There's no interpretation anywhere on the sheet.
Every category compares two numbers. If the number is supposed to be big, the weapon with the big number gets the green. If the number is supposed to be small, the weapon with the small number gets the green. If the numbers are equal, they both get yellow, no winner point for either.
Its really simple and explained in the OP.
If you don't agree please check the numbers on smurfy and tell me where I have a comparison wrong and I'll fix it.
People are trying to get me to INJECT interpretation in order to support their narrative. Its a number compare. 8 will always be less than 11. I'm sure there is truth beyond the numbers. Write a blog/post/analysis. That's more interesting. But I won't make 11 less than 8 because people don't like how a weapon operates. I barely decided to include the traits section (and I don't include them in the tally), but recognize they are a factor. They are separate columns to measure separate traits.
Mordin Ashe, on 22 December 2014 - 11:19 PM, said:
...You say you simply layed out the numbers but your interpretations are full of errors ...
Yep I simply laid out the numbers. No there is no intepretation. 10 is less than 15. It always will be.
The numbers are right (almost all, and getting better as people point out mistakes).
You'd be more accurate saying "I don't like the raw data laid out this way, because...." But you didn't.
Viktor Drake, on 23 December 2014 - 06:44 AM, said:
The thing is, your still basing everything on your opinion of how the numbers translate.
No. See above. There is no interpretation. 15 is bigger than 10, end of damage category compare.
I could see moving Add'l splash damage to the traits column, since the damage column is double dipping it. I will move it this afternoon.
Viktor Drake, on 23 December 2014 - 06:44 AM, said:
The point is you have to step beyond the numbers and evaluate based on the actual combat environment...
Please do so. I would find it interesting to read. No joke. The problem I see is such an analysis would have to be comprehensive and holistic and well thought out, plus guarded against injecting bias. Which i'm pretty sure anyone who plays the game will be unable to avoid.
Hence comparing 10 v 15. You'd think there'd be no argument here. Its stripped out anything extraneous. Apparently not. Sacred cows abound.
Tyman4, on 23 December 2014 - 04:41 AM, said:
I'm 99% sure that the Clan LPL takes 2 crit slots same as the IS version. Perhaps I am looking at an old file that you have not yet changed?
Thanks, I'll double check when I get home.
Tyman4, on 23 December 2014 - 04:41 AM, said:
You argue that lasers are pinpoint and hitscan which is odd. Realistically I don't think it is fair to argue that laser are pinpoint because no pilot worth their salt will stand still while you fire making the weapon hitscan. But if they do then it could be considered pinpoint. Therefore, it has a probability of being both until observed (lolz
)
hitscan and pinpoint describe two different traits. So they're in the trait section. I have the defn of the two in the 2nd post I think.
Tyman4, on 23 December 2014 - 04:41 AM, said:
Cerppc has both green in damage AND green in splash.
good catch i'll be changing that as it is double dipping
Tyman4, on 23 December 2014 - 04:41 AM, said:
The clan ERLL has a longer duration than BOTH the IS ERLL and the IS LL. So I would argue that either list the IS LL as exclusive or at least put in that both the IS LL's are green for duration.
the IS LL could come out and get its own family and win a straight across the board no-comparo set of greens.
Tyman4, on 23 December 2014 - 04:41 AM, said:
I argue that the C lrms have a duration due to the missles not firing in a group. That would also reflect the improved effect of IS AMS against clan LRMS.
each missile arrival is digital.
Tyman4, on 23 December 2014 - 04:41 AM, said:
Something feels "off" with the ballistics because most everyone I know would prefer the IS ballistics but that is not reflected in this sheet because clan ballistics are better by 1 "point" for every catagory. This disagreement between reality and the sheet disturbs me....THERE IS A DISTURBANCE IN THE SHEET!!!
Opinion. And I may not disagree. Hence why I didn't try to bias the numbers or "account for xyz". I just straight up compared the numbers. Intepretation is for bloggers. And makes for good reading. (as does the reactions to the vanilla numbers)
Metus regem, on 23 December 2014 - 05:15 AM, said:
...I make this distinction, as once the IS-ERML/ERSL come out, and they will, you will find that IS pilots will have the option to trade damage and range for heat, or run cooler weapons. So I would think that showing a table that compares extended range vs normal weapons is as pointless as comparing ultra AC's to LB-X or normal AC's, they are different animals. And along those lines, once the special ammo for IS AC's come out, you will see that they will be out classing the clan LB-X or ultras.
Good points. When those come out I'll add them. As you point out thats why I didn't compare LBx to ultras, etc.
The Boz, on 23 December 2014 - 06:00 AM, said:
Hey, OP, can you hit me up with the spreadsheets? I'll see if I can find the time to enpointen the thing, make it less binary.
Sure thing. PM an email address and I'll send over.
Edited by Hillslam, 23 December 2014 - 07:33 AM.