FLG 01, on 24 April 2019 - 06:15 PM, said:
That's true.
I just would not discount the larger Adder concept, though. The Adder's primary problem is the combination of geometry and relatively low speed. Everybody can single out components; some players can do it with ease. From that point of view, the Pouncer just cannot be worse. But it can be better as it carries more armour, sports JJ, and either runs cooler iirc (PPC builds) or, as you said, carries more weapons.
It would depend a bit on quirks, and as the Marauder II illustrated yet once more you cannot rely on the hope for good quirks. However, as long as PGI does not kill the agility, it might be doing well.
40 tons makes it "lightest in class," and jump jets work extremely well on mediums. Safe bet the sucker would get plenty of ups, so from a mobility standpoint it's solid. From a speed standpoint, it'll be breaking 100 KPH unless you don't invest in speed tweak which, in a 40-ton mech, is a questionable survival decision. It could be worse there, for sure.
But you're right. If viewed from an aesthetics/geometry standpoint, alone, it is very Adder-y. Jump jets should mitigate some of the issues inherent from that design. I, for one, prefer to view the mech from a hardware and combat lethality standpoint, however. On the inside, it is totally a
uNova. At the very least, it would be able to fill the role of energy based low-end-medium striker that the Viper's pod-space issues disallow and the Arctic Wolf's hardpoints don't fully capitalize upon.
On a semi-related note:
At this point, I think I'd actually want to see the Turkina in the game. Yeah, it is a lighter weight Dire Wolf with less pod space, but at least it would be a Clan 95 ton mech that can actually, ya know... throw a punch?
Edited by Pariah Devalis, 24 April 2019 - 07:59 PM.