People don't quite understand the concept of CW assault defense.
You are attacking/defending a mere strategic asset (orbital gun), not the whole planet.
After the attacking force kicks in, and take over the asset, they are forced to defend it, in order to maintain strategical upper hand.
So please stop with all the "IS should only defend" nonsense.
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On the other hand, i do agree, that the 2 new CW maps are heavily unbalanced, promoting a long range overwatch. I've witnessed Kurita 12mens trying to TurtleRush once they managed to open the gate. They didnt stand a chance against Long range firing line established.
All i can say is, PGI needs (imo) to either update the maps (make them more busy) or create new maps that eliminate this problem. And considering we can't choose nor see waht map are we dropping into (for now) people would have to touch for them balanced builds.
Aside of that, im pretty sure that once we see what maps are we dropping into, people will be capable of adapting to the situation accrodingly. I dont think you can expect all CW maps to be well balanced, when CW is supposed to bring you on all kinds of maps, locations...
Like i said previously though. Current CW maps (the vault) pretty much negate the diversity. YOu are being too cluster F'd by the gates, one position to shoot down the gate from, masive ground to defend it from. Defending is very easy against IS attackers atm. Not fault of clans being OP tho (they arent'). Its the fault of map design.
Edited by MechB Kotare, 21 December 2014 - 04:52 PM.