stuff because there is just too much to correct. One example:
You are implying I somehow would not like that reality. (Yes, you do. Do not even deny it.) My first taste of BT was not TT, it was the BoK, then MW:2. So I do not mind people coming from any MW-game. I also played MW:4 and liked it.
That was almost 20 years ago. Now I play MWO and I wish to play it with Mechs that have more to offer than "was in MW:4". I want fun Mechs. Yes, I know, you think it totally can be fun; we had this one already. My distain for bad Mechs has nothing to do with their origins and everything with their underperformance resulting in no fun. I do not dislike the Hellspawn because it was in MW:4, I dislike it because it is useless and blocked the release slot of a worthy unit.
You are assuming so much stuff that I am more comfortable with ignoring it than writing lengthy rebuttals nobody wants to read.
Heck I guess nobody wanted to read the last pages of this thread anyway.
So I will just stop here. You write your answer if you wish (I'd be really interested in those sales figures!), and we all imagine I wrote something in response, and so on. It is not like the discussion is getting forward anyway. And while you play less and less, I'll enjoy this game in fun Mechs.
Well, you obviously didn't like reality being pointed out, because you took quite a bit of offense several times at having your skill being called irrelevant to the discussion and being told that you're smoking something if you think the Uziel and Hellhound look the same. So, yeah, I wouldn't call the conversation irrelevant. A lot has been discovered here that I think is pertinent.
1. You think personal skill somehow equates to being able to make viable company decisions on sales, which is laughable.
2. You refuse to acknowledge that all of the lore work for the MW4 Hellhound has already been done.
3. You can't refute that any mech can be made viable by PGI . . . in fact you admitted as much through discussion of the Urbanmech and Annihilator.
4. You admitted that the Hellhound has the potential to be a 50t Linebacker, but still refuse the design outright on personal tastes, which in turn renders your "logic" on viability of mechs moot, because you're going off of personal tastes. The Nightstar says hello.
You're right, I'm pointing out that you don't like the reality of the situation. You've walked right into that numerous times with your dodging of the points and avoiding honest debate. At least you're willing to admit it and walk away.