#481
Posted 06 February 2012 - 11:45 AM
#482
Posted 06 February 2012 - 12:06 PM
#483
Posted 06 February 2012 - 12:25 PM
Jumbik, on 06 February 2012 - 12:06 PM, said:
3rd person... I am looking over my mechwarriors sholder... problem solved now we can has 3rd person to make those complaining about 1st person happy.
#484
Posted 06 February 2012 - 01:03 PM
Thats my 2c
#485
Posted 06 February 2012 - 02:21 PM
#486
Posted 06 February 2012 - 04:41 PM
If they add 'pilot injury' effects like they mentioned, it might even be an important gameplay factor.
#487
Posted 06 February 2012 - 05:47 PM
#488
Posted 06 February 2012 - 05:50 PM
As in most things, I think experience tends to be one of the most valuable assets you can arm yourself with.
#489
Posted 06 February 2012 - 05:57 PM
Based on the balance they seek, cockpit view is the only way to go. Our people would be using the 3rd person view for a wider range of vision.
#490
Posted 06 February 2012 - 05:57 PM
Ravn, on 06 February 2012 - 05:47 PM, said:
3rd person view was only a problem because the previous developers didn't build their games to not render anything not visible to the Pilot via the viewscreen and the 'mech's sensors, visual, radar, and otherwise. If the pilot nor the mech can see it ... terrain, unit, or otherwise... don't render it.
Tryg, on 06 February 2012 - 05:50 PM, said:
While I agree with you, the previous games at least have not had anything like the amount of information displayed in the cockpit view that is available to a MechWarrior. 'Mechs have sensors all over them - including visual ones; and the main screen or the neurohelmet hud usually have some sort of 360 compressed into 180/160 degrees display mode... That's not including the other in cockpit sensor readouts.
3PV can be done right; and there are a few legitimate reasons to do so.
However, if the Devs can get the visual and other sensor information working very well in the cockpit, I would be happy with having only that.
#491
Posted 06 February 2012 - 06:07 PM
I myself am not a programmer, however, this sounds like it would be incredibly complicated, and even if the devs have the know-how to do it, do they have the resources in time and bodies to dedicate to ensuring this is coded properly? Or would doing so force them to take bodies off of other projects that could quite possibly be more important in the long run?
If such features aren't added in, and yet third person still is, it will create again the type of system where a vast majority of the population will wind up using it, not out of a like of it, but rather so that they aren't placed at a disadvantage for not using it.
#492
Posted 06 February 2012 - 06:09 PM
#493
Posted 06 February 2012 - 06:10 PM
Tryg, on 06 February 2012 - 06:07 PM, said:
Raytrace from the sensor mounts and the cockpit viewscreens. Anything not touched by the rays, no see. I gather that would be possible. Oh, and the view, if well done, would give you all the information you get from a proper in-cockpit view, but very seamlessly; which is bad or good, depending on how much you want to force people to really be piloting a 'Mech.
#494
Posted 06 February 2012 - 06:12 PM
#495
Posted 06 February 2012 - 06:37 PM
#496
Posted 06 February 2012 - 06:49 PM
The 3rd person perspective gives a visual 'anchor' with which the rest of the game-world can be associated. So. we're not talking a 500 metre zoom function here. Removing the 'advantage' of 3rd person is simply a case of altering draw distances and having full render only available to the 1st person cone of vision.
If for example their are structures that you can walk through and structures that will stop you and damage you then you'd only know this seeing them with the benifit of Mech sensors a.k.a. the first person view cone.
I'll also reiterate the Asian market point; not having external view available will heavily impact customer loyalty in countries like China (where World of Tanks had to set up two servers just to handle the customer load... World of Giant Death Robots will probaly need to build a new damned internet).
#497
Posted 06 February 2012 - 07:02 PM
Sam Slade, on 06 February 2012 - 06:49 PM, said:
That may well be the case for you, but I can't shake the feeling that at least some of the 3rd person supporters are MW4 vets that have learned to use the 3PV to devastating advantage against those that prefer immersion.
If the 3PV is to exist, it must not give additional information than 1PV, preferably down to not drawing buildings. Think about it: There's no reason to draw terrain if you're not wallhumping, trying to sneak a peek around a corner.
#498
Posted 06 February 2012 - 07:04 PM
The reason so much hatred is in place now, is not so much the people with disabilities who can't play in first person, but the people who use it for substantial advantages over other players, which then forces other players to use it to not be hindranced. As several have said, if these benefits of it are mitigated to not be an advantage, you'll find the only complaints remaining will be the irrational ones.
#499
Posted 06 February 2012 - 07:18 PM
Sam Slade, on 06 February 2012 - 07:52 AM, said:
Saying 3rd person cameras are needed for motion sickness holds about as much water as saying that some people are afraid of violence directed at their person, so there should be an invulnerability toggle so they can feel safe. See my previous comments in this thread.
I also don't care how many potential gold farmers in Chinese prison will be inconvenienced by not being able to fire missiles over hilltops and around corners without the magic free camera LOS.
OzBrad, on 06 February 2012 - 01:03 PM, said:
Airplanes sometimes mount external cameras on the wings, stabilizers, or in protrusions on the skin in order to help with ground maneuvering and safe operation of cargo doors, etc. Having a skin-view camera, and different view toggles wouldn't really bother me. I just don't want any kind of orbiting "Free Camera" that can be used to exploit game mechanics.
#500
Posted 06 February 2012 - 07:20 PM
Solis Obscuri, on 06 February 2012 - 07:18 PM, said:
Um, even though the chinese market usually has to be put onto another server to stem these issues ... quite frankly, that is a LOT of cash flow into the coffers of PGI to support MWO.
The asian market is not to be lightly dismissed.
Edited by Pht, 06 February 2012 - 07:21 PM.
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