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The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)

BattleMechs Balance Loadout

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#381 Deathlike

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Posted 30 December 2014 - 03:32 PM

View PostMcgral18, on 30 December 2014 - 03:23 PM, said:

The Hunch 4N isn't in the gamefiles, though. I just checked.


An ETA of some point 2015 would be good.


The change itself would require some artistic redesign of the Hunchback's "Hunch" as there doesn't really appear to be anything that suggests the missiles+ACs could properly "coexist" in this variant. It shouldn't have problems reusing the energy part of the 4J (2 @ lower RT whereas the 4J has up to 3).

Edited by Deathlike, 30 December 2014 - 03:33 PM.


#382 Ultimax

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Posted 30 December 2014 - 04:09 PM

View PostFupDup, on 30 December 2014 - 02:50 PM, said:

To be fair, I do actually have some fear of the 5 ASRM6 build, but that's a hyper-niche specialist that is vulnerable to running out of ammo


Pretty much most fully optimized builds are some form of specialist - that's why Jumpsniping was so dominant, it was good everywhere all the time.

How often do you see that now? Even though the DS even got buffs for that build?


The game has a lot of high performing hyper specialists.

ER PPC 9S
7x MPL 5SS
Mid/Long-range Laser Vomit
SRM heavy Splat builds
etc


View PostInspectorG, on 30 December 2014 - 03:19 PM, said:

Dude, plz share!
I love how the Summoner feels/looks but i cant get a loadout to save my life?
Does the ERPPC/Gauss need a Macro?



Try here, you need to have an open mind and no preconceived notions of what you think the mech is supposed to and instead play the mech for what it can be.

http://metamechs.com...ists/comp-list/


CERPPC+Gauss does not need a macro.


View PostXythius, on 30 December 2014 - 03:29 PM, said:

I'm really curious to know what build you think on a Summoner is Tier 2.

5x ASRM6 is good, but useless beyond 270 meters (or 297 with the lvl5 range mod).

4x ERLL's is fine - if you're willing to expose your whole body to return fire (I will concede that with the exception of the one variant with the shoulder energy point, the CTF also suffers from this) and also still pretty hot.

Gauss works in the torso, but hard to combine with the gorilla arm hardpoints for the ERML's, for that alpha.

Let's not kid ourselves that any of those are "solid tier 2 builds". Mainly due to the simple fact that they are not on a solid tier 2 'mech. It may be faster than the other heavies, and slightly more manuervable if you put medlas in the arms, but there is no scenario where the Summoner exists as a tier 2 'mech.


Useless beyond a range is irrelevant if your team is focused on that type of drop deck.

Gauss in the torso + energy in the arms is no different than it is on the CTF-3D, the mech a few posters keep ignoring that the Summoner competes with. (meaning either some of your lasers are low, or your gauss depending on where you slot stuff)


4x CERLLAS exposes it's torsos...from 800m away. It's a specialist build that does a single thing very well.


If you think none of those builds are solid T2 than you must think the CTF-3D is not a T2 mech either.

Edited by Ultimatum X, 30 December 2014 - 04:28 PM.


#383 Mcgral18

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Posted 30 December 2014 - 04:12 PM

View PostBishop Steiner, on 30 December 2014 - 03:29 PM, said:

somewhere in the game files is La Malinche with JJs (well, maybe not anymore)....... get me that and I'll see what I can do for your precious M.

Though that is still a long way from fixing what ails it


The things with arrows pointing down are JJs; each foot and rCT:
Posted Image

Was it before or after the HoverJet™ incident?

As it stands, there's no real fear of a 95 ton jumping chassis with how pitiful the 90 ton one is. Even if it is a Hero.

#384 Bishop Steiner

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Posted 30 December 2014 - 04:19 PM

View PostMcgral18, on 30 December 2014 - 04:12 PM, said:


The things with arrows pointing down are JJs; each foot and rCT:
Posted Image

Was it before or after the HoverJet™ incident?

As it stands, there's no real fear of a 95 ton jumping chassis with how pitiful the 90 ton one is. Even if it is a Hero.

Dunno 100%. It was maybe 2 weeks before it was released, saw footage. Seemed to jump better than the HGN though.

View PostUltimatum X, on 30 December 2014 - 04:09 PM, said:


Pretty much most fully optimized builds are some form of specialist - that's why Jumpsniping was so dominant, it was good everywhere all the time.

How often do you see that now? Even though the DS even got buffs for that build?


The game has a lot of high performing hyper specialists.

ER PPC 9S
7x MPL 5SS
Mid/Long-range Laser Vomit
SRM heavy Splat builds
etc





Try here, you need to have an open mind and no preconceived notions of what you think the mech is supposed to and instead play the mech for what it can be.

http://metamechs.com...ists/comp-list/


CERPPC+Gauss does not need a macro.




Useless beyond a range is irrelevant if your team is focused on that type of drop deck.

Gauss in the torso + energy in the arms is no different than it is on the CTF-3D, the mech a few posters keep ignoring that the Summoner easily competes with.


4x CERLLAS exposes it's torsos...from 800m away. It's a specialist build that does a single thing very well.


If you think none of those builds are solid T2 than you must think the CTF-3D is not a T2 mech either.



*SMH*

Of course, you are right, we are wrong. The Summoner is perfect as is. The comps are just too stuck in their ways to realize it and are sticking to everything BUT the Summoner because of it.



You have made us all see the light, even those of us with 10x more actual play time in the Summoner than you. We must all be bads and not realize it.

Thank you for saving us.

#385 Ultimax

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Posted 30 December 2014 - 04:38 PM

View PostBishop Steiner, on 30 December 2014 - 04:19 PM, said:

Of course, you are right, we are wrong. The Summoner is perfect as is.



Is this where you lose objectivity and resort to posting videos like Vassago or using Straw Man attacks?

Please quote where I said the Summoner was "perfect".



View PostBishop Steiner, on 30 December 2014 - 04:19 PM, said:

The comps are just too stuck in their ways to realize it and are sticking to everything BUT the Summoner because of it.


"The comps" use T2 mechs when Competition rules create some incentive to do so - or do you think those 8 Shadowhawk + 4 Jenner/Firestarters on both sides were just accidents?




View PostBishop Steiner, on 30 December 2014 - 04:19 PM, said:

You have made us all see the light, even those of us with 10x more actual play time in the Summoner than you. We must all be bads and not realize it.

Thank you for saving us.



And you've proven once again that even though I'm (or anyone) trying to remain civil, you'll resort to this kind of posting simply because I have a different opinion than you.


So what CTF-3D build is it that "all the comps" are currently bringing because it's T1 and dominant?

Edited by Ultimatum X, 30 December 2014 - 04:39 PM.


#386 Bishop Steiner

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Posted 30 December 2014 - 04:45 PM

View PostUltimatum X, on 30 December 2014 - 04:38 PM, said:



Is this where you lose objectivity and resort to posting videos like Vassago or using Straw Man attacks?

Please quote where I said the Summoner was "perfect".





"The comps" use T2 mechs when Competition rules create some incentive to do so - or do you think those 8 Shadowhawk + 4 Jenner/Firestarters on both sides were just accidents?







And you've proven once again that even though I'm (or anyone) trying to remain civil, you'll resort to this kind of posting simply because I have a different opinion than you.


So what CTF-3D build is it that "all the comps" are currently bringing because it's T1 and dominant?

no, this is the part where I realized that I just couldn't take your post seriously anymore. I'm glad you think the Summoner is fine. Instead of wasting my time on your insistence of it's greatness, I will simply point out the 20 of debate, and conversation to the contrary.

As for the Cataphract? HAsn't been tier 1 since the JJ nerf killed Poptarting. And yet it's STILL better than the Summoner.

Go figure.

As to remaining civil? Yeah, whatever. You keep spamming my post but saying nothing, I finally lose my desire to play nice. Of course, it's me having the issue, not the guy who can't let it go and keeps spamming my OP. Boo hoo.

Edited by Bishop Steiner, 30 December 2014 - 04:48 PM.


#387 ArchSight

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Posted 30 December 2014 - 04:46 PM

I Made a lot of summoner builds that strengths excel in different situations. Try some of them maybe one them you'll love running into a higher tier list.

Dble AMS+ammo+three streak4+3 ammo+BAP+Dble ER large lasers(or loose the AMS for streak 6's)

Dble AMS+ammo+dble (uac5 or lbx5)+5 ammo+2ersmall lasers

Dble (uac5 or lbx5)+5 ammo+4 ER Small lasers

Dble er large lasers+Gauss Rifle+4 ammo

Dble AMS+ammo+3 Er med lasers+Er large laser+UltraAC5+3 ammo+2 Dble HS

Gauss Rifle+4 ammo+4 ER med lasers+1 Dble HS

UltraAC 20+4 ammo+4 ER med lasers+1 Dble HS

Posted Image

This has inspired me to make this summoner loadout.
http://mwo.smurfy-ne...34bec6d90ba3d54
although maybe I should drop the med puls for heatsinks or dble ams.

#388 Bishop Steiner

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Posted 30 December 2014 - 04:52 PM

View PostArchSight, on 30 December 2014 - 04:46 PM, said:

I Made a lot of summoner builds that strengths excel in different situations. Try some of them maybe one them you'll love running into a higher tier list.

Dble AMS+ammo+three streak4+3 ammo+BAP+Dble ER large lasers(or loose the AMS for streak 6's)

Dble AMS+ammo+dble (uac5 or lbx5)+5 ammo+2ersmall lasers

Dble (uac5 or lbx5)+5 ammo+4 ER Small lasers

Dble er large lasers+Gauss Rifle+4 ammo

Dble AMS+ammo+3 Er med lasers+Er large laser+UltraAC5+3 ammo+2 Dble HS

Gauss Rifle+4 ammo+4 ER med lasers+1 Dble HS

UltraAC 20+4 ammo+4 ER med lasers+1 Dble HS

Posted Image

This has inspired me to make this summoner loadout.
http://mwo.smurfy-ne...34bec6d90ba3d54
although maybe I should drop the med puls for heatsinks or dble ams.

I've done all of those, or close variants thereof. Believe it or not, I didn't just buy the thing for Cbills. I've been playing it heavily since Clans launched, and am intimately familiar with what it can or can't do. With it's current quirks, it's still a tier 3 mech.

There are indeed players who can milk above average results out of it. I am one of those who does the same, but with the Vindicator. Doesn't make it a Tier 1 or 2 mech, unfortunately.

What Ultimatum X still doesn't seem to grasp, is that even with Endo unlocked and decent weapon quirks, it would still be a full tier (possibly more) under than the TW, which is fine, but is also indicative of just how far off the mark the mech is now.

Edited by Bishop Steiner, 30 December 2014 - 04:55 PM.


#389 Ultimax

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Posted 30 December 2014 - 04:53 PM

View PostBishop Steiner, on 30 December 2014 - 04:45 PM, said:

no, this is the part where I realized that I just couldn't take your post seriously anymore. I'm glad you think the Summoner is perfect. Instead of wasting my time on your insistence of it's greatness, I will simply point out the 20 of debate, and conversation to the contrary.

As for the Cataphract? HAsn't been tier 1 since the JJ nerf killed Poptarting. And yet it's STILL better than the Summoner.

Go figure.

As to remaining civil? Yeah, whatever. You keep spamming my post but saying nothing, I finally lose my desire to play nice. Boo hoo.



Quote where I said it was perfect, or insisted that it was great. I said it has a few T2 builds and can compete with the Cataphract.

You lost your desire to "play nice" because someone has a different opinion than you and is willing to argue that?




I've said quite a few things you could try to argue facts against, but you seem happier to resort to childish poo flinging. So be it.

#390 Bishop Steiner

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Posted 30 December 2014 - 04:59 PM

View PostUltimatum X, on 30 December 2014 - 04:53 PM, said:



Quote where I said it was perfect, or insisted that it was great. I said it has a few T2 builds and can compete with the Cataphract.

You lost your desire to "play nice" because someone has a different opinion than you and is willing to argue that?




I've said quite a few things you could try to argue facts against, but you seem happier to resort to childish poo flinging. So be it.

Actually, I believe, if you actually bother to read this thread, including my earlier replies to you, I responded, and countered your facts. MAny times, As have others. You choose to keep insisting about how wrong we are, after even admitting limited playtime in the chassis yourself. So since I am so wrong about the mech, I must assume it is great. Because I never once argued it was a tier 5, and worthless. So for it to be so much better than what I have said would make it pretty dang awesome.

Did you use those precise words? Nope. But it sure seems to be the gist of what you were saying. But by all means, keep harping on how much I'm a meanie head. Am I happy to resort to poo flinging? Not really. But since all the actual facts and arguments just keep you posting the same thing over and over again, I sure don't see any point having further "debate" with you over it.

You are obviously much more knowledgeable about the Summoner than I. Good day.

#391 1453 R

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Posted 30 December 2014 - 05:45 PM

The Summoner is not as disadvantaged as the Nova or Adder, given the fact that it’s a heavy ‘Mech with 70-tonner armor and that carries its own innate advantages over a light ‘Mech that moves slower than some heavies and a medium ‘Mech bigger than some assaults.

Is the Summoner ‘solidly tier 2’ as you’re claiming, Ultimatum? I don’t really think so.

Admitting that I haven’t put a ton of playtime behind it, unlike some others in this thread, in my experience the Summoner is much akin to the Adder in that it can do disproportionately well if its pilot manages to slip agro and avoid enemy attention. I’ve had multiple 600+ games with my Adders (shut up, I just enjoy piloting the things, okay? >_>), but that doesn’t somehow make Adders good. They’re awful, because they’re crippled by their speed. They get more firepower because of their lack of mobility, and in fact if the thing could load 6+ energy weapons to take advantage of its firepower advantages it might be somewhat less awful, but it’s still a really terrible ‘Mech to be in when the enemy notices you and decides they’re done with your shenanigans. When I’m in a larger, nastier ‘Mech, I’ll often actively pursue any enemy Kit Foxes or Adders I see because I know for a fact that they’re counting on enemies ignoring them, and if I deny them that attention deficiency they’ll fold without much trouble and I can much more quickly reduce the enemy team’s numbers.

The Summoner’s in the same boat. It’s the sort of ‘Mech which many people claim works well as a vulture, picking off inattentive/wounded enemies, but here’s the thing – just about anything makes a good vulture. If all you’re attacking is people otherwise occupied, or people someone else already whupped, then yeah, you’re going to win most of those fights. But at some point you’re going to have to fight someone that’s not below 50% integrity and who is also fully aware of your location and your intent to do him harm. At that point the Summoner’s nasty case of hardpoint deficiency bites it hard.

The best* fits for it seem to be the Gauss/4xML and quintuple SRM-6 options, as generally agreed on by most folks who know what they’re doing. The quint SRM-6 build is a dangerous niche attacker, and I’ll admit that getting caught out by one in its optimal range is a bad time, but the Gausslasers build isn’t really anything exceptional, and I say this as someone who ran the Gausslasers Flame for many moons back in the 8-man days when Dragons weren’t T5 bottom-scrapers, and who still runs Gausslasers on his Gray Death for nostalgia’s sake. There are numerous ‘Mechs which compete well with a Gausslasers Summoner inside its chosen range bracket, and a smaller but still significant number of ‘Mechs which outright beat it (even discounting the Timber Wolf for the moment).

The quint-SRM build is harder to outright beat, but the Griffon can nearly match it, on the Spheroid side no less, for fifteen less tons and with the benefit of shield-side combat and a more focused SRM barrage, while the Stormcrow can do quint-SRMs while also hanging a laser off its noggin, moving faster, and being more durable than the Summoner at the same fifteen less tons. No, the Crow can’t jump, which is a definite point in the Summoner’s favor, but while the number of ‘Mechs able to mount 5+ SRM launchers is small, the number able to mount 4 is significantly larger, and many of them are also able to mount secondary armaments alongside those launchers. Many of those are mediums, and when your 70t ‘Mech’s performance is matched or near-matched by several mediums, you have an issue.

Plus, of course, the fact that once we acknowledge the Timber Wolf’s existence the Summoner loses straight-up in absolutely anything it wants to do. This is more a problem with the Wolf than the Summoner, I will admit, but still. The Hellbringer also does most any non-Splattoner build better than the Summoner does, and has a much greater number of overall options besides.

Which, really, gets down to the heart of the matter. The Summoner is an OmniMech and is thusly supposed to be a versatile, flexible generalist. It’s not. It has builds that can almost compete, but those builds are as restrictive as a Spheroid unit’s optimal quirked build, except without actually having the benefits of adhering to its quirks. It has a paltry two-odd “competition semi-viable” builds forced on it by its anemic hardpoints, and deviating from those builds kicks it down into the bottom half of T3 at best. Going by Piranha’s tiering scale and not Metamech’s, since I have no idea who the Metamech guy is or why I should pay attention to him.

So…the Summoner is acting like an IS quirked ‘Mech that doesn’t have quirks. This is not what I would expect of “a solid T2.” The Hellbringer is edging up into T2 – it has its problems and is highly bothered by losing tonnage to the lack of Endo or Ferro, but even discounting the Jesus Box for the moment, the Hellbringer at least has enough hardpoints to enable a variety of builds and keep the machine from being predictable. Throw the Jesus Box in and it likely ends up as a pretty fair T2 choice, once again showcasing that the entire Information Warfare pillar needs ripped out and redone badly, but that’s an argument for another thread.

The argument is not “the Summoner is absolute garbage that is worse than an unquirked Quickdraw humping an Awesome”, it is that the Summoner is the least viable of the four released Clan heavy ‘Mechs – which it is – and that something should be done to help it out so that people who like it can stop feel bad for piloting it.

Make any more sense now, Ultimatum?

#392 Mirumoto Izanami

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Posted 30 December 2014 - 05:58 PM

The Tier system is kind of...nebulous, particularly beyond tier 1.

Would not mind some improvements in the Summoner, especially since its one of my favorite 2 clan mechs (the other being the Shadowcat, le sigh).

#393 Bishop Steiner

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Posted 30 December 2014 - 06:17 PM

View Post1453 R, on 30 December 2014 - 05:45 PM, said:


The argument is not “the Summoner is absolute garbage that is worse than an unquirked Quickdraw humping an Awesome”, it is that the Summoner is the least viable of the four released Clan heavy ‘Mechs – which it is – and that something should be done to help it out so that people who like it can stop feel bad for piloting it.

Make any more sense now, Ultimatum?

But...it's a solid tier 2.

Which makes the Mad Dog and Hellbringer tier 1, and the Timbie...God mode? :huh:

Edited by Bishop Steiner, 30 December 2014 - 06:18 PM.


#394 Flaming oblivion

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Posted 30 December 2014 - 06:23 PM

Summoner looks fairly decent to me on paper , Only issue I have with it why would you chose summoner over the extra 5 tonnes of the timber?

#395 Metus regem

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Posted 30 December 2014 - 06:35 PM

View PostFlaming oblivion, on 30 December 2014 - 06:23 PM, said:

Summoner looks fairly decent to me on paper , Only issue I have with it why would you chose summoner over the extra 5 tonnes of the timber?


For starters, it should be for Jump Jets....

The Timber Wolf S only exists because of an artist showing some jumping on the cover of a novel...

That being said I wish Jump Jets moved you forward and up, rather than just hover, you know let the summoner jump 150m like it should be.

#396 RedDevil

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Posted 30 December 2014 - 07:38 PM

Having come from the table top, I really don't like how jump jets work in MWO. I honestly expected a lot more out of them with a trade-off in accuracy and heat somehow. Instead, accuracy is still decent when jumping, but you really don't go anywhere. You're supposed to be leaping up on tall buildings and landing behind thick forests for cover. Not using them like a giraffe to peak over the edge of cover that is basically the same height as you =(

#397 Bishop Steiner

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Posted 30 December 2014 - 10:25 PM

View Postreddevil, on 30 December 2014 - 07:38 PM, said:

Having come from the table top, I really don't like how jump jets work in MWO. I honestly expected a lot more out of them with a trade-off in accuracy and heat somehow. Instead, accuracy is still decent when jumping, but you really don't go anywhere. You're supposed to be leaping up on tall buildings and landing behind thick forests for cover. Not using them like a giraffe to peak over the edge of cover that is basically the same height as you =(

>Yeah........

While a whole different kettle of fish, undeniably true. I've pushed for a long time to make the Jump more violent, and to continue the shake into the drop even, so that poptarting was very hard, but so JJs were actually useful. Like they were back in CB.

#398 Cyborne Elemental

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Posted 30 December 2014 - 10:44 PM

I would also love to see JJ's become more powerful, but with the tradeoff of throwing your aim and convergence through the entire jump.

Height caps, and thrust speeds still need some adjustment for all mechs, and then some special attention needs to go to the HGN, that thing has been neutered beyond belief.

#399 Bishop Steiner

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Posted 30 December 2014 - 11:02 PM

View PostMister D, on 30 December 2014 - 10:44 PM, said:

I would also love to see JJ's become more powerful, but with the tradeoff of throwing your aim and convergence through the entire jump.

Height caps, and thrust speeds still need some adjustment for all mechs, and then some special attention needs to go to the HGN, that thing has been neutered beyond belief.

amen brutha, amen

#400 Deathlike

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Posted 31 December 2014 - 12:58 AM

View PostMister D, on 30 December 2014 - 10:44 PM, said:

I would also love to see JJ's become more powerful, but with the tradeoff of throwing your aim and convergence through the entire jump.

Height caps, and thrust speeds still need some adjustment for all mechs, and then some special attention needs to go to the HGN, that thing has been neutered beyond belief.


Highlander @ Hoverjets Anonymous said:

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