The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)
#561
Posted 05 January 2015 - 05:46 AM
#562
Posted 05 January 2015 - 07:48 AM
Metus regem, on 05 January 2015 - 05:15 AM, said:
Clans have a horrible intelligence network.
Xythius, on 05 January 2015 - 05:21 AM, said:
Neg, surat! Please play again!
#563
Posted 05 January 2015 - 10:33 AM
Illya Arkhipova, on 05 January 2015 - 07:48 AM, said:
Neg, surat! Please play again!
Aff, the watch is sloppy. I have been given discretion by SaKhan DelVillar to set up and run something mimicking the Federated Suns, department of military intelligence division 6.... Finding warriors to fill the ranks has been difficult, as there is little honor or glory in what we will do.
#565
Posted 05 January 2015 - 12:12 PM
NUJRSYDEVIL, on 05 January 2015 - 05:46 AM, said:
locked equipment, lack of hardpoints, and horrible hitboxes.
Shrink the arms
unlock the JJs and bap
give us the like 6 ballistics and 6 energy arms.
Lynx becomes ******* awesome.
#566
Posted 05 January 2015 - 12:17 PM
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Id be okay with clan mechs taking bigger engines than their base engines. But clan mechs should not be allowed to take smaller engines than their base engines.
#568
Posted 05 January 2015 - 12:21 PM
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Unfortunately it would be unbalanced to allow clan heavies to use smaller engines. The Madcat really would be the perfect mech then.
The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones relative to their base engine.
Clan lights could have a cap of base engine * 30%
Clan mediums could have a cap of base engine * 20%
Clan heavies/assaults could have a cap of base engine * 10%
Edited by Khobai, 05 January 2015 - 12:26 PM.
#569
Posted 05 January 2015 - 12:23 PM
Khobai, on 05 January 2015 - 12:21 PM, said:
Unfortunately it would be unbalanced to allow clan heavies to use smaller engines. The Madcat really would be the perfect mech then.
The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones related to their base engine.
but I wanna put some giant ******* guns on the lynx! D:
but yea IS "clan r op" people really need to think about what they want to do to the Timberwolf and Stormcrow, because a lot of the "nerfs" i've heard of would just vastly increase the firepower of these two mechs.
Also I think the Clan assaults would be fine if they were allowed to take smaller engines, direwolf and warhawk already get left behind and the gargoyle needs less speed anyway.
#570
Posted 05 January 2015 - 12:24 PM
Khobai, on 05 January 2015 - 12:21 PM, said:
The goal here is to fix the clan lights... and one way to do that is just allow clan mechs to use bigger engines but not smaller ones related to their base engine.
It might also indirectly slightly buff the Dire Whale, because it tends to have excess tonnage and too few slots anyways... I suppose my Wubhawk could nudge up to a 350.
Or to avoid all of this we could just quirk all the things.
#571
Posted 05 January 2015 - 12:27 PM
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Well if you used my +30%/+20%/+10% caps for lights, mediums, and heavies/assaults respectively then the biggest engine the direwolf could use would be 330.
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But the timberwolf would not be fine. It would be so much better if it could take a 350 engine.
There needs to be at least some consistency with engines. It would be ridiculous to allow assaults to take smaller engines but not allow heavies to do the same. So its better just not to allow any clan mech to take smaller engines. And allowing clan mechs to take bigger engines would fix clan lights without making the other clan mechs overpowered.
As for the Gargoyle, its meant to be a fast assault, so allowing it to take a smaller engine would contradict its role. The Gargoyle is very much a mech that should be fixed by quirks rather than construction rules.
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quirks cant really fix the clan lights though. their problem is rooted in the construction rules.
the problem with max speed quirks is you effectively get a bigger engine without paying tonnage for it.
theres a fine line there... because that could end up making clan lights better than IS lights.
I believe clan lights should go faster, but they should have to pay tonnage for it.
Edited by Khobai, 05 January 2015 - 12:38 PM.
#572
Posted 06 January 2015 - 12:48 AM
Khobai, on 05 January 2015 - 12:17 PM, said:
You and all the others should start thinking about how to balance clan TECH and not the mechs. Min-maxed Timberwolf with XL300 engine, 37 tons of free pod space and 4 fixed JJs already exists, it's called Night Gyr.
Edited by kapusta11, 06 January 2015 - 08:14 AM.
#573
Posted 06 January 2015 - 09:23 AM
Khobai, on 05 January 2015 - 12:27 PM, said:
quirks cant really fix the clan lights though. their problem is rooted in the construction rules.
the problem with max speed quirks is you effectively get a bigger engine without paying tonnage for it.
theres a fine line there... because that could end up making clan lights better than IS lights.
I believe clan lights should go faster, but they should have to pay tonnage for it.
Or you could quirk other aspects of their stats like +armor, -heat, and +range to emphasize their slow gunboat role for their size, and let them stay slower in exchange...
The Cute Fox however probably could stand to get a little speed boost if it chooses to NOT use either of the Alternate S side torsos. Give those non-S side torsos a use. (because right now they're nearly pointless).
The Koshi will never be able to be a gunboat like the Fox/Puma so speed is the only option it has (like +10% or so would do). Let the Koshi be the squirrelier Clan light for the moment.
The Badder however should be like a "little tank" of the light class. No speed boosts on any Omnipods, just armor and things that increase its damage output (i.e. cooldowns, less heat, etc.).
#574
Posted 06 January 2015 - 09:41 AM
LordKnightFandragon, on 04 January 2015 - 07:47 AM, said:
Summoner has quite a few hardpoints, it has no tonnage to mount any weapons.
Yes, and no.
To few hardpoints to boat energy weapons, and if you use 3 big energy weapons you don thave the tonnage for extra DHS.
Enough hardpoints with two uo nice and high...but not enough tonnage to Dual anything over AC5s with limited ammo.
Needs only 1-2 more missile spots to be a strong Splat boat. LRMs are fine, aside from being LRMs.
Summoner is in the bad spot between hardpoints and tonnage.
EASIEST fix is quirk E weapons and leave FF/no-Endo, leave the hardwired stuff. Prime ~ to Thud 9S, Summoner D gets ~ mix of Thud 9E/5SS quirks, Summoner B gets generic missile ***i woould also add something like built in 360 Target module, see what happens***
Better solution is Switch Endo for Ferro, Removable JJ, and moderate quirks.
#575
Posted 06 January 2015 - 09:43 AM
But a thing that'd help the summoner actually, would be Omnipods, which will come in good time.
#576
Posted 06 January 2015 - 09:44 AM
Khobai, on 05 January 2015 - 12:17 PM, said:
you do. not. want. direwolves with bigger engines. trust me, you don't. I think locked engines in Clan Mechs should stay, but endo and ferro should be unlocked (and possibly JJs)
#577
Posted 06 January 2015 - 09:45 AM
Scout Derek, on 06 January 2015 - 09:43 AM, said:
But a thing that'd help the summoner actually, would be Omnipods, which will come in good time.
cookie for you?
Love the people who think the exception IS the rule.
#578
Posted 06 January 2015 - 09:50 AM
Illya Arkhipova, on 06 January 2015 - 09:45 AM, said:
Love the people who think the exception IS the rule.
If you're looking for an argument, you'll have none. Just saying if we change the Summoner as it is right now, there's going to be A LOT of speculation on changing everything else, besides, the Devs look and understand, but they are the ones who dictate what will happen and when, with the exception of listening to our pleas(well, most of them).
#579
Posted 06 January 2015 - 09:54 AM
Scout Derek, on 06 January 2015 - 09:50 AM, said:
Not an argument, making a point. This thread is about flattening the Bell Curve on Mech tiers. All of the top tier clan mechs either already have Endo, or can't really benefit from it (Direwolf, Warhawk), but all the weak sister mechs would see a notable uptick in capability.
Of course, the Nova would still have Nova hitboxes......
#580
Posted 06 January 2015 - 09:56 AM
Illya Arkhipova, on 06 January 2015 - 09:54 AM, said:
Of course, the Nova would still have Nova hitboxes......
Heh, true, and the nova in my opinion is sort of okay with hitboxes, I only like to snipe with them during CW with 3 er large lasers.
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