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Thoughts or feelings on First person only?



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#441 Stormeris

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Posted 03 February 2012 - 07:37 AM

even though i love third person (cause seeing my mech is badass, not because of some tactical advantage or something) i wont QQ if its first person only

#442 CoffiNail

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Posted 03 February 2012 - 07:44 AM

As long as I can get a nice good all around look in my mech hanger, i need no 3rd person.

#443 Kael Tropheus

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Posted 03 February 2012 - 07:45 AM

1st person only for me, its a mech sim, not a 3rd person shooter.

#444 Solis Obscuri

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Posted 03 February 2012 - 10:58 AM

View PostMason Grimm, on 03 February 2012 - 07:25 AM, said:

Repeat after me "I shall not be a Thread Necromancer unless I have something constructive to add to the conversation":

And yet you leave it unlocked... :D

#445 KitLightning

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Posted 03 February 2012 - 02:44 PM

View PostSolis Obscuri, on 03 February 2012 - 10:58 AM, said:

And yet you leave it unlocked... ;)


Ssshhh else we will get it locked and have another toothpick of the exact same nature popping up again ... remember "reviving is better than flooding" :D

@Grimm "Move along. There's nothing to see here!""

#446 DCM Riggs

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Posted 03 February 2012 - 04:30 PM

Indeed should only be 1st person imo i'm from back in the day of good old MPBT you had views to use but no 3rd person. We used our dar for knowing where to go when we could not our right see our target :o

#447 Rand 3065MUX

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Posted 05 February 2012 - 11:13 AM

View PostDEVASTATOR, on 20 January 2012 - 04:35 AM, said:

I am so vehemently against 3rd person that, on this issue, i feel like one of those BT purists arguing over whether a mech's speed exactly matches the TRO's :lol:

I really felt that, in MW4, 3rd person was like cheating. Since it was in the game you couldn't call people using it cheaters. They just used what was given to them. But, if you've got your nose up against a wall with your view blocked but can simply hit a button and magically see around walls and hills...........well, that kinda defeats the purpose of putting the walls and hills there in the first place doesn't it? It really made the terrain in MW4 a joke and made "pop tarting" popular.

Bring back "satellite uplink ... established"! Preferrably in Betty's original voice. :)


Purists?

The game is a table-top game with ironically a 3rd person view... :(

You can still be a purist and enjoy a 3rd person view.

.... and yes some people do get motion sickness from 1st person but have no problem with 3rd person games. I know.

#448 Rand 3065MUX

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Posted 05 February 2012 - 11:16 AM

If any of you own a PS3, download the beta for Starhawk. Here's a 3rd person game in which plays just fine and you can't see around walls or buildings.

Or Warhawk for that matter....

#449 Liam

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Posted 05 February 2012 - 11:20 AM

I hope for 1st person view with and an option to deactivate 3D cockpit ... I get always car sickness like feeling from camera sweeping (and only by playing games).

Edited by Liam, 05 February 2012 - 11:21 AM.


#450 Jumbik

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Posted 05 February 2012 - 11:46 AM

1st person for me. It was great in MW3 because it simulated the battlemech feel as it should. Developers want to bring it back which I'm glad to hear.

Have motion sickness? Go to options and disable head or cockpit bobbing.

#451 Oderint dum Metuant

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Posted 05 February 2012 - 12:01 PM

View PostMason Grimm, on 03 February 2012 - 07:25 AM, said:

Repeat after me "I shall not be a Thread Necromancer unless I have something constructive to add to the conversation":


How can we criticise people for using the search feature or indeed looking for topics, and yet do the same to those who don't and open another thread on the same subject :D

#452 Sug

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Posted 05 February 2012 - 12:04 PM

Have motion sickness? This is the cure

http://www.gog.com/e...ent_1_descent_2

Play that game as long as you can every day and you'll build up an immunity. I haven't had game induced motion sickness since I finished that stomach churning game in 1997.

#453 Garushnagoth

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Posted 05 February 2012 - 12:40 PM

My viewpoint : First Person/Cockpit View

Surely, taking the knowledge that these 'leagues' are dividing up into 1PV and 3PV, it would make sense to have separate ..servers.. sort of thing.
You know what I mean, as in 3PV players play amongst themselves and 1PV.. well, yes, it's a simple concept.
I'm guessing this might prove a problem in terms of extra finance/work?
Seems to be the only remedy I can think of.
Whether out of necessity or not, 3PV provides an advantage whether you like it or not.

World of Tanks uses both 1PV and 3PV and it works but.. no, in my mind.

#454 LordKnightFandragon

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Posted 05 February 2012 - 12:46 PM

View PostAngelicon, on 31 October 2011 - 08:48 PM, said:

So a future where people drive 30 foot tall robots doesn't have the tech skill to orbit some micro cameras for outside view? There's nothing weird or cheaty about it, it's real -today-. Give me the option for outside view please.


I am all for first person only but I see your point about cameras.....If they were to implement them I hope they would make it like your actually viewing through a camera mounted on your mech....not like a little drone following your mech like the little drones in CnC Generals follow the US Tanks..

#455 Harrow

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Posted 05 February 2012 - 12:49 PM

View PostRoh, on 31 October 2011 - 08:39 PM, said:

First sorry if this thread exists. I just couldnt find a forum search anywhere.

That being said how do you all feel about first person only at release? I personally love it. I play first person for the immersion of it. And selfishly I don't want those advantage seekers using 3rd person to ambush me from complete concealment around a corner. At least not while being able to see me clear as day with their magically floating third eye.

LoL I want them to be nervous and twitchy as they wait, not knowing the exact moment I will step into view.


I am for 'cockpit' only. For the immersion, for the added mechanic of 'visibility' differences in different mech cockpits, for the cool looking doohickies on my consoles.

#456 Garushnagoth

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Posted 05 February 2012 - 01:01 PM

The problem with cameras is that they're liable to be destroyed (realistically).

Could ignore that I suppose, but I.. that doesn't really seem like 3PV because it's still a moving image with static mech which I thought added to the BLURUghh HURUGUHhh affect.

#457 Liam

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Posted 05 February 2012 - 05:07 PM

Jumbig and Sug, thanks! If nothing will help I will try to adapt in a mech cockpit :D

3d view camera placed on the top of scout mechs could probably work, without aim reticle.
With no ability to shoot and with a switch delay to 1st person view (1-2 sec.?)
For scouting and spotting purpose.

#458 Morashtak

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Posted 05 February 2012 - 05:09 PM

Both.

Toggle On for first person view and simpit'ers (also Toggle for cockpit or HUD only for same reason).

Toggle Off for people who tend to get nauseous when viewing action through a moving, limited field of vision angle. Caveat: Limited zoom, pan and scan during battles.

Another thread that devolved into "I love this feature so everyone should be forced to use it" debate. /sigh

#459 Tryg

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Posted 05 February 2012 - 06:57 PM

I'm definitely in favor of first person views, however, I'd have no issue with players playing in 3rd person provided the devs find a way to negate the atlas-sized advantages doing so offers. Yes, players in 3rd have an expanded field of view. I can find that acceptable, I like having all my pretty cockpit candy, not everyone does.

However, major major gamechangers, such as being able to see around corners, over hilltops, or escape the 'penalties' of being hit (or in some cases firing weapons) need to be removed from third person view. The problem with this... solving these problems are not simple. Coding the game to not render things that would be invisible to the first-person view for example, simple to say, to me it sounds like it would be a nightmare to program. And finding ways to prevent those in third person from having a built-in exploit to avoid recoil/smoke effects would likewise be extremely complicated. Of all of the issues, the 'shock' impact of being hit would probably be the easiest to fix in 3rd person, by forcing the cross-hairs into the same rise (or force tip the whole camera view, just like the first-person pilot would experience).

If those issues can't be addressed, then yes, Forced First Person Perspective is the most logical way to go. Else you wind up with a very obvious, and often-utilized exploit that players will be either forced to cede to the opponent, or participate in, in any form of competition.

#460 Outlaw2

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Posted 05 February 2012 - 08:34 PM

View PostLiam, on 05 February 2012 - 05:07 PM, said:

Jumbig and Sug, thanks! If nothing will help I will try to adapt in a mech cockpit :D

3d view camera placed on the top of scout mechs could probably work, without aim reticle.
With no ability to shoot and with a switch delay to 1st person view (1-2 sec.?)
For scouting and spotting purpose.

The main reason I don't want 3rd person is due to the free scouting over hills it provides. Now, if this were turned into a scout module, I might be willing to compromise on this. Something like a small remote controlled camera drone that hovers above and behind the mech which the pilot can switch view to (effectively 3rd person camera). The camera only last for limited time (ex:10-15 secs, then runs out of fuel), has no reticle and pilot can not shoot from this view (obviously), can not zoom, has limited number of uses or a long cooldown, and the camera can be spotted by enemies (though its small so can go unnoticed).

Edited by =Outlaw=, 05 February 2012 - 08:39 PM.






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