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Thoughts or feelings on First person only?



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#461 h0UNd

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Posted 05 February 2012 - 08:57 PM

In my opinion 3rd person perspective becomes redundant, as soon as you integrate the information warfare elements. No one has stated that all units will be limited to cockpit only POV - it seems implied that these external view options will be 'balanced' (for fairness and enjoyment of all) by role. Please, feel free to correct me if something has been released that contradicts this opinion.

#462 Outlaw2

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Posted 05 February 2012 - 10:35 PM

View Posth0UNd.., on 05 February 2012 - 08:57 PM, said:

In my opinion 3rd person perspective becomes redundant, as soon as you integrate the information warfare elements. No one has stated that all units will be limited to cockpit only POV - it seems implied that these external view options will be 'balanced' (for fairness and enjoyment of all) by role. Please, feel free to correct me if something has been released that contradicts this opinion.

Sounds like a lot of wishful thinking is going on here. Implied that its balanced? Easier said than done. Unless they make 3rd person have no reticle, no firing, and everything but your mech is a huge blur, Im not sure how they are going to balance it with 1st person...unless its a limited use feature like my example above. They already said that MWO is going to be 1st person game. This naturally would mean all units, unless you know something that contradicts this.

Edited by =Outlaw=, 05 February 2012 - 10:44 PM.


#463 Gunmage

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Posted 06 February 2012 - 02:29 AM

First-person view only.
I cant imagine realistic explanation, how can it be done in game reality, and third-person players would have an edge over first-person ones just because they would have a wider angle of view. And there's no way to balance THAT.

About those out-of-cockpit views - devs only said there'll be radar view, and any information you get goes there as overlay, i think.

Edited by Gunmage, 06 February 2012 - 02:31 AM.


#464 Star Ranger

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Posted 06 February 2012 - 03:47 AM

I can do ether but i will side in on choice because after all we are here for all to enjoy this having someone i know who suffers motion sickness and seen first hand that it is not a chioce really for them to be able to enjoy things we take for granted

#465 Galban

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Posted 06 February 2012 - 03:58 AM

Big thumbs up for forced 1st person. 3rd person gives too many advantages to a game that includes scout as a role for me.

#466 El Loco

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Posted 06 February 2012 - 06:06 AM

Ain't a fan of 3rd person either. I can understand everybody who wishes for it, though. It's a matter of preference. The advantages 3rd person brings to a "pilot" would need a lot of balancing, and if the extra efford is worth the time spent on 3rd person would have to be determined. It's a developers call.

Anyways... forcing everyone into using the same point of view is the fair thing to do, at least in my opinion (especially, if you're very aware of balancing issues).

#467 Ulric Kell

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Posted 06 February 2012 - 06:28 AM

1st person just feels more BattleTech. 3rd person feels kind of action gaming and "different". Different isn't bad, it's just different.

#468 Ranger207

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Posted 06 February 2012 - 06:33 AM

View Post=Outlaw=, on 05 February 2012 - 08:34 PM, said:

The main reason I don't want 3rd person is due to the free scouting over hills it provides. Now, if this were turned into a scout module, I might be willing to compromise on this. Something like a small remote controlled camera drone that hovers above and behind the mech which the pilot can switch view to (effectively 3rd person camera). The camera only last for limited time (ex:10-15 secs, then runs out of fuel), has no reticle and pilot can not shoot from this view (obviously), can not zoom, has limited number of uses or a long cooldown, and the camera can be spotted by enemies (though its small so can go unnoticed).


View PostUlric Kell, on 06 February 2012 - 06:28 AM, said:

1st person just feels more BattleTech. 3rd person feels kind of action gaming and "different". Different isn't bad, it's just different.

This.

#469 eXecute

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Posted 06 February 2012 - 06:47 AM

So why are all you nervious about 3rd person? Sure you want to play FFP, heck so do I, but still i don't care if I have to played 3rd person or use night vision, as long as I can play. I played in NBT HC for a year, came back to MWL and played about 10 matches in FFP (mostly because I was used to it) and most of the matches my team won. When I did start playing 3rd person, I was playing better then before and it is thanks to ffp.

I can see both sides to FFP and 3rd person, yeah some real die hard ffp'ers that troll even at the sight of 3rd person. MWO is going to be different, Is it going to be more sim then the others? Maybe or maybe not. But still it is a game after all, and 3rd person should be added, It was in MechWarrior 3 (First PC version I started out in for the MechWarrior Series) and it was in BattleTech for Sega Genesis. As it is stated before people can create private servers, so let them make it a server option, for the warfare league they got should just be ffp. So really where is the harm in this?

It would be useful to vid record in 3rd person or even in a camera ship. To free roam and stuff like that. Get every angle.

I am sure some trolls have some nasty things to say to me now about this topic, so let the flame war begin.

Edited by eXecute, 06 February 2012 - 06:55 AM.


#470 DaZur

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Posted 06 February 2012 - 06:51 AM

Advantages and disadvantages to both viewpoints. I have a feeling a lot of prior experience plays into ones personal choice here... For players who's game-play experience is drawn from 3-person games. For them, 1st-person feels unnecessarily restrictive and ultimately limits / hampers their situational awareness. That said, For the 1st-person crowd, 3rd-person feels like we are cheating and are privy to information that otherwise would not be within our observational scope...

I hate to stereotype and I'm probably going to get flamed for it but this really boils down to gamer -versus- simulation inclinations.

Coming from a passionate air-combat background where 3rd-person is a dirty word.... I personally vote for forced 1st-person. That said, what ever is decided, I hope it's a all or nothing option... I.e. either everyone runs 1st-person or 3rd-person, but not a mix of the two.

#471 xxREVxx

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Posted 06 February 2012 - 07:10 AM

Hmmmm, first or third. Seriously, those that want that third person perspective advantage,....go play with your (se)xbox and play arcade style to your hearts content. Orrrr ya's can shut up about TPP (because it's not happening), poptart in FPP and take more damage than what you were accustomed to previously....that peeking over the hill crap is gone hahahahahahaha prepare to be shot at like ducks on the rise! Oh I'm sorry. How insensitive of me.
PULL!
BOOM BOOM BOOM
=
Dead poptart!

#472 yngvef

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Posted 06 February 2012 - 07:21 AM

First person - Always.

The immersion of it being MY mech is very important... Also, it's impossible to see any hula girls from third person perspective.

#473 mastergenera1

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Posted 06 February 2012 - 07:51 AM

my idea to solve the 1stpv vs 3rdpv since im a fan of 1stpv vision,would be to do what world of tanks did with their sight system.simulate what the pilot would be looking at within a specific arc if in 3rd person(as an example a 100 degree view radius) to represent what the pilot would be seeing in 3rdpv,so there would be no advantage.im all for being able to look at ur mech externally im just not ok with all the arcade cheapness that comes with it,so simulating a 1stpv vision cone while in 3rdpv makes sense.

Edited by mastergenera1, 06 February 2012 - 07:56 AM.


#474 Sam Slade

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Posted 06 February 2012 - 07:52 AM

The simple solution to all the 3rd person demons that people have been ranting about is to only render active elements that fall within the 1st person 'cone of silence'. If you can't see it in 1stperson, it doesn't exist in 3rd person.

The 'hardcore' Mechwarrior/Battletech community isn't very big by modern market standards. It wouldn't even come close to the Warhammer community for example and their MMO was a bit of a disaster... perhaps Star Trek would be a better comparison? Another MASSIVE MMO right? Be realistic folks; unless you want a game running on sub-par servers with a massive latency because the company cannot afford to pay prime time load costs then knuckle under and accept a few small concessions...

Do you think those in the Asian market would perhaps like to see their giant death robot from the outside?

Have you ever played a Mech-ish game developed by an Asian company or with the Asian market in mind that didn't have a predominantly 3rd person playstyle? I'm not saying we want Macross or Gundam... I'm saying those that do spend thousands on toys so they can see the death-bot... doesn't allow them to pilot it at all but lets them see it.

It's win/win: putting in a 3rd person option minus active environmental renders that impact on the game fixes the health and the 'gundam' problems.

Edited by Sam Slade, 06 February 2012 - 07:53 AM.


#475 Mason Grimm

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Posted 06 February 2012 - 07:56 AM

Merged "First Person Only" and "Thoughts on 1st Person Only" threads.

#476 mastergenera1

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Posted 06 February 2012 - 08:05 AM

lol sam u and i have the same idea i just said it first.

#477 xxREVxx

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Posted 06 February 2012 - 08:07 AM

View PostSam Slade, on 06 February 2012 - 07:52 AM, said:

The simple solution to all the 3rd person demons that people have been ranting about is to only render active elements that fall within the 1st person 'cone of silence'. If you can't see it in 1stperson, it doesn't exist in 3rd person.

The 'hardcore' Mechwarrior/Battletech community isn't very big by modern market standards. It wouldn't even come close to the Warhammer community for example and their MMO was a bit of a disaster... perhaps Star Trek would be a better comparison? Another MASSIVE MMO right? Be realistic folks; unless you want a game running on sub-par servers with a massive latency because the company cannot afford to pay prime time load costs then knuckle under and accept a few small concessions...

Do you think those in the Asian market would perhaps like to see their giant death robot from the outside?

Have you ever played a Mech-ish game developed by an Asian company or with the Asian market in mind that didn't have a predominantly 3rd person playstyle? I'm not saying we want Macross or Gundam... I'm saying those that do spend thousands on toys so they can see the death-bot... doesn't allow them to pilot it at all but lets them see it.

It's win/win: putting in a 3rd person option minus active environmental renders that impact on the game fixes the health and the 'gundam' problems.

alright, fine! good point.
but at least retain the option on the server for forced ffp

#478 mockingfox

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Posted 06 February 2012 - 08:22 AM

I like the idea of everyone being forced into first person, not only does it make the expireince more immersive but it also doesnt give 3rd persons a view advantage in game. An advantage that is to be achieved through information warfare which is being a main component of the game.

allowing 3rd person would lessen the impact of information warfare, lessening the need for scouts. This would be detremental to class warfare aswell.
So 3rd person could very well undo alot of the design and structure of mwo, and slow down the evolution of the series considerably.
now while a floating camera isnt impossible.. it is probably not very effective for two reasons.
1. it can be shot down
2. http://roosterteeth....mmersion&v=more

#479 mockingfox

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Posted 06 February 2012 - 08:24 AM

then i read the post 2 up, and i know the quote is right.

#480 Moorecroft

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Posted 06 February 2012 - 11:43 AM

1st person - full HUD, options for rear/side view etc
3rd person - no HUD or Reticle etc.

Have an option to remove view-bob etc for the motion sickness dudes.

Victory is achieved.

Edited by Moorecroft, 06 February 2012 - 11:45 AM.






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