

#461
Posted 05 February 2012 - 08:57 PM
#462
Posted 05 February 2012 - 10:35 PM
h0UNd.., on 05 February 2012 - 08:57 PM, said:
Sounds like a lot of wishful thinking is going on here. Implied that its balanced? Easier said than done. Unless they make 3rd person have no reticle, no firing, and everything but your mech is a huge blur, Im not sure how they are going to balance it with 1st person...unless its a limited use feature like my example above. They already said that MWO is going to be 1st person game. This naturally would mean all units, unless you know something that contradicts this.
Edited by =Outlaw=, 05 February 2012 - 10:44 PM.
#463
Posted 06 February 2012 - 02:29 AM
I cant imagine realistic explanation, how can it be done in game reality, and third-person players would have an edge over first-person ones just because they would have a wider angle of view. And there's no way to balance THAT.
About those out-of-cockpit views - devs only said there'll be radar view, and any information you get goes there as overlay, i think.
Edited by Gunmage, 06 February 2012 - 02:31 AM.
#464
Posted 06 February 2012 - 03:47 AM
#465
Posted 06 February 2012 - 03:58 AM
#466
Posted 06 February 2012 - 06:06 AM
Anyways... forcing everyone into using the same point of view is the fair thing to do, at least in my opinion (especially, if you're very aware of balancing issues).
#467
Posted 06 February 2012 - 06:28 AM
#468
Posted 06 February 2012 - 06:33 AM
=Outlaw=, on 05 February 2012 - 08:34 PM, said:
Ulric Kell, on 06 February 2012 - 06:28 AM, said:
This.
#469
Posted 06 February 2012 - 06:47 AM
I can see both sides to FFP and 3rd person, yeah some real die hard ffp'ers that troll even at the sight of 3rd person. MWO is going to be different, Is it going to be more sim then the others? Maybe or maybe not. But still it is a game after all, and 3rd person should be added, It was in MechWarrior 3 (First PC version I started out in for the MechWarrior Series) and it was in BattleTech for Sega Genesis. As it is stated before people can create private servers, so let them make it a server option, for the warfare league they got should just be ffp. So really where is the harm in this?
It would be useful to vid record in 3rd person or even in a camera ship. To free roam and stuff like that. Get every angle.
I am sure some trolls have some nasty things to say to me now about this topic, so let the flame war begin.
Edited by eXecute, 06 February 2012 - 06:55 AM.
#470
Posted 06 February 2012 - 06:51 AM
I hate to stereotype and I'm probably going to get flamed for it but this really boils down to gamer -versus- simulation inclinations.
Coming from a passionate air-combat background where 3rd-person is a dirty word.... I personally vote for forced 1st-person. That said, what ever is decided, I hope it's a all or nothing option... I.e. either everyone runs 1st-person or 3rd-person, but not a mix of the two.
#471
Posted 06 February 2012 - 07:10 AM
PULL!
BOOM BOOM BOOM
=
Dead poptart!
#472
Posted 06 February 2012 - 07:21 AM
The immersion of it being MY mech is very important... Also, it's impossible to see any hula girls from third person perspective.
#473
Posted 06 February 2012 - 07:51 AM
Edited by mastergenera1, 06 February 2012 - 07:56 AM.
#474
Posted 06 February 2012 - 07:52 AM
The 'hardcore' Mechwarrior/Battletech community isn't very big by modern market standards. It wouldn't even come close to the Warhammer community for example and their MMO was a bit of a disaster... perhaps Star Trek would be a better comparison? Another MASSIVE MMO right? Be realistic folks; unless you want a game running on sub-par servers with a massive latency because the company cannot afford to pay prime time load costs then knuckle under and accept a few small concessions...
Do you think those in the Asian market would perhaps like to see their giant death robot from the outside?
Have you ever played a Mech-ish game developed by an Asian company or with the Asian market in mind that didn't have a predominantly 3rd person playstyle? I'm not saying we want Macross or Gundam... I'm saying those that do spend thousands on toys so they can see the death-bot... doesn't allow them to pilot it at all but lets them see it.
It's win/win: putting in a 3rd person option minus active environmental renders that impact on the game fixes the health and the 'gundam' problems.
Edited by Sam Slade, 06 February 2012 - 07:53 AM.
#475
Posted 06 February 2012 - 07:56 AM
#476
Posted 06 February 2012 - 08:05 AM
#477
Posted 06 February 2012 - 08:07 AM
Sam Slade, on 06 February 2012 - 07:52 AM, said:
The 'hardcore' Mechwarrior/Battletech community isn't very big by modern market standards. It wouldn't even come close to the Warhammer community for example and their MMO was a bit of a disaster... perhaps Star Trek would be a better comparison? Another MASSIVE MMO right? Be realistic folks; unless you want a game running on sub-par servers with a massive latency because the company cannot afford to pay prime time load costs then knuckle under and accept a few small concessions...
Do you think those in the Asian market would perhaps like to see their giant death robot from the outside?
Have you ever played a Mech-ish game developed by an Asian company or with the Asian market in mind that didn't have a predominantly 3rd person playstyle? I'm not saying we want Macross or Gundam... I'm saying those that do spend thousands on toys so they can see the death-bot... doesn't allow them to pilot it at all but lets them see it.
It's win/win: putting in a 3rd person option minus active environmental renders that impact on the game fixes the health and the 'gundam' problems.
alright, fine! good point.
but at least retain the option on the server for forced ffp
#478
Posted 06 February 2012 - 08:22 AM
allowing 3rd person would lessen the impact of information warfare, lessening the need for scouts. This would be detremental to class warfare aswell.
So 3rd person could very well undo alot of the design and structure of mwo, and slow down the evolution of the series considerably.
now while a floating camera isnt impossible.. it is probably not very effective for two reasons.
1. it can be shot down
2. http://roosterteeth....mmersion&v=more
#479
Posted 06 February 2012 - 08:24 AM
#480
Posted 06 February 2012 - 11:43 AM
3rd person - no HUD or Reticle etc.
Have an option to remove view-bob etc for the motion sickness dudes.
Victory is achieved.
Edited by Moorecroft, 06 February 2012 - 11:45 AM.
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