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The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)

BattleMechs Balance Loadout

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#561 NUJRSYDEVIL

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Posted 05 January 2015 - 05:46 AM

Mist Lynx is the shining example of how "locked equipment" can ruin a mech.

#562 Illya Ghost Bear

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Posted 05 January 2015 - 07:48 AM

View PostMetus regem, on 05 January 2015 - 05:15 AM, said:

I prefer to be thought of as doing my home work, or having a good intelligence network....

Clans have a horrible intelligence network.

View PostXythius, on 05 January 2015 - 05:21 AM, said:

I have a pretty good idea. The spy has revealed himself...

Neg, surat! Please play again! ;)

#563 Metus regem

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Posted 05 January 2015 - 10:33 AM

View PostIllya Arkhipova, on 05 January 2015 - 07:48 AM, said:

Clans have a horrible intelligence network.


Neg, surat! Please play again! ;)


Aff, the watch is sloppy. I have been given discretion by SaKhan DelVillar to set up and run something mimicking the Federated Suns, department of military intelligence division 6.... Finding warriors to fill the ranks has been difficult, as there is little honor or glory in what we will do.

#564 Xythius

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Posted 05 January 2015 - 12:06 PM

View PostIllya Arkhipova, on 05 January 2015 - 07:48 AM, said:

Clans have a horrible intelligence network.


Neg, surat! Please play again! ;)


My suspicions are confirmed. ;)

#565 Brody319

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Posted 05 January 2015 - 12:12 PM

View PostNUJRSYDEVIL, on 05 January 2015 - 05:46 AM, said:

Mist Lynx is the shining example of how "locked equipment" can ruin a mech.


locked equipment, lack of hardpoints, and horrible hitboxes.

Shrink the arms
unlock the JJs and bap
give us the like 6 ballistics and 6 energy arms.

Lynx becomes ******* awesome.

#566 Khobai

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Posted 05 January 2015 - 12:17 PM

Quote

Mist Lynx is the shining example of how "locked equipment" can ruin a mech.


Id be okay with clan mechs taking bigger engines than their base engines. But clan mechs should not be allowed to take smaller engines than their base engines.

#567 FupDup

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Posted 05 January 2015 - 12:18 PM

View PostKhobai, on 05 January 2015 - 12:17 PM, said:

Id be okay with clan mechs taking bigger engines than their base engines. But clan mechs should not be allowed to take smaller engines than their base engines.

Gargoyle and Linebacker (NYI) are sad.

#568 Khobai

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Posted 05 January 2015 - 12:21 PM

Quote

Gargoyle and Linebacker (NYI) are sad.


Unfortunately it would be unbalanced to allow clan heavies to use smaller engines. The Madcat really would be the perfect mech then.

The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones relative to their base engine.

Clan lights could have a cap of base engine * 30%
Clan mediums could have a cap of base engine * 20%
Clan heavies/assaults could have a cap of base engine * 10%

Edited by Khobai, 05 January 2015 - 12:26 PM.


#569 Brody319

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Posted 05 January 2015 - 12:23 PM

View PostKhobai, on 05 January 2015 - 12:21 PM, said:


Unfortunately it would be unbalanced to allow clan heavies to use smaller engines. The Madcat really would be the perfect mech then.

The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones related to their base engine.


but I wanna put some giant ******* guns on the lynx! D:

but yea IS "clan r op" people really need to think about what they want to do to the Timberwolf and Stormcrow, because a lot of the "nerfs" i've heard of would just vastly increase the firepower of these two mechs.

Also I think the Clan assaults would be fine if they were allowed to take smaller engines, direwolf and warhawk already get left behind and the gargoyle needs less speed anyway.

#570 FupDup

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Posted 05 January 2015 - 12:24 PM

View PostKhobai, on 05 January 2015 - 12:21 PM, said:

Unfortunately it would be unbalanced to allow clan heavies to use smaller engines. The Madcat really would be the perfect mech then.

The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones related to their base engine.

It might also indirectly slightly buff the Dire Whale, because it tends to have excess tonnage and too few slots anyways... I suppose my Wubhawk could nudge up to a 350.

Or to avoid all of this we could just quirk all the things.

Posted Image

#571 Khobai

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Posted 05 January 2015 - 12:27 PM

Quote

It might also indirectly slightly buff the Dire Whale, because it tends to have excess tonnage and too few slots anyways... I suppose my Wubhawk could nudge up to a 350.


Well if you used my +30%/+20%/+10% caps for lights, mediums, and heavies/assaults respectively then the biggest engine the direwolf could use would be 330.

Quote

Also I think the Clan assaults would be fine if they were allowed to take smaller engines, direwolf and warhawk already get left behind and the gargoyle needs less speed anyway.


But the timberwolf would not be fine. It would be so much better if it could take a 350 engine.

There needs to be at least some consistency with engines. It would be ridiculous to allow assaults to take smaller engines but not allow heavies to do the same. So its better just not to allow any clan mech to take smaller engines. And allowing clan mechs to take bigger engines would fix clan lights without making the other clan mechs overpowered.

As for the Gargoyle, its meant to be a fast assault, so allowing it to take a smaller engine would contradict its role. The Gargoyle is very much a mech that should be fixed by quirks rather than construction rules.

Quote

Or to avoid all of this we could just quirk all the things.


quirks cant really fix the clan lights though. their problem is rooted in the construction rules.

the problem with max speed quirks is you effectively get a bigger engine without paying tonnage for it.

theres a fine line there... because that could end up making clan lights better than IS lights.

I believe clan lights should go faster, but they should have to pay tonnage for it.

Edited by Khobai, 05 January 2015 - 12:38 PM.


#572 kapusta11

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Posted 06 January 2015 - 12:48 AM

View PostKhobai, on 05 January 2015 - 12:17 PM, said:

Id be okay with clan mechs taking bigger engines than their base engines. But clan mechs should not be allowed to take smaller engines than their base engines.


You and all the others should start thinking about how to balance clan TECH and not the mechs. Min-maxed Timberwolf with XL300 engine, 37 tons of free pod space and 4 fixed JJs already exists, it's called Night Gyr.

Edited by kapusta11, 06 January 2015 - 08:14 AM.


#573 FupDup

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Posted 06 January 2015 - 09:23 AM

View PostKhobai, on 05 January 2015 - 12:27 PM, said:

...
quirks cant really fix the clan lights though. their problem is rooted in the construction rules.

the problem with max speed quirks is you effectively get a bigger engine without paying tonnage for it.

theres a fine line there... because that could end up making clan lights better than IS lights.

I believe clan lights should go faster, but they should have to pay tonnage for it.

Or you could quirk other aspects of their stats like +armor, -heat, and +range to emphasize their slow gunboat role for their size, and let them stay slower in exchange...


The Cute Fox however probably could stand to get a little speed boost if it chooses to NOT use either of the Alternate S side torsos. Give those non-S side torsos a use. (because right now they're nearly pointless).

The Koshi will never be able to be a gunboat like the Fox/Puma so speed is the only option it has (like +10% or so would do). Let the Koshi be the squirrelier Clan light for the moment.

The Badder however should be like a "little tank" of the light class. No speed boosts on any Omnipods, just armor and things that increase its damage output (i.e. cooldowns, less heat, etc.).

#574 InspectorG

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Posted 06 January 2015 - 09:41 AM

View PostLordKnightFandragon, on 04 January 2015 - 07:47 AM, said:



Summoner has quite a few hardpoints, it has no tonnage to mount any weapons.


Yes, and no.

To few hardpoints to boat energy weapons, and if you use 3 big energy weapons you don thave the tonnage for extra DHS.

Enough hardpoints with two uo nice and high...but not enough tonnage to Dual anything over AC5s with limited ammo.

Needs only 1-2 more missile spots to be a strong Splat boat. LRMs are fine, aside from being LRMs.

Summoner is in the bad spot between hardpoints and tonnage.

EASIEST fix is quirk E weapons and leave FF/no-Endo, leave the hardwired stuff. Prime ~ to Thud 9S, Summoner D gets ~ mix of Thud 9E/5SS quirks, Summoner B gets generic missile ***i woould also add something like built in 360 Target module, see what happens***

Better solution is Switch Endo for Ferro, Removable JJ, and moderate quirks.

#575 Scout Derek

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Posted 06 January 2015 - 09:43 AM

The Summoner Is fine as IS. With a 93 KPH speed and Jump Jets? Yes this is a Mech that is involved in fast pushes and for that extra punch that you may need if you go deathballing in Reguar Matches and such. For CW, this thing can push in if there are others supporting it. Take it from a guy who scored 5th place with the Summoner itself.

But a thing that'd help the summoner actually, would be Omnipods, which will come in good time.

#576 Widowmaker1981

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Posted 06 January 2015 - 09:44 AM

View PostKhobai, on 05 January 2015 - 12:17 PM, said:

Id be okay with clan mechs taking bigger engines than their base engines. But clan mechs should not be allowed to take smaller engines than their base engines.


you do. not. want. direwolves with bigger engines. trust me, you don't. I think locked engines in Clan Mechs should stay, but endo and ferro should be unlocked (and possibly JJs)

#577 Illya Ghost Bear

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Posted 06 January 2015 - 09:45 AM

View PostScout Derek, on 06 January 2015 - 09:43 AM, said:

The Summoner Is fine as IS. With a 93 KPH speed and Jump Jets? Yes this is a Mech that is involved in fast pushes and for that extra punch that you may need if you go deathballing in Reguar Matches and such. For CW, this thing can push in if there are others supporting it. Take it from a guy who scored 5th place with the Summoner itself.

But a thing that'd help the summoner actually, would be Omnipods, which will come in good time.

cookie for you?

Love the people who think the exception IS the rule.

#578 Scout Derek

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Posted 06 January 2015 - 09:50 AM

View PostIllya Arkhipova, on 06 January 2015 - 09:45 AM, said:

cookie for you?

Love the people who think the exception IS the rule.

If you're looking for an argument, you'll have none. Just saying if we change the Summoner as it is right now, there's going to be A LOT of speculation on changing everything else, besides, the Devs look and understand, but they are the ones who dictate what will happen and when, with the exception of listening to our pleas(well, most of them).

#579 Illya Ghost Bear

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Posted 06 January 2015 - 09:54 AM

View PostScout Derek, on 06 January 2015 - 09:50 AM, said:

If you're looking for an argument, you'll have none. Just saying if we change the Summoner as it is right now, there's going to be A LOT of speculation on changing everything else, besides, the Devs look and understand, but they are the ones who dictate what will happen and when, with the exception of listening to our pleas(well, most of them).

Not an argument, making a point. This thread is about flattening the Bell Curve on Mech tiers. All of the top tier clan mechs either already have Endo, or can't really benefit from it (Direwolf, Warhawk), but all the weak sister mechs would see a notable uptick in capability.

Of course, the Nova would still have Nova hitboxes...... :unsure:

#580 Scout Derek

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Posted 06 January 2015 - 09:56 AM

View PostIllya Arkhipova, on 06 January 2015 - 09:54 AM, said:

Not an argument, making a point. This thread is about flattening the Bell Curve on Mech tiers. All of the top tier clan mechs either already have Endo, or can't really benefit from it (Direwolf, Warhawk), but all the weak sister mechs would see a notable uptick in capability.

Of course, the Nova would still have Nova hitboxes...... :unsure:

Heh, true, and the nova in my opinion is sort of okay with hitboxes, I only like to snipe with them during CW with 3 er large lasers.





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